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📄 widget.c

📁 S3C44B0X在UCOSII的源码
💻 C
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : BUTTON.cPurpose     : emWin GSC button widget---------------------------END-OF-HEADER------------------------------*/#include <stdlib.h>#include <string.h>#include "WIDGET.h"#include "GUIDebug.h"#include "GUI.h"#include "GUI_Protected.h"#include "WM_Intern.h"#if GUI_WINSUPPORT/***********************************************************************       Private config defaults************************************************************************//***********************************************************************       Object definition************************************************************************//***********************************************************************       Static data************************************************************************/const WIDGET_EFFECT* _pEffectDefault = &WIDGET_Effect_3D;/***********************************************************************       Macros for internal use************************************************************************/#define WIDGET_H2P(hWin)        ((WIDGET*)WM_HMEM2Ptr(hWin))/***********************************************************************       Static routines************************************************************************/static void _RotateRect90(WIDGET* pWidget, GUI_RECT* pDest, const GUI_RECT* pRect) {  int XSize;  XSize = pWidget->Win.Rect.x1 - pWidget->Win.Rect.x0;  pDest->x0 = XSize - pRect->y1;  pDest->x1 = XSize - pRect->y0;  pDest->y0 = pRect->x0;  pDest->y1 = pRect->x1;}/***********************************************************************       Public routines************************************************************************//***********************************************************************       WIDGET__GetClientRect  Returns the logical client rectangle, which means the normal  client rectangle for widgets with their standard orientation  and the rotated one for rotated widgets.*/void WIDGET__GetClientRect(WIDGET* pWidget, GUI_RECT* pRect) {  if (pWidget->State & WIDGET_STATE_VERTICAL) {    GUI_RECT Rect;    WM_GetClientRect(&Rect);    pRect->x0 = Rect.y0;    pRect->x1 = Rect.y1;    pRect->y0 = Rect.x0;    pRect->y1 = Rect.x1;  } else {    WM_GetClientRect(pRect);  }}GUI_COLOR WIDGET__GetBkColor(WM_HWIN hObj) {  GUI_COLOR BkColor = WM_GetBkColor(WM_GetParent(hObj));  if (BkColor == GUI_INVALID_COLOR) {    BkColor = DIALOG_GetBkColor();  }  return BkColor;}/***********************************************************************       WIDGET__GetInsideRect*/void WIDGET__GetInsideRect(WIDGET* pWidget, GUI_RECT* pRect) {  WM__GetClientRectWin(&pWidget->Win, pRect);  GUI__ReduceRect(pRect, pRect, pWidget->pEffect->EffectSize);}int WIDGET__GetXSize(const WIDGET* pWidget) {  int r;  if (pWidget->State & WIDGET_STATE_VERTICAL) {    r = pWidget->Win.Rect.y1 - pWidget->Win.Rect.y0;  } else {    r = pWidget->Win.Rect.x1 - pWidget->Win.Rect.x0;  }  return r + 1;}int WIDGET__GetYSize(const WIDGET* pWidget) {  int r;  if (pWidget->State & WIDGET_STATE_VERTICAL) {    r = pWidget->Win.Rect.x1 - pWidget->Win.Rect.x0;  } else {    r = pWidget->Win.Rect.y1 - pWidget->Win.Rect.y0;  }  return r + 1;}/*********************************************************************       WIDGET__GetWindowSizeX  Return width (or height in case of rotation) of window in pixels*/int WIDGET__GetWindowSizeX(WM_HWIN hWin) {  WIDGET* pWidget = WIDGET_H2P(hWin);  if (pWidget->State & WIDGET_STATE_VERTICAL) {    return WM_GetWindowSizeY(hWin);  } else {    return WM_GetWindowSizeX(hWin);  }}/***********************************************************************       WIDGET_SetState*/void WIDGET_SetState(WM_HWIN hObj, int State) {  WIDGET* pWidget = WIDGET_H2P(hObj);  if (State != pWidget->State) {    pWidget->State = State;    WM_Invalidate(hObj);  }}/***********************************************************************       WIDGET__IsEnabled  Returns:    1 if Widget is enabled    0 else*/int WIDGET__IsEnabled(WIDGET* pWidget) {  return pWidget->State & WIDGET_STATE_ENABLED ? 