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📄 button.c

📁 S3C44B0X在UCOSII的源码
💻 C
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : BUTTON.cPurpose     : emWin GSC button widget---------------------------END-OF-HEADER------------------------------*/#include <stdlib.h>#include <string.h>#include "BUTTON.h"#include "WIDGET.h"#include "GUIDebug.h"#include "GUI.h"#include "GUI_Protected.h"#if GUI_WINSUPPORT/***********************************************************************       Private config defaults************************************************************************//* Define default fonts */#ifndef BUTTON_FONT_DEFAULT  #define BUTTON_FONT_DEFAULT &GUI_Font13_1#endif/* Support for 3D effects */#ifndef BUTTON_USE_3D  #define BUTTON_USE_3D 1#endif#ifndef BUTTON_3D_MOVE_X  #define BUTTON_3D_MOVE_X 1#endif#ifndef BUTTON_3D_MOVE_Y  #define BUTTON_3D_MOVE_Y 1#endif/* Define colors */#ifndef BUTTON_BKCOLOR0_DEFAULT  #define BUTTON_BKCOLOR0_DEFAULT 0xAAAAAA#endif#ifndef BUTTON_BKCOLOR1_DEFAULT  #define BUTTON_BKCOLOR1_DEFAULT GUI_WHITE#endif#ifndef BUTTON_TEXTCOLOR0_DEFAULT  #define BUTTON_TEXTCOLOR0_DEFAULT GUI_BLACK#endif#ifndef BUTTON_TEXTCOLOR1_DEFAULT  #define BUTTON_TEXTCOLOR1_DEFAULT GUI_BLACK#endif/***********************************************************************       Object definition************************************************************************/typedef struct {  WIDGET Widget;  GUI_COLOR aBkColor[2];  GUI_COLOR aTextColor[2];  const GUI_FONT* pFont;  const GUI_BITMAP* apBitmap[2];  WM_HMEM hpText;  #if BUTTON_SUPPORT_STREAMED_BITMAP    U8 aBitmapIsStreamed[2];  #endif  #if BUTTON_SUPPORT_BITMAP_OFFSET    /* Support for bitmap offsets */    I16 xOffBitmap[2], yOffBitmap[2];  #endif  #ifdef _DEBUG    int DebugId;  #endif  } BUTTON_Obj;/***********************************************************************       Static data************************************************************************//* None *//***********************************************************************       Macros for internal use************************************************************************/#define BUTTON_ID 0x42555454#define BUTTON_H2P(h) (BUTTON_Obj*) WM_HMEM2Ptr(h)#ifdef _DEBUG  #define BUTTON_ASSERT_IS_VALID_PTR(p) GUI_DEBUG_ERROROUT_IF(p->DebugId != BUTTON_ID, "BUTTON.C: Wrong handle type or object not init'ed")  #define BUTTON_INIT_ID(p)   p->DebugId = BUTTON_ID  #define BUTTON_DEINIT_ID(p) p->DebugId = BUTTON_ID+1#else  #define BUTTON_ASSERT_IS_VALID_PTR(p)  #define BUTTON_INIT_ID(p)  #define BUTTON_DEINIT_ID(p)#endif/***********************************************************************       Static routines************************************************************************//***********************************************************************       _Paint*/static void _Paint(BUTTON_Obj* pObj) {  const char*s =NULL;  int State = pObj->Widget.State;  int PressedState = (State & BUTTON_STATE_PRESSED) ? 1:0;  GUI_RECT rClient;  GUI_RECT r;  GUI_SetFont(pObj->pFont);  GUI_DEBUG_LOG("BUTTON: Paint(..)\n");  if (pObj->hpText) {    s = (const char*) WM_HMEM2Ptr(pObj->hpText);  }  GUI_GetClientRect(&rClient);  r = rClient;/* Draw background */  GUI_SetBkColor (pObj->aBkColor[PressedState]);  GUI_SetColor   (pObj->aTextColor[PressedState]);  GUI_Clear();/* Draw bitmap.   If we have only one, we will use it.   