.#simple.cc.1.1.2.1

来自「基于SDL实现的GUI」· 1 代码 · 共 81 行

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#include <stdlib.h>#include "SDL_gui.h"#include "SDL_thread.h"int init(int w, int h){		GUI_Screen *screen = GUI_GetScreen();		/* load the background */	try	{		GUI_Surface *bg = new GUI_Surface("background.jpg");		screen->SetBackground(bg);		bg->DecRef();	}	catch (GUI_Exception e)	{		fprintf(stderr, "Error: %s\n", e.GetMessage());//		return -1;	}		// load the font 		GUI_Font *font;	try	{		font = GUI_FontLoadTrueType("bboron.ttf", 48);	}	catch (GUI_Exception e)	{		fprintf(stderr, "Error: %s\n", e.GetMessage());		return -1;	}		/* create the main contents for the screen */	GUI_Widget *label = new GUI_Label("label", 0,0,w,h, font, "Test");	screen->SetContents(label);	label->DecRef();	font->DecRef();		return 0;}int main(int argc, char **argv){	int v = SDL_HWSURFACE; // | SDL_FULLSCREEN | SDL_DOUBLEBUF;	int w = 640;	int h = 480;	int d = 16;	/* Initialize SDL */	if (SDL_Init(SDL_INIT_VIDEO) < 0)		return 1;	atexit(SDL_Quit);	/* Initialize the TTF library */	if (TTF_Init() < 0)		return 1;	atexit(TTF_Quit);	/* Initialize the GUI library */	if (GUI_Init() < 0)		return 1;	atexit(GUI_Quit);	/* create and install the screen */	GUI_Screen *screen = GUI_ScreenCreate(w, h, d, v);	if (screen == NULL)		return 1;	GUI_SetScreen(screen);		/* Initialize the app */		if (init(w, h) == 0)			GUI_Run();		return 0;}

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