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📄 screen.java~58~

📁 j2me源代码
💻 JAVA~58~
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package pinball;import javax.microedition.lcdui.*;public class Screen extends Canvas {    private Font font;        //字体    public static int width;  //宽度    public static int height; //高度    private static final int TL_ANCHOR = Graphics.TOP | Graphics.LEFT;    private static final int TH_ANCHOR = Graphics.TOP | Graphics.HCENTER;    private Image img;    public static Graphics GRAPHICS;    public static int VDIVIDER;    public static final int BACKGROUND = ThreeDColor.gray.getRGB();    private int nLastState;  //状态    private int nLastScore;  //得分    private int nLastLives;  //剩余生命数    private Engine engine;   //游戏引擎    private EngineState state;  //游戏引擎状态    private int nFontVoff;    public Screen() {        width = getWidth();   //屏幕宽度        height = getHeight(); //屏幕高度        font = height < 150 ? Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,                                  Font.SIZE_SMALL)                            : Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,                                   Font.SIZE_MEDIUM);  //选用字体        nFontVoff = font.getHeight();        img = Image.createImage(width, height - (nFontVoff + 5));        VDIVIDER = img.getHeight();        GRAPHICS = img.getGraphics();        state = new EngineState();        nLastState = -1;        nLastScore = -1;        nLastLives = -1;    }    public void setEngine(Engine engine) {        this.engine = engine;    }    public void keyPressed(int keycode) {        engine.keyPressed(keycode, getGameAction(keycode));    }    public void keyReleased(int keycode) {        engine.keyReleased(keycode, getGameAction(keycode));    }    /**     * 绘制背景     */    private void paintBackground(Graphics g) {        g.setColor(BACKGROUND);        g.fillRect(0, 0, width, height);    }    /**     * 绘制标题     */    private void paintTitle(Graphics g) {        engine.getState(state);        if (nLastState != Engine.TITLE) {            paintBackground(GRAPHICS);            state.bricks.paintShadow(GRAPHICS);            state.bricks.paint(GRAPHICS);            g.setFont(Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,                                  Font.SIZE_SMALL));            g.setColor(ThreeDColor.red.getRGB());            g.drawString("按任意键开始游戏", width/2, 2 * height /3 + 20, TH_ANCHOR);        }        g.drawImage(img, 0, 0, TL_ANCHOR);        g.setColor(BACKGROUND);        g.fillRect(0, height - (nFontVoff + 5), width, nFontVoff + 5);        g.setFont(Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_BOLD,                                  Font.SIZE_LARGE));        g.setColor(ThreeDColor.black.getRGB());        g.drawString("PinBall", width / 2 + 1, height / 2 + 20, TH_ANCHOR);        g.setColor(ThreeDColor.red.getRGB());        g.drawString("PinBall", width / 2, height / 2 + 19, TH_ANCHOR);    }    /**     * 绘制游戏结束信息     */    private void paintOver(Graphics g) {        paintBackground(g);        g.setFont(Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_BOLD,                                  Font.SIZE_LARGE));        g.setColor(ThreeDColor.black.getRGB());        g.drawString("Game Over", width / 2 + 1, height / 3 - 10 + 1, TH_ANCHOR);        g.setColor(ThreeDColor.red.getRGB());        g.drawString("Game Over", width / 2, height / 3 - 10, TH_ANCHOR);    }    public void paint(Graphics g) {        boolean bFullRepaint = engine.levelStarted();        engine.getState(state);        g.setFont(font);        if (state.state == Engine.TITLE) {   //处于标题状态            paintTitle(g);        } else if (state.state == Engine.OVER) {  //游戏结束            paintOver(g);        } else {   //游戏正在运行            if (bFullRepaint) {                paintBackground(GRAPHICS);   //绘制背景                state.bricks.paintShadow(GRAPHICS);  //绘制砖块                state.bricks.paint(GRAPHICS);            }            g.drawImage(img, 0, 0, TL_ANCHOR);            if (state.state == Engine.PLAY) {  //PLAY状态                if (state.score != nLastScore || bFullRepaint) {                    g.setColor(BACKGROUND);                    g.fillRect(width / 3, height - (nFontVoff + 5),                               width * 2 / 3, nFontVoff + 5);                    g.setColor(ThreeDColor.black.getRGB());                    g.drawString("分数: " + state.score, width * 1 / 3 + 1,                                height - (nFontVoff + 3), TL_ANCHOR);                    g.drawString("最高分: " + state.highscore, width * 2 / 3 + 1,                                 height - (nFontVoff + 3), TL_ANCHOR);                    g.setColor(ThreeDColor.orange.getRGB());                    g.drawString("分数: " + state.score, width * 1 / 3,                                 height - (nFontVoff + 5), TL_ANCHOR);                    g.drawString("最高分: " + state.highscore, width * 2 / 3,                                 height - (nFontVoff + 5), TL_ANCHOR);                }                if (state.lives != nLastLives || bFullRepaint) {                    g.setColor(BACKGROUND);                    g.fillRect(0, height - (nFontVoff + 5), width / 3,                               nFontVoff + 5);                    for (int i = 0; i < state.lives; i++) {                        g.setColor(ThreeDColor.black.getRGB());                        g.fillArc(BrickList.XOFFSET + 1                                  + 3 * Ball.RADIUS * i,                                   height - (nFontVoff - 1),                                   Math.max(4, height / 50),                                   Math.max(4, height / 50),                                   0, 360);                        g.setColor(ThreeDColor.red.getRGB());                        g.fillArc(BrickList.XOFFSET + 3 * Ball.RADIUS * i,                                  height - nFontVoff,                                  Math.max(4, height / 50),                                  Math.max(4, height / 50), 0, 360);                    }                }            }            state.ball.paintShadow(g);            state.board.paintShadow(g);            state.ball.paint(g);            state.board.paint(g);        }        nLastState = state.state;        nLastScore = state.score;        nLastLives = state.lives;    }}

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