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📄 resource.h

📁 此书为Visual C++ 高级编程技术OpenGL篇
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Triangle.rc
//
#define IDD_ABOUTBOX                    100
#define CG_IDD_SKELETENDIALOGBAR        102
#define CG_ID_VIEW_SKELETENDIALOGBAR    103
#define CG_ID_VIEW_SKELETENDIALOGBAR2   104
#define CG_IDD_INFOBAR                  105
#define CG_ID_VIEW_INFOBAR              106
#define CG_IDD_FRAMEDIALOGBAR           107
#define CG_ID_VIEW_FRAMEDIALOGBAR       108
#define IDR_MAINFRAME                   128
#define IDR_TRIANGTYPE                  129
#define IDR_MANIPULATEBAR               131
#define IDB_BITMAP_PLAY                 133
#define IDD_DIALOG_NAME                 134
#define IDR_ATTRIBUTEBAR                135
#define IDC_BODYTREE                    1000
#define IDC_POSITIONX                   1001
#define IDC_BODYINDEX                   1002
#define IDC_POSITIONY                   1003
#define IDC_POSITIONZ                   1004
#define IDC_STATIC_BODYTYPE             1007
#define IDC_STATIC_ORIENTATIONX         1008
#define IDC_STATIC_ORIENTATIONY         1009
#define IDC_SPIN_ORIENTATIONX           1012
#define IDC_SPIN_ORIENTATIONY           1013
#define IDC_SPIN_POSITIONY              1017
#define IDC_SPIN_BODYTYPE               1018
#define IDC_STATIC_POSITIONY            1019
#define IDC_BUTTON_EDIT                 1021
#define IDC_BUTTON_PLAY                 1024
#define IDC_BUTTON_STOP                 1025
#define IDC_BUTTON_ADDGROUP             1026
#define IDC_BUTTON_DELGROUP             1027
#define IDC_BUTTON_ADDFRAME             1028
#define IDC_BUTTON_DELFRAME             1029
#define IDC_BUTTON_NEXT                 1030
#define IDC_BUTTON_PREV                 1031
#define IDC_BUTTON_FIRST                1032
#define IDC_BUTTON_LAST                 1033
#define IDC_SPIN_SPEED                  1035
#define IDC_LIST_ANIMGROUP              1036
#define IDC_STATIC_FRAME                1037
#define IDC_EDIT_NAME                   1038
#define IDC_STATIC_PLAYSPEED            1039
#define ID_EFFECTS_DEPTHTEST            32771
#define ID_EFFECTS_CULLBACK             32772
#define ID_EFFECTS_OUTLINEBACK          32773
#define ID_TRACKBALLMODE                32774
#define ID_TRANSLATE                    32775
#define ID_DRIVEMODE                    32776
#define ID_TRANSLATEMODE                32777
#define ID_SELECTBODYMODE               32778
#define ID_TRANSLATEBODYMODE            32779
#define ID_CONSTRAIN_XMODE              32780
#define ID_CONSTRAIN_YMODE              32781
#define ID_CONSTRAIN_ZMODE              32783
#define ID_MOTIONFILEOPEN               32784
#define ID_MOTIONFILESAVE               32785
#define ID_RESETSYSTEM                  32786
#define ID_RESETCURRENTFRAME            32787
#define ID_RESETCURRENTSELECTBODY       32788
#define ID_RESETCAMERA                  32789
#define ID_COPYFRAME                    32790
#define ID_PASTEDATA                    32792
#define ID_VIEWMODE1                    32793
#define ID_VIEWMODE2                    32794
#define ID_VIEWMODE3                    32796
#define ID_GHOSTMODE                    32801
#define ID_REFRESHSCREEN                32802
#define ID_BOUNDINGBOXMODE              32803
#define ID_BOUNDINGBOXANDSOLIDMODE      32804
#define ID_SOLIDMODE                    32807
#define ID_SCENEMODEL                   32809
#define ID_TOGGLE_MANIPULATEBAR         32814
#define ID_TOGGLE_ATTRIBUTEBAR          32815

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        140
#define _APS_NEXT_COMMAND_VALUE         32816
#define _APS_NEXT_CONTROL_VALUE         1041
#define _APS_NEXT_SYMED_VALUE           109
#endif
#endif

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