📄 avisynth.h
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}
BYTE* GetWritePtr(int plane) const {
if (plane==PLANAR_Y) {
if (vfb->GetRefcount()>1) {
_ASSERT(FALSE);
// throw AvisynthError("Internal Error - refcount was more than one!");
}
return IsWritable() ? vfb->GetWritePtr() + GetOffset(plane) : 0;
}
return vfb->data + GetOffset(plane);
}
~VideoFrame() { InterlockedDecrement(&vfb->refcount); }
};
enum {
CACHE_NOTHING=0,
CACHE_RANGE=1,
CACHE_ALL=2,
CACHE_AUDIO=3,
CACHE_AUDIO_NONE=4
};
// Base class for all filters.
class IClip {
friend class PClip;
friend class AVSValue;
int refcnt;
void AddRef() { InterlockedIncrement((long *)&refcnt); }
void Release() { InterlockedDecrement((long *)&refcnt); if (!refcnt) delete this; }
public:
IClip() : refcnt(0) {}
virtual int __stdcall GetVersion() { return AVISYNTH_INTERFACE_VERSION; }
virtual PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env) = 0;
virtual bool __stdcall GetParity(int n) = 0; // return field parity if field_based, else parity of first field in frame
virtual void __stdcall GetAudio(void* buf, __int64 start, __int64 count, IScriptEnvironment* env) = 0; // start and count are in samples
virtual void __stdcall SetCacheHints(int cachehints,int frame_range) = 0 ; // We do not pass cache requests upwards, only to the next filter.
virtual const VideoInfo& __stdcall GetVideoInfo() = 0;
virtual __stdcall ~IClip() {}
};
// smart pointer to IClip
class PClip {
IClip* p;
IClip* GetPointerWithAddRef() const { if (p) p->AddRef(); return p; }
friend class AVSValue;
friend class VideoFrame;
void Init(IClip* x) {
if (x) x->AddRef();
p=x;
}
void Set(IClip* x) {
if (x) x->AddRef();
if (p) p->Release();
p=x;
}
public:
PClip() { p = 0; }
PClip(const PClip& x) { Init(x.p); }
PClip(IClip* x) { Init(x); }
void operator=(IClip* x) { Set(x); }
void operator=(const PClip& x) { Set(x.p); }
IClip* operator->() const { return p; }
// useful in conditional expressions
operator void*() const { return p; }
bool operator!() const { return !p; }
~PClip() { if (p) p->Release(); }
};
// smart pointer to VideoFrame
class PVideoFrame {
VideoFrame* p;
void Init(VideoFrame* x) {
if (x) x->AddRef();
p=x;
}
void Set(VideoFrame* x) {
if (x) x->AddRef();
if (p) p->Release();
p=x;
}
public:
PVideoFrame() { p = 0; }
PVideoFrame(const PVideoFrame& x) { Init(x.p); }
PVideoFrame(VideoFrame* x) { Init(x); }
void operator=(VideoFrame* x) { Set(x); }
void operator=(const PVideoFrame& x) { Set(x.p); }
VideoFrame* operator->() const { return p; }
// for conditional expressions
operator void*() const { return p; }
bool operator!() const { return !p; }
~PVideoFrame() { if (p) p->Release();}
};
class AVSValue {
public:
AVSValue() { type = 'v'; }
AVSValue(IClip* c) { type = 'c'; clip = c; if (c) c->AddRef(); }
AVSValue(const PClip& c) { type = 'c'; clip = c.GetPointerWithAddRef(); }
AVSValue(bool b) { type = 'b'; boolean = b; }
AVSValue(int i) { type = 'i'; integer = i; }
// AVSValue(__int64 l) { type = 'l'; longlong = l; }
AVSValue(float f) { type = 'f'; floating_pt = f; }
AVSValue(double f) { type = 'f'; floating_pt = float(f); }
AVSValue(const char* s) { type = 's'; string = s; }
AVSValue(const AVSValue* a, int size) { type = 'a'; array = a; array_size = size; }
AVSValue(const AVSValue& v) { Assign(&v, true); }
~AVSValue() { if (IsClip() && clip) clip->Release(); }
AVSValue& operator=(const AVSValue& v) { Assign(&v, false); return *this; }
// Note that we transparently allow 'int' to be treated as 'float'.