If we have to we will use the second one (Index 1) for the pressed state*/  {    int Index =0;    if (pObj->apBitmap[1] && PressedState) {      Index =1;       }    if (pObj->apBitmap[Index]) {      #if BUTTON_SUPPORT_STREAMED_BITMAP        if(pObj->aBitmapIsStreamed[Index]) {        #if BUTTON_SUPPORT_BITMAP_OFFSET          GUI_DrawStreamedBitmap((const GUI_BITMAP_STREAM*)(pObj->apBitmap[Index]), pObj->xOffBitmap, pObj->yOffBitmap);        #else          GUI_DrawBitmapStreamed((const GUI_BITMAP_STREAM*)(pObj->apBitmap[Index]), 0,0);        #endif        } else      #endif      {        #if BUTTON_SUPPORT_BITMAP_OFFSET          GUI_DrawBitmap(pObj->apBitmap[Index], pObj->xOffBitmap[Index], pObj->yOffBitmap[Index]);        #else          GUI_DrawBitmap(pObj->apBitmap[Index], 0,0);        #endif      }    }  }/* Draw the actual button (background and text) */    #if BUTTON_USE_3D    if (pObj->Widget.State & BUTTON_STATE_PRESSED) {      GUI_MoveRect(&r, BUTTON_3D_MOVE_X,BUTTON_3D_MOVE_Y);    }  #endif  GUI_SetTextMode(GUI_TM_TRANS);  GUI_DispStringInRect(s, &r, GUI_TA_HCENTER | GUI_TA_VCENTER);/* Draw the 3D effect (if configured) */  #if BUTTON_USE_3D  if ((State & BUTTON_STATE_PRESSED) == 0) {    WIDGET_EFFECT_3D_DrawUp();  } else {    GUI_SetColor(0x000000);  /// TBD: Use halftone    GUI_DrawRect(rClient.y0, rClient.x0, rClient.x1, rClient.y1);  }  #endif  /* Draw focus */  if (State & BUTTON_STATE_FOCUS) {    GUI_SetColor(GUI_BLACK);    GUI_DrawFocusRect(&rClient, 2);  }}/***********************************************************************       _Delete** Delete attached objects (if any)*/static void _Delete(BUTTON_Obj* pObj) {  WM_FREEPTR(&pObj->hpText);}/***********************************************************************       _OnTouch*/static void _OnTouch(BUTTON_Handle hObj, BUTTON_Obj* pObj, WM_MESSAGE*pMsg) {  int Notification;  int Hit = 0;  GUI_TOUCH_tState* pState = (GUI_TOUCH_tState*)pMsg->Data.p;  if (pMsg->Data.p) {  /* Something happened in our area (pressed or released) */    if (pState->Pressed) {      WIDGET_OrState(hObj, BUTTON_STATE_PRESSED);      Notification = WM_NOTIFICATION_CLICKED;      WM_SetFocus(hObj);    } else {      Hit =1;      Notification = WM_NOTIFICATION_RELEASED;      WIDGET_AndState(hObj, BUTTON_STATE_PRESSED);    }  } else {    Notification = WM_NOTIFICATION_MOVED_OUT;    WIDGET_AndState(hObj, BUTTON_STATE_PRESSED);  }  WM_NotifyParent(hObj, Notification);  if (Hit == 1) {    GUI_DEBUG_LOG("BUTTON: Hit\n");    GUI_StoreKey(pObj->Widget.Id);  }}/***********************************************************************       Callback*/static void _BUTTON_Callback(WM_MESSAGE *pMsg) {  BUTTON_Handle hObj = pMsg->hWin;  BUTTON_Obj* pObj = BUTTON_H2P(hObj);  /* Let widget handle the standard messages */  if (WIDGET_HandleActive(hObj, pMsg) == 0) {    return;  }  switch (pMsg->MsgId) {  case WM_TOUCH:    _OnTouch(hObj, pObj, pMsg);    break;  case WM_PAINT:    GUI_DEBUG_LOG("BUTTON: _BUTTON_Callback(WM_PAINT)\n");    _Paint(pObj);    return;  case WM_DELETE:    GUI_DEBUG_LOG("BUTTON: _BUTTON_Callback(WM_DELETE)\n");    _Delete(pObj);    break;       /* No return here ... WM_DefaultProc needs to be called */  }  WM_DefaultProc(pMsg);}/***********************************************************************       Exported routines:  Create************************************************************************/BUTTON_Handle BUTTON_CreateAsChild (int x0, int y0, int xsize, int ysize, WM_HWIN hParent, int Id, int Flags) {  BUTTON_Handle hObj;  /* Create the window */  WM_LOCK();  hObj = WM_CreateWindowAsChild(x0, y0, xsize, ysize, hParent,                       Flags, _BUTTON_Callback,                       sizeof(BUTTON_Obj)-sizeof(WM_Obj));  if (hObj) {    BUTTON_Obj* pObj = BUTTON_H2P(hObj);    /* init widget specific variables */    /* init member variables */    BUTTON_INIT_ID(pObj);    pObj->Widget.Id     = Id;    pObj->pFont         = BUTTON_FONT_DEFAULT;    pObj->aBkColor[0]   = BUTTON_BKCOLOR0_DEFAULT;    pObj->aBkColor[1]   = BUTTON_BKCOLOR1_DEFAULT;    pObj->aTextColor[0] = BUTTON_TEXTCOLOR0_DEFAULT;    pObj->aTextColor[1] = BUTTON_TEXTCOLOR1_DEFAULT;    