📄 guiuc1.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File : GUIUC1.CPurpose : Implementation of character and string services----------------------------------------------------------------------Version-Date---Author-Explanation---------------------------END-OF-HEADER------------------------------*/#include <stddef.h> /* needed for definition of NULL */#include "GUI_Private.H"#if GUI_SUPPORT_UNICODE/*************************************************************** static functions**************************************************************/static int GetLineDistX(const U16 GUI_FAR *s, int Len) { int Dist =0; if (s) { U16 c0; while (((c0=*s) !=0) && Len >=0) { s++; Len--; Dist += GUI_GetCharDistX(c0); } } return Dist;}static int GetLineLen(const U16 GUI_FAR *s, int MaxLen) { int Len =0; if (!s) return 0; { while ((*s !=0) && Len < MaxLen) { Len++; s++; } } return Len;}static void DispLine_UC(const U16 GUI_FAR *s, int Len, const GUI_RECT *pRect) { if (GUI_Context.pClipRect_HL) { if (GUI_RectsIntersect(GUI_Context.pClipRect_HL, pRect) == 0) return; } { U16 c0; while (--Len >=0) { c0=*s++; GL_DispChar (c0); } }}static void DispLine(const U16 GUI_FAR *s, int Len, const GUI_RECT* pr) { GUI_RECT r; r = *pr; #if GUI_WINSUPPORT WM_ADDORG(r.x0,r.y0); WM_ADDORG(r.x1,r.y1); WM_ITERATE_START(&r) { #endif GUI_Context.DispPosX = r.x0; GUI_Context.DispPosY = r.y0; DispLine_UC(s, Len, &r); /* Do the actual drawing via routine call. */ #if GUI_WINSUPPORT } WM_ITERATE_END(); WM_SUBORG(GUI_Context.DispPosX, GUI_Context.DispPosY); #endif}/*************************************************************** UNICODE routines**************************************************************/void GUI_DispString_UC(const U16 GUI_FAR *s) { int xAdjust, yAdjust, xOrg; int FontSizeY; if (!s) return; GUI_LOCK(); FontSizeY = GUI_Context.pAFont->YSize; xOrg = GUI_Context.DispPosX; /* Adjust vertical position */ yAdjust = GUI_GetYAdjust(); GUI_Context.DispPosY -= yAdjust; for (; *s; s++) { GUI_RECT r; int LineLen= GetLineLen(s,0x7fff); int xLineSize = GetLineDistX(s, LineLen); /* Check if x-position needs to be changed due to h-alignment */ switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) { case GUI_TA_CENTER: xAdjust= xLineSize/2; break; case GUI_TA_RIGHT: xAdjust= xLineSize; break; default: xAdjust= 0; } r.x0 = GUI_Context.DispPosX -= xAdjust; r.x1 = r.x0 + xLineSize-1; r.y0 = GUI_Context.DispPosY; r.y1 = r.y0 + FontSizeY-1; DispLine(s, LineLen, &r); GUI_Context.DispPosY = r.y0; s += LineLen; if (*s=='\n') { switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) { case GUI_TA_CENTER: case GUI_TA_RIGHT: GUI_Context.DispPosX = xOrg; break; default: GUI_Context.DispPosX = GUI_Context.LBorder; break; } GUI_Context.DispPosY += GUI_GetFontDistY(); } else { GUI_Context.DispPosX = r.x0+xLineSize; } if (*s==0) /* end of string (last line) reached ? */ break; } GUI_Context.DispPosY += yAdjust; GUI_Context.TextAlign &= ~GUI_TA_HORIZONTAL; GUI_UNLOCK();}#elsevoid GUIUC1_C(void) {} /* avoid empty object files */#endif /* GUI_SUPPORT_UNICODE */
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