// There are no int<->bool conversions, though.
bool Defined() const { return type != 'v'; }
bool IsClip() const { return type == 'c'; }
bool IsBool() const { return type == 'b'; }
bool IsInt() const { return type == 'i'; }
// bool IsLong() const { return (type == 'l'|| type == 'i'); }
bool IsFloat() const { return type == 'f' || type == 'i'; }
bool IsString() const { return type == 's'; }
bool IsArray() const { return type == 'a'; }
PClip AsClip() const { _ASSERTE(IsClip()); return IsClip()?clip:0; }
bool AsBool() const { _ASSERTE(IsBool()); return boolean; }
int AsInt() const { _ASSERTE(IsInt()); return integer; }
// int AsLong() const { _ASSERTE(IsLong()); return longlong; }
const char* AsString() const { _ASSERTE(IsString()); return IsString()?string:0; }
double AsFloat() const { _ASSERTE(IsFloat()); return IsInt()?integer:floating_pt; }
bool AsBool(bool def) const { _ASSERTE(IsBool()||!Defined()); return IsBool() ? boolean : def; }
int AsInt(int def) const { _ASSERTE(IsInt()||!Defined()); return IsInt() ? integer : def; }
double AsFloat(double def) const { _ASSERTE(IsFloat()||!Defined()); return IsInt() ? integer : type=='f' ? floating_pt : def; }
const char* AsString(const char* def) const { _ASSERTE(IsString()||!Defined()); return IsString() ? string : def; }
int ArraySize() const { _ASSERTE(IsArray()); return IsArray()?array_size:1; }
const AVSValue& operator[](int index) const {
_ASSERTE(IsArray() && index>=0 && index<array_size);
return (IsArray() && index>=0 && index<array_size) ? array[index] : *this;
}
private:
short type; // 'a'rray, 'c'lip, 'b'ool, 'i'nt, 'f'loat, 's'tring, 'v'oid, or 'l'ong
short array_size;
union {
IClip* clip;
bool boolean;
int integer;
float floating_pt;
const char* string;
const AVSValue* array;
// __int64 longlong;
};
void Assign(const AVSValue* src, bool init) {
if (src->IsClip() && src->clip)
src->clip->AddRef();
if (!init && IsClip() && clip)
clip->Release();
// make sure this copies the whole struct!
((__int32*)this)[0] = ((__int32*)src)[0];
((__int32*)this)[1] = ((__int32*)src)[1];
}
};
// instantiable null filter
class GenericVideoFilter : public IClip {
protected:
PClip child;
VideoInfo vi;
public:
GenericVideoFilter(PClip _child) : child(_child) { vi = child->GetVideoInfo(); }
PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env) { return child->GetFrame(n, env); }
void __stdcall GetAudio(void* buf, __int64 start, __int64 count, IScriptEnvironment* env) { child->GetAudio(buf, start, count, env); }
const VideoInfo& __stdcall GetVideoInfo() { return vi; }
bool __stdcall GetParity(int n) { return child->GetParity(n); }
void __stdcall SetCacheHints(int cachehints,int frame_range) { } ; // We do not pass cache requests upwards, only to the next filter.
};
class AvisynthError /* exception */ {
public:
const char* const msg;
AvisynthError(const char* _msg) : msg(_msg) {}
};
/* Helper classes useful to plugin authors */
class AlignPlanar : public GenericVideoFilter
{
public:
AlignPlanar(PClip _clip);
static PClip Create(PClip clip);
PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env);
};
class FillBorder : public GenericVideoFilter
{
public:
FillBorder(PClip _clip);
static PClip Create(PClip clip);
PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env);
};
class ConvertAudio : public GenericVideoFilter
/**
* Helper class to convert audio to any format
**/
{
public:
ConvertAudio(PClip _clip, int prefered_format);
void __stdcall GetAudio(void* buf, __int64 start, __int64 count, IScriptEnvironment* env);
static PClip Create(PClip clip, int sample_type, int prefered_type);
static AVSValue __cdecl Create_float(AVSValue args, void*, IScriptEnvironment*);
static AVSValue __cdecl Create_32bit(AVSValue args, void*, IScriptEnvironment*);
static AVSValue __cdecl Create_24bit(AVSValue args, void*, IScriptEnvironment*);
static AVSValue __cdecl Create_16bit(AVSValue args, void*, IScriptEnvironment*);
static AVSValue __cdecl Create_8bit(AVSValue args, void*, IScriptEnvironment*);
virtual ~ConvertAudio();
private:
void convertToFloat(char* inbuf, float* outbuf, char sample_type, int count);
void convertToFloat_3DN(char* inbuf, float* outbuf, char sample_type, int count);
void convertFromFloat(float* inbuf, void* outbuf, char sample_type, int count);
void convertFromFloat_3DN(float* inbuf, void* outbuf, char sample_type, int count);
void convertFromFloat_SSE(float* inbuf, void* outbuf, char sample_type, int count);
__inline int Saturate_int8(float n);
__inline short Saturate_int16(float n);
__inline int Saturate_int24(float n);
__inline int Saturate_int32(float n);
char src_format;
char dst_format;
int src_bps;
char *tempbuffer;
SFLOAT *floatbuffer;
int tempbuffer_size;
};
// For GetCPUFlags. These are backwards-compatible with those in VirtualDub.
