📄 formcommandview.cpp
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// FormCommandView.cpp : implementation file
#include "stdafx.h"
#include "Tool.h"
#include "MainFrm.h"
#include "FormCommandView.h"
#include "ToolDoc.h"
#include "RenderView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// CFormCommandView
IMPLEMENT_DYNCREATE(CFormCommandView, CFormView)
CFormCommandView::CFormCommandView()
: CFormView(CFormCommandView::IDD)
{
//{{AFX_DATA_INIT(CFormCommandView)
//}}AFX_DATA_INIT
}
CFormCommandView::~CFormCommandView()
{
}
void CFormCommandView::DoDataExchange(CDataExchange* pDX)
{
CFormView::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFormCommandView)
DDX_Control(pDX, IDC_RADIO_WIREFRAME, m_wireframe);
DDX_Control(pDX, IDC_RADIO_FILLED, m_filled);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFormCommandView, CFormView)
//{{AFX_MSG_MAP(CFormCommandView)
ON_WM_PAINT()
ON_BN_CLICKED(IDC_RADIO_MODEL_1, OnRadioWireFrame)
ON_BN_CLICKED(IDC_RADIO_MODEL_2, OnRadioFilled)
ON_BN_CLICKED(IDC_SHOOT, OnShoot)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFormCommandView diagnostics
#ifdef _DEBUG
void CFormCommandView::AssertValid() const
{
CFormView::AssertValid();
}
void CFormCommandView::Dump(CDumpContext& dc) const
{
CFormView::Dump(dc);
}
CToolDoc* CFormCommandView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CToolDoc)));
return (CToolDoc*)m_pDocument;
}
#endif //_DEBUG
void CFormCommandView::OnInitialUpdate()
{
CFormView::OnInitialUpdate();
m_filled.SetCheck(1);
}
// OnPaint
void CFormCommandView::OnPaint()
{
// Device context for painting
CPaintDC dc(this);
// Options are stored in Application
CToolApp *pApp = (CToolApp *)AfxGetApp();
}
// GetRenderView
CView *CFormCommandView::GetRenderView()
{
CToolApp *pApp = (CToolApp *)AfxGetApp();
CMainFrame *pFrame = (CMainFrame *)pApp->m_pMainWnd;
CView *pView = (CView *)pFrame->m_wndSplitter.GetPane(0,1);
return pView;
}
// Model
void CFormCommandView::OnRadioWireFrame()
{
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
this->GetRenderView()->InvalidateRect(NULL,FALSE);
}
void CFormCommandView::OnRadioFilled()
{
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
this->GetRenderView()->InvalidateRect(NULL,FALSE);
}
void CFormCommandView::OnShoot()
{
CRenderView *pView = (CRenderView *)GetRenderView();
pView->Shoot = !(pView->Shoot);
}
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