📄 cthreadexdlg.cpp
字号:
// CThreadExDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CThreadEx.h"
#include "CThreadExDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCThreadExDlg dialog
CCThreadExDlg::CCThreadExDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCThreadExDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCThreadExDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCThreadExDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCThreadExDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCThreadExDlg, CDialog)
//{{AFX_MSG_MAP(CCThreadExDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDSTART, OnStart)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCThreadExDlg message handlers
BOOL CCThreadExDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
bm[0].LoadBitmap (IDB_BITMAP2); //载入位图
bm[1].LoadBitmap (IDB_BITMAP3); //载入位图
return TRUE; // return TRUE unless you set the focus to a control
}
void CCThreadExDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCThreadExDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCThreadExDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CCThreadExDlg::OnStart()
{
// TODO: Add your control notification handler code here
static BOOL bStarted=FALSE; //是否启动
if (!bStarted) //启动
{
SetTimer(IDC_TIMER,500,NULL); //每半秒触发定时器
pMyThread=AfxBeginThread(MyThreadProc,this);//启动定义的工作线程
}
else
{
if (pMyThread)
{
pMyThread->PostThreadMessage (WM_QUIT,0,0); //向工作线程发出退出命令
::WaitForSingleObject(pMyThread->m_hThread ,INFINITE);//等待工作线程
pMyThread=NULL;//销毁工作线程
}
KillTimer(IDC_TIMER);//主线程停止交替显示
}
bStarted=!bStarted;
((CButton*)GetDlgItem(IDSTART))->SetWindowText((bStarted?_T("停止"):_T("启动")));
}
void CCThreadExDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if (nIDEvent==IDC_TIMER)
DisplayFace(CPoint(10,25)); //显示位图(左边)
CDialog::OnTimer(nIDEvent);
}
void CCThreadExDlg::DisplayFace(CPoint p)
{
static int i=0;
ccs.Lock (); //进入同步
BITMAP bmo;
bm[i].GetObject (sizeof(bmo),&bmo);
CClientDC dc(this);
CDC bmpDC;
bmpDC.CreateCompatibleDC (&dc);
bmpDC.SelectObject (&bm[i]);
dc.BitBlt (p.x ,p.y ,bmo.bmWidth,bmo.bmHeight,&bmpDC,0,0,SRCCOPY);//显示位图
i++;
if (i==sizeof(bm)/sizeof(bm[0])) i=0; //i交替取值0和1
ccs.Unlock (); //解除同步
}
UINT CCThreadExDlg::MyThreadProc(LPVOID pParam)
{
CCThreadExDlg *me=(CCThreadExDlg *)pParam;
MSG msg;
while(!PeekMessage(&msg,NULL,0,0,PM_NOREMOVE))//检验是否有消息到达
{
me->DisplayFace (CPoint(180,25));
::Sleep (250); //延迟
}
return 0;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -