📄 maze25d.java
字号:
// 程序:2.5D斜角迷宫
// 范例文件:Maze25D.java
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class Maze25D extends Applet
implements Runnable, KeyListener // 实现多线程接口与事件处理
{
int AppletWidth, AppletHeight,floorW,floorH,
blockW,blockH,charW,key,sx;
Image floor,block,block2,OffScreen,character2;
Thread newThread;
Graphics drawOffScreen;
MediaTracker MT;
Sprite2 s; // Sprite2是角色类
// 迷宫数组
int[][] maze = {{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,1,0,0,1,0,0,1,1,0,0,1},
{1,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1},
{1,0,0,0,0,1,1,1,1,0,1,0,1,1,0,1},
{1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1},
{1,1,0,1,0,1,1,0,1,1,0,0,1,0,1,1},
{1,1,0,0,0,0,1,0,0,1,0,0,0,0,1,1},
{1,1,0,0,1,0,1,1,1,1,0,1,0,0,1,1},
{1,1,1,1,1,0,0,0,1,1,0,0,0,0,1,1},
{1,0,0,0,0,0,0,0,1,0,0,1,1,0,1,1},
{1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,1},
{1,1,1,0,0,0,1,1,1,0,1,0,1,1,1,1},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
public void init()
{
addKeyListener(this); //注册事件处理函数
setBackground(Color.white); //设定背景颜色
AppletWidth = getSize().width; //取得Applet的高度
AppletHeight = getSize().height; //取得Applet的宽度
//取得图像
MT = new MediaTracker(this);
floor = getImage(getDocumentBase(),"Images/floor.gif");
block = getImage(getDocumentBase(),"Images/block3.gif");
block2 = getImage(getDocumentBase(),"Images/block4.gif");
character2 = getImage(getDocumentBase(),"Images/character2.gif");
MT.addImage(floor,0);
MT.addImage(block,0);
MT.addImage(block2,0);
MT.addImage(character2,0);
try
{
showStatus("图像加载中(Loading Images)...");
MT.waitForAll();
}
catch(InterruptedException E){ } //没有进行异常处理
//建立次画面
OffScreen = createImage(AppletWidth,AppletHeight);
drawOffScreen = OffScreen.getGraphics();
floorW = floor.getWidth(this);
floorH = floor.getHeight(this);
blockW = block.getWidth(this);
blockH = block.getHeight(this);
charW = character2.getHeight(this);
sx = 0; // 动画图片来源坐标
s = new Sprite2(charW, maze); // 初始角色状态
}
public void start()
{
newThread = new Thread(this);
newThread.start();
}
public void stop()
{
newThread = null;
}
public void update(Graphics g) //update()函数
{
paint(g); //只单纯调用paint()函数
}
public void paint(Graphics g)
{
//将次画面贴到主画面中
g.drawImage(OffScreen,0,0,this);
}
// X 坐标转换
private int rotateX(int j, int i)
{
int x;
x = (j-i)*floorW + 500;
return (int) (x*Math.cos(60*Math.PI/180));
}
// Y 坐标转换
private int rotateY(int j, int i)
{
int x, y;
x = j*floorW + 150;
y = -i*floorH;
y = (int )-(y*Math.cos(-15*Math.PI/180) +
x*Math.sin(60*Math.PI/180)*Math.sin(-15*Math.PI/180));
y = y - i * floorH/2;
return y ;
}
// 利用多线程进行动画绘制
public void run()
{
while(true)
{
// 清除缓冲区绘图页
drawOffScreen.clearRect(0,0,AppletWidth,AppletHeight);
int X,Y;
// 绘制地板
for(int i=1; i < 16; i++)
for(int j=1; j < 16; j++)
{
// 根据索引值进行坐标转换
X = rotateX(j,i);
Y = rotateY(j,i);
drawOffScreen.drawImage(floor,X,Y,X+floorW,
Y+floorH,0,0,floorW,floorH,this);
}
// 绘制障碍物
for(int i=0; i < 16; i++)
for(int j=0; j < 16; j++)
{
if(maze[i][j] != 0) {
// 根据索引值进行坐标转换
X = rotateX(j,i);
Y = rotateY(j,i);
drawOffScreen.drawImage(block,X,Y+4,X+blockW,
Y+blockH+4,0,0,blockW,blockH,this);
}
}
// 根据索引值进行坐标转换
X = rotateX(s.indexJ,s.indexI) - 5;
Y = rotateY(s.indexJ,s.indexI) - 5;
// 绘制角色
drawOffScreen.drawImage(character2,X,Y,X+30,Y+30,
sx, 0, sx+50,50,this);
// 判断右方有无障碍物,如果有就补贴障碍物
if(maze[s.indexI][s.indexJ+1] != 0) {
X = rotateX(s.indexJ+1,s.indexI);
Y = rotateY(s.indexJ+1,s.indexI);
drawOffScreen.drawImage(block2,X,Y+4,X+blockW,
Y+blockH+4,0,0,blockW,blockH,this);
}
// 判断下方有无障碍物,如果有就补贴障碍物
if(maze[s.indexI+1][s.indexJ] != 0) {
X = rotateX(s.indexJ,s.indexI+1);
Y = rotateY(s.indexJ,s.indexI+1);
drawOffScreen.drawImage(block2,X,Y+4,X+blockW,
Y+blockH+4,0,0,blockW,blockH,this);
}
// 判断右下方有无障碍物,如果有就补贴障碍物
if(maze[s.indexI+1][s.indexJ+1] != 0) {
X = rotateX(s.indexJ+1,s.indexI+1);
Y = rotateY(s.indexJ+1,s.indexI+1);
drawOffScreen.drawImage(block2,X,Y+4,X+blockW,
Y+blockH+4,0,0,blockW,blockH,this);
}
repaint();
// 角色走动动画
sx += 50;
if(sx >= 300)
sx = 0;
try {
Thread.sleep(200);
}
catch (InterruptedException e)
{
}
}
}
// ============键盘事件处理================
public void keyTyped(KeyEvent e) { }
public void keyPressed(KeyEvent e)
{
key = e.getKeyCode();
// 为配合斜角地图,键盘的操作方向作了改变
if(key == KeyEvent.VK_RIGHT)
s.moveUp(); // 右键改为地图的往上移动
else if(key == KeyEvent.VK_LEFT)
s.moveDown(); // 左键改为地图的往下移动
else if(key == KeyEvent.VK_UP)
s.moveLeft(); // 上键改为地图的往左移动
else if(key == KeyEvent.VK_DOWN)
s.moveRight(); // 下键改为地图的往右移动
}
public void keyReleased(KeyEvent e) {}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -