lighting and texturing.sln
来自「《Introduction to 3D Game Progamming with」· SLN 代码 · 共 22 行
SLN
22 行
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Lighting and Texturing", "Lighting and Texturing.vcproj", "{A4C3A84D-769A-467A-B4DB-C958C782FF68}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{A4C3A84D-769A-467A-B4DB-C958C782FF68}.Debug.ActiveCfg = Debug|Win32
{A4C3A84D-769A-467A-B4DB-C958C782FF68}.Debug.Build.0 = Debug|Win32
{A4C3A84D-769A-467A-B4DB-C958C782FF68}.Release.ActiveCfg = Release|Win32
{A4C3A84D-769A-467A-B4DB-C958C782FF68}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal
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