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📄 animatectrl.h

📁 animate gdiplus animete
💻 H
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#if !defined(AFX_ANIMATE__INCLUDED_)
#define AFX_ANIMATE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>

#define PSTYLE_CENTER 1
#define PSTYLE_NORMAL 0
#define PSTYLE_STRETCH 2
#define LIST_TAIL -1
#define LIST_HEAD -2

class CAnimate_Ctrl : public CStatic  
{
DECLARE_DYNCREATE(CAnimate_Ctrl)
public:
	CAnimate_Ctrl();
	virtual ~CAnimate_Ctrl();

	void addFrame(int nPos, const CString& strFileName);
	void addFrame(int nPos, HBITMAP hbm);
	void removeFrame(int nPos);
	int pictureStyle() const { return m_pictureStyle; }
	void setPictureStyle(int nPStyle) { m_pictureStyle = nPStyle; }
	void setFMS(UINT n) { m_nFMS = n; }
	UINT FMS() const { return m_nFMS; }
	
	void startAnim();
	void stopAnim();
	bool isAnimaing() const { return m_bAnimate; }
	
	void ascii2unicode(LPCTSTR str, wchar_t* strout);

	int picCount() const { return m_iList.GetCount(); }

	void setBkCol(COLORREF col) { m_backCol =  col; }
	COLORREF bkCol() const { return m_backCol; }
	
	afx_msg void OnPaint();

	typedef CList <Image*, Image*> CGDIPImageList;
	struct transfer {
		CGDIPImageList* piList;
		int pstyle;
		UINT FMS;
		bool* bAnim;
		HWND hwnd;
		COLORREF backcol;
	};
private:
	CGDIPImageList m_iList; //the list of images
	int m_pictureStyle;
	UINT m_nFMS; //miliseconds between two frames
	bool m_bAnimate;
	COLORREF m_backCol;
	transfer m_transfer;

DECLARE_MESSAGE_MAP()
};

#endif

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