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📄 animation.h

📁 animate gdiplus animete
💻 H
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// Animation.h : main header file for the ANIMATION application
//

#if !defined(AFX_ANIMATION_H__CE5D548C_1266_41F8_93E3_A0F38F0FD87A__INCLUDED_)
#define AFX_ANIMATION_H__CE5D548C_1266_41F8_93E3_A0F38F0FD87A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CAnimationApp:
// See Animation.cpp for the implementation of this class
//

class CAnimationApp : public CWinApp
{
public:
	CAnimationApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAnimationApp)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CAnimationApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	//not used! just for the initialising of gdiplus
	GdiplusStartupInput m_gdiplusStartupInput;
	ULONG_PTR m_pGdiToken;
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ANIMATION_H__CE5D548C_1266_41F8_93E3_A0F38F0FD87A__INCLUDED_)

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