enum {
/* slowest CPU to support extension */
CPUF_FORCE = 0x01, // N/A
CPUF_FPU = 0x02, // 386/486DX
CPUF_MMX = 0x04, // P55C, K6, PII
CPUF_INTEGER_SSE = 0x08, // PIII, Athlon
CPUF_SSE = 0x10, // PIII, Athlon XP/MP
CPUF_SSE2 = 0x20, // PIV, Hammer
CPUF_3DNOW = 0x40, // K6-2
CPUF_3DNOW_EXT = 0x80, // Athlon
CPUF_X86_64 = 0xA0, // Hammer (note: equiv. to 3DNow + SSE2, which only Hammer
// will have anyway)
};
#define MAX_INT 0x7fffffff
#define MIN_INT -0x7fffffff
class IScriptEnvironment {
public:
virtual __stdcall ~IScriptEnvironment() {}
virtual /*static*/ long __stdcall GetCPUFlags() = 0;
virtual char* __stdcall SaveString(const char* s, int length = -1) = 0;
virtual char* __stdcall Sprintf(const char* fmt, ...) = 0;
// note: val is really a va_list; I hope everyone typedefs va_list to a pointer
virtual char* __stdcall VSprintf(const char* fmt, void* val) = 0;
__declspec(noreturn) virtual void __stdcall ThrowError(const char* fmt, ...) = 0;
class NotFound /*exception*/ {}; // thrown by Invoke and GetVar
typedef AVSValue (__cdecl *ApplyFunc)(AVSValue args, void* user_data, IScriptEnvironment* env);
virtual void __stdcall AddFunction(const char* name, const char* params, ApplyFunc apply, void* user_data) = 0;
virtual bool __stdcall FunctionExists(const char* name) = 0;
virtual AVSValue __stdcall Invoke(const char* name, const AVSValue args, const char** arg_names=0) = 0;
virtual AVSValue __stdcall GetVar(const char* name) = 0;
virtual bool __stdcall SetVar(const char* name, const AVSValue& val) = 0;
virtual bool __stdcall SetGlobalVar(const char* name, const AVSValue& val) = 0;
virtual void __stdcall PushContext(int level=0) = 0;
virtual void __stdcall PopContext() = 0;
// align should be 4 or 8
virtual PVideoFrame __stdcall NewVideoFrame(const VideoInfo& vi, int align=FRAME_ALIGN) = 0;
virtual bool __stdcall MakeWritable(PVideoFrame* pvf) = 0;
virtual /*static*/ void __stdcall BitBlt(BYTE* dstp, int dst_pitch, const BYTE* srcp, int src_pitch, int row_size, int height) = 0;
typedef void (__cdecl *ShutdownFunc)(void* user_data, IScriptEnvironment* env);
virtual void __stdcall AtExit(ShutdownFunc function, void* user_data) = 0;
virtual void __stdcall CheckVersion(int version = AVISYNTH_INTERFACE_VERSION) = 0;
virtual PVideoFrame __stdcall Subframe(PVideoFrame src, int rel_offset, int new_pitch, int new_row_size, int new_height) = 0;
virtual int __stdcall SetMemoryMax(int mem) = 0;
virtual int __stdcall SetWorkingDir(const char * newdir) = 0;
};
// avisynth.dll exports this; it's a way to use it as a library, without
// writing an AVS script or without going through AVIFile.
IScriptEnvironment* __stdcall CreateScriptEnvironment(int version = AVISYNTH_INTERFACE_VERSION);
#pragma pack(pop)
#endif //__AVISYNTH_H__
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