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<html lang='en'><head><meta http-equiv=Content-Type content="text/html; charset=windows-1251"><title>uFMOD</title></head><body><center><table border='0' cellpadding='0' cellspacing='4'><tr style='color:#C0C0C0;font-size:8pt;font-family:Arial,Aerial'><td>[ English |<td><table border='0' cellpadding='0' cellspacing='0'><tr bgcolor='#CD0000'><td height='3' width='18'><tr bgcolor='#FFFF00'><td height='6' width='18'><tr bgcolor='#CD0000'><td height='3' width='18'></table><td><a href='es.htm'>Espa&#241;ol</a> |<td><table border='0' cellpadding='0' cellspacing='0'><tr><td height='4' width='18'><tr bgcolor='#0000CD'><td height='4' width='18'><tr bgcolor='#CD0000'><td height='4' width='18'></table><td><a href='ru.htm'>Pycc&#954;u&#250;</a> ]</table><hr noshade size='1' style='color:#000000'><h2 style='font-size:14pt;font-family:Arial,Aerial'>&#956;FMOD v1.19.1 for Win32</h2></center><div style='font-size:10pt;font-family:Arial,Aerial;text-align:justify'><p>uFMOD is a tiny XM player library written in assembly language. It's perfect for size-critical applications. It's click free, highly reliable, easy to use, open source, multiplatform. File, resource and direct memory playback supported. Usage examples available for most popular compilers: Visual C++, Visual Basic, PureBasic, FreeBASIC, BlitzMax, Delphi, Borland C++ Builder, MASM32, FASM, NASM and TASM.<p><ul><li><a href='#1'>WINMM or DirectSound?</a></li><li><a href='#2'>Tools</a><ul><li><a href='#21'>Eff</a></li><li><a href='#22'>XMStrip</a></li></ul></li><li><a href='#3'>Examples</a></li><li><a href='#4'>Making your exe smaller</a></li><li><a href='#5'>FAQ</a></li><li><a href='#6'>Thanks</a></li><li><a href='#7'>Copyright</a></li></ul><p>&nbsp;<br><a name='1'><b>WINMM or DirectSound?</b></a><p>uFMOD supports WINMM and DirectX&#174; DirectSound (any version). Both subsystems have pros and cons. DirectSound provides sound effects, mixing capabilities and a wide range of advanced features, like true 3D sound. It is even considered to be more reliable than WINMM. On the other hand, WINMM is almost always available, even in good old Windows 95. Depending on hardware and drivers, WINMM output could sound <i>clearer</i> than DirectSound's or viceversa. If you are not sure which uFMOD version to choose for your project, chances are that the standard WINMM version whould suit your needs better. At least, it's easier to use.<p>&nbsp;<br><a name='2'><b>Tools</b></a><p>There are 2 freeware tools available to use along with uFMOD: Eff and XMStrip. Both utilities have dual interface: console (CUI) and graphical (GUI). When ran with command line arguments, CUI mode is triggered. GUI is rather self-explanatory. So, we'll explain only CUI.<p><a name='21'><b><i>Eff</i></b></a> is useful for advanced users, willing to squeeze every single byte out of their applications. The general idea is to extract only those features you do mean to use in your application, recompile the uFMOD library from source and obtain the smallest possible footprint. So, let's start opening the command shell and typing <b>eff /h</b> to request the following prompt:<p><center><table border='0' cellpadding='8'><tr bgcolor='#000000'><td><pre><font color='#008000'> uFMOD XM effects extractor</font><font color='#FFFFFF'>
 USAGE:  eff [options] file
         file - input file name
         options:
          /Dm - generate a masm32/tasm compatible
                dump of input file
          /Dd - generate a Pascal (Delphi) compatible
                dump of input file
          /Dc - generate a C/C++ compatible
                dump of input file
          /Di - disable infoAPI:
                    uFMOD_GetStats, uFMOD_GetTitle
                    and uFMOD_GetTime
          /Dp - disable uFMOD_Pause and uFMOD_Resume
          /Dv - disable uFMOD_SetVolume

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