📄 russia.cpp
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// Russia.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "resource.h"
#include "Cube.h"
#define MAX_LOADSTRING 100
#define IDT_SPEED 1
#define IDT_MOVE 2
#define WAIT_TIME 1000
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
TCHAR szString[MAX_LOADSTRING];
RECT cubepos;
CCube Russia;
int cube[4][4];
int s = 20;
int GameStatic = 0;
// Foward declarations of functions included in ths code module:
ATOM MyRegsterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_RUSSIA, szWindowClass, MAX_LOADSTRING);
MyRegsterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_RUSSIA);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
}
//
// FUNCTION: MyRegsterClass()
//
// PURPOSE: Regsters the window class.
//
// COMMENTS:
//
// Ths function and its usage s only necessary if you want ths code
// to be compatible with Win32 systems prior to the 'RegsterClassEx'
// function that was added to Windows 95. It s important to call ths function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegsterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_RUSSIA);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCSTR)IDC_RUSSIA;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In ths function, we save the instance handle in a global variable and
// create and dsplay the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_SYSMENU|WS_MINIMIZEBOX,
CW_USEDEFAULT, 0, s*16, s*26, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
HBRUSH hBrush=NULL;
static int x = 0, y = 0;
switch (message)
{
case WM_CREATE:
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_TIMER:
switch(wParam)
{
case IDT_SPEED:
if(Russia.Move(0, 1))
{
KillTimer(hWnd,IDT_MOVE);
Russia.m_yMove++;
SetTimer(hWnd,IDT_MOVE,WAIT_TIME,NULL);
}
else if(Russia.IsLevelUp())
{
SetTimer(hWnd,IDT_SPEED,Russia.m_speed,NULL);
}
else if(Russia.IsLost())
{
GameStatic = 2;
KillTimer(hWnd,IDT_SPEED);
SendMessage(hWnd, WM_PAINT, NULL, NULL);
}
break;
case IDT_MOVE:;
if(!Russia.Move(0, 1))
{
Russia.m_xMove = 0;
Russia.m_yMove = 0;
Russia.GetCube();
}
}
case WM_KEYDOWN:
if(GameStatic!=1 && wParam!=0x20) break;
switch(wParam)
{
case 0x20: //Stop
if(GameStatic!=1)
{
SetTimer(hWnd,IDT_SPEED,Russia.m_speed,NULL);
SetTimer(hWnd,IDT_MOVE,WAIT_TIME,NULL);
GameStatic = 1;
break;
}
if(GameStatic==1)
{
GameStatic=0;
KillTimer(hWnd,IDT_SPEED);
KillTimer(hWnd,IDT_MOVE);
}
else
{
GameStatic=1;
SetTimer(hWnd,IDT_SPEED,Russia.m_speed,NULL);
SetTimer(hWnd,IDT_MOVE,WAIT_TIME,NULL);
}
break;
case 0x26: //Transform
Russia.Transform();
break;
case 0x25: //left
if(Russia.Move(1, 0)) Russia.m_xMove--;
break;
case 0x27: //right
if(Russia.Move(-1, 0)) Russia.m_xMove++;
break;
case 0x28: //down
if(Russia.Move(0, 1)) Russia.m_yMove++;
break;
default:
break;
}
case WM_PAINT:
hdc = GetDC(hWnd);
BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
for(y=0; y<22; y++)
{
for(x=0; x<11; x++)
{
cubepos.top = y*s-s*2;
cubepos.left = x*s-s;
cubepos.bottom = cubepos.top+s-1;
cubepos.right = cubepos.left+s-1;
switch(Russia.m_Map[y][x])
{
case 0:
cubepos.bottom = cubepos.top+s;
cubepos.right = cubepos.left+s;
FillRect(hdc, &cubepos, NULL);
break;
case 1:
hBrush=CreateSolidBrush(RGB(0,0,0));
FillRect(hdc, &cubepos, hBrush);
break;
default:break;
}
DeleteObject(hBrush);
}
}
for(y=0; y<4; y++)
{
for(x=0; x<4; x++)
{
cubepos.top = y*s+20;
cubepos.left = x*s+s*11;
cubepos.bottom = cubepos.top+s-1;
cubepos.right = cubepos.left+s-1;
switch(Russia.m_TempCube[y][x])
{
case 0:
FillRect(hdc, &cubepos, NULL);
break;
case 1:
hBrush=CreateSolidBrush(RGB(0,0,0));
FillRect(hdc, &cubepos, hBrush);
break;
default:break;
}
DeleteObject(hBrush);
}
}
if(GameStatic!=1) TextOut(hdc, s*11, s*13, "Pause", 5);
else TextOut(hdc, s*11, s*13, " ", 10);
if(GameStatic==2) TextOut(hdc, s*3, s*7, "You Lost !!!", 12);
sprintf(szString,"Level : %d ",Russia.m_level);
TextOut(hdc, s*11, s*16, szString, strlen(szString));
sprintf(szString,"Score : %d ",Russia.m_score);
TextOut(hdc, s*11, s*18, szString, strlen(szString));
sprintf(szString,"Space : Start / Pause Up : Transform");
TextOut(hdc, 0, s*21, szString, strlen(szString));
sprintf(szString,"Left / Right : Move Down : Speed Up");
TextOut(hdc, 0, s*22, szString, strlen(szString));
MoveToEx(hdc, s*10, 0, NULL);
LineTo(hdc, s*10, s*20);
MoveToEx(hdc, s*10, s*20, NULL);
LineTo(hdc, 0, s*20);
EndPaint(hWnd, &ps);
ReleaseDC(hWnd,hdc);
break;
case WM_DESTROY:
KillTimer(hWnd,IDT_SPEED);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
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