pObj->Widget.State  = BUTTON_STATE_INACTIVE;  } else {    GUI_DEBUG_ERROROUT_IF(hObj==0, "BUTTON_Create failed")  }  WM_UNLOCK();  return hObj;}BUTTON_Handle BUTTON_Create      (  int x0, int y0, int xsize, int ysize, int Id, int Flags) {  return BUTTON_CreateAsChild(x0, y0, xsize, ysize, WM_HMEM_NULL, Id, Flags);}BUTTON_Handle BUTTON_CreateIndirect(const GUI_WIDGET_CREATE_INFO* pCreateInfo, WM_HWIN hWinParent, int x0, int y0, WM_CALLBACK* cb) {  BUTTON_Handle  hThis;  GUI_USE_PARA(cb);  hThis = BUTTON_CreateAsChild(    pCreateInfo->x0 + x0, pCreateInfo->y0 + y0, pCreateInfo->xSize, pCreateInfo->ySize,    hWinParent, pCreateInfo->Id, pCreateInfo->Flags);  BUTTON_SetText(hThis, pCreateInfo->pName);  return hThis;}/***********************************************************************       Exported routines:  Various methods************************************************************************/void BUTTON_SetText(BUTTON_Handle hObj, const char* s) {  WM_LOCK();  if (hObj) {    BUTTON_Obj* pObj = BUTTON_H2P(hObj);    BUTTON_ASSERT_IS_VALID_PTR(pObj);    WM_FREEPTR(&pObj->hpText);    {      WM_HMEM hMem = WM_ALLOC(strlen(s)+1);      if (hMem) {        strcpy((char *) WM_HMEM2Ptr(hMem), s);      }      pObj->hpText = hMem;    }    BUTTON_Invalidate(hObj);  } else {    GUI_DEBUG_WARN("BUTTON_SetText: Invalid handle");  }  WM_UNLOCK();}void BUTTON_SetFont(BUTTON_Handle hObj, const GUI_FONT* pfont) {  if (hObj) {    BUTTON_Obj* pObj = BUTTON_H2P(hObj);    BUTTON_ASSERT_IS_VALID_PTR(pObj);    pObj->pFont = pfont;    BUTTON_Invalidate(hObj);  } else {    GUI_DEBUG_WARN("BUTTON_SetFont: Invalid handle");  }}void BUTTON_SetBkColor(BUTTON_Handle hObj, int Index, GUI_COLOR color) {  if (hObj) {    BUTTON_Obj* pObj = BUTTON_H2P(hObj);    BUTTON_ASSERT_IS_VALID_PTR(pObj);    pObj->aBkColor[Index] = color;    BUTTON_Invalidate(hObj);  } else {    GUI_DEBUG_WARN("BUTTON_SetBkColor: Invalid handle");  }}void BUTTON_SetTextColor(BUTTON_Handle hObj, int Index, GUI_COLOR color) {  if (hObj) {    BUTTON_Obj* pObj = BUTTON_H2P(hObj);    BUTTON_ASSERT_IS_VALID_PTR(pObj);    pObj->aTextColor[Index] = color;    BUTTON_Invalidate(hObj);  } else {    GUI_DEBUG_WARN("BUTTON_SetTextColor: Invalid handle");  }}void BUTTON_SetState(BUTTON_Handle hObj, int State) {  WIDGET_SetState(hObj, State);}#if BUTTON_SUPPORT_BITMAP_OFFSETvoid BUTTON_SetBitmapEx(BUTTON_Handle hObj, int Index, const GUI_BITMAP* pBitmap, int x, int y) {  if (hObj) {    BUTTON_Obj* pObj = BUTTON_H2P(hObj);    BUTTON_ASSERT_IS_VALID_PTR(pObj);    if ((unsigned int)Index > GUI_COUNTOF(pObj->apBitmap))      return;    pObj->apBitmap[Index] = pBitmap;    pObj->xOffBitmap[Index] = x;    pObj->yOffBitmap[Index] = y;    BUTTON_Invalidate(hObj);  }}#endifvoid BUTTON_SetBitmap(BUTTON_Handle hObj, int Index, const GUI_BITMAP* pBitmap) {  #if BUTTON_SUPPORT_BITMAP_OFFSET    BUTTON_SetBitmapEx(hObj, Index, pBitmap, 0,0);  #else  if (hObj) {    BUTTON_Obj* pObj = BUTTON_H2P(hObj);    BUTTON_ASSERT_IS_VALID_PTR(pObj);    if ((unsigned int)Index > GUI_COUNTOF(pObj->apBitmap))      return;    pObj->apBitmap[Index] = pBitmap;    BUTTON_Invalidate(hObj);  }  #endif}#if BUTTON_SUPPORT_STREAMED_BITMAPvoid BUTTON_SetStreamedBitmap(BUTTON_Handle hObj, int Index, const GUI_BITMAP_STREAM* pBitmap) {  if (hObj) {    BUTTON_Obj* pObj = BUTTON_H2P(hObj);    BUTTON_ASSERT_IS_VALID_PTR(pObj);    if ((unsigned int)Index > GUI_COUNTOF(pObj->apBitmap))      return;    pObj->apBitmap[Index] = (const GUI_BITMAP*)pBitmap;    pObj->aBitmapIsStreamed[Index] = 1;    BUTTON_Invalidate(hObj);  }}#endif#else                            /* Avoid problems with empty object modules */  void BUTTON_C(void) {}#endif /* GUI_WINSUPPORT */

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