📄 form1.cpp
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/****************************************************************************** Form implementation generated from reading ui file 'form1.ui'**** Created: 一 10月 9 18:19:29 2006** by: The User Interface Compiler ($Id: qt/main.cpp 3.3.4 edited Nov 24 2003 $)**** WARNING! All changes made in this file will be lost!****************************************************************************/#include <qvariant.h>#include <qlineedit.h>#include <qpushbutton.h>#include <qlistbox.h>#include <qlayout.h>#include <qtooltip.h>#include <qwhatsthis.h>#include <qimage.h>#include <qpixmap.h>#include "form1.h"#include "form1_func.h"/* * Constructs a Form1 as a child of 'parent', with the * name 'name' and widget flags set to 'f'. */Form1::Form1( QWidget* parent, const char* name, WFlags fl ) : QWidget( parent, name, fl ){ if ( !name ) setName( "Form1" ); lineEdit1 = new QLineEdit( this, "lineEdit1" ); lineEdit1->setGeometry( QRect( 10, 10, 220, 30 ) ); pushButton1 = new QPushButton( this, "pushButton1" ); pushButton1->setGeometry( QRect( 240, 10, 131, 30 ) ); listBox1 = new QListBox( this, "listBox1" ); listBox1->setGeometry( QRect( 10, 50, 360, 270 ) ); pushButton2 = new QPushButton( this, "pushButton2" ); pushButton2->setGeometry( QRect( 10, 330, 130, 31 ) ); pushButton3 = new QPushButton( this, "pushButton3" ); pushButton3->setGeometry( QRect( 230, 330, 141, 30 ) ); languageChange(); resize( QSize(380, 364).expandedTo(minimumSizeHint()) ); clearWState( WState_Polished ); // signals and slots connections connect( pushButton1, SIGNAL( clicked() ), this, SLOT( onConnect() ) ); connect( pushButton3, SIGNAL( clicked() ), this, SLOT( close() ) ); connect( pushButton2, SIGNAL( clicked() ), this, SLOT( onPlay() ) );}/* * Destroys the object and frees any allocated resources */Form1::~Form1(){ // no need to delete child widgets, Qt does it all for us}/* * Sets the strings of the subwidgets using the current * language. */void Form1::languageChange(){ setCaption( tr( "Form1" ) ); pushButton1->setText( tr( "connect" ) ); pushButton2->setText( tr( "play" ) ); pushButton3->setText( tr( "quit" ) );}
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