1 : 0;}/***********************************************************************       WIDGET_OrState*/void WIDGET_OrState(WM_HWIN hObj, int State) {  WIDGET* pWidget = WIDGET_H2P(hObj);  if (State != (pWidget->State & State)) {    pWidget->State |= State;    WM_Invalidate(hObj);  }}/***********************************************************************       WIDGET_AndState  Purpose:    Clear flags in the State element of the widget.    The bits to be cleared are set.  Example:    ...(..., 3);   // Clears bit 0, 1 int the state member */void WIDGET_AndState(WM_HWIN hObj, int Mask) {  U16 StateNew;  WIDGET* pWidget = WIDGET_H2P(hObj);  StateNew = pWidget->State & (~Mask);  if (pWidget->State != StateNew) {    pWidget->State = StateNew;    WM_Invalidate(hObj);  }}/***********************************************************************       WIDGET_SetInactive*/void WIDGET_Disable(WM_HWIN hObj) {  WIDGET* pWidget;  if (hObj) {    WM_LOCK();    pWidget = WIDGET_H2P(hObj);    if (pWidget->State & WIDGET_STATE_ENABLED) {      pWidget->State &= ~WIDGET_STATE_ENABLED;      WM_Invalidate(hObj);    }    WM_UNLOCK();  }}/***********************************************************************       WIDGET_Enable*/void WIDGET_Enable(WM_HWIN hObj) {  WIDGET* pWidget;  if (hObj) {    WM_LOCK();    pWidget = WIDGET_H2P(hObj);    if ((pWidget->State & WIDGET_STATE_ENABLED) == 0) {      pWidget->State |= WIDGET_STATE_ENABLED;      WM_Invalidate(hObj);    }    WM_UNLOCK();  }}void WIDGET__Init(WIDGET* pWidget, U16 State) {  pWidget->pEffect       = _pEffectDefault;  pWidget->State         = State;}/***********************************************************************       WIDGET_HandleActive*/int WIDGET_HandleActive(WM_HWIN hObj, WM_MESSAGE* pMsg) {  WM_MESSAGE Msg;  WIDGET* pWidget = WIDGET_H2P(hObj);  switch (pMsg->MsgId) {    case WM_GET_ID:      pMsg->Data.v = pWidget->Id;      return 0;                        /* Message handled -> Return */    case WM_SET_FOCUS:      if (pMsg->Data.v == 1) {        WIDGET_SetState(hObj, pWidget->State |  WIDGET_STATE_FOCUS);      } else {        WIDGET_SetState(hObj, pWidget->State & ~WIDGET_STATE_FOCUS);      }      Msg.MsgId = WM_NOTIFY_CHILD_HAS_FOCUS;      Msg.Data.v = pMsg->Data.v;      WM_SendToParent(hObj, &Msg);      return 0;    case WM_GET_HAS_FOCUS:      pMsg->Data.v = pWidget->State & WIDGET_STATE_FOCUS;      return 0;                         /* Message handled */    case WM_SET_ENABLE:      if (pMsg->Data.v) {        WIDGET_OrState(hObj, WIDGET_STATE_ENABLED);      } else {        WIDGET_AndState(hObj, WIDGET_STATE_ENABLED);      }    case WM_GET_ACCEPT_FOCUS:      pMsg->Data.v = (pWidget->State & WIDGET_STATE_FOCUSSABLE) ? 1 : 0;               /* Can handle focus */      return 0;                         /* Message handled */     case WM_GET_INSIDE_RECT:      WIDGET__GetInsideRect(pWidget, (GUI_RECT*)pMsg->Data.p);      return 0;                         /* Message handled */  }  return 1;                           /* Message NOT handled */}void WIDGET__SetScrollState(WM_HWIN hWin, const WM_SCROLL_STATE* pVState, const WM_SCROLL_STATE* pHState) {  WM_HWIN hScroll;  /* vertical scrollbar */  hScroll = WM_GetDialogItem(hWin, GUI_ID_VSCROLL);    WM_SetScrollState(hScroll, pVState);  /* horizontal scrollbar */  hScroll = WM_GetDialogItem(hWin, GUI_ID_HSCROLL);    WM_SetScrollState(hScroll, pHState);}void WIDGET__DrawFocusRect(WIDGET* pWidget, const GUI_RECT* pRect, int Dist) {  GUI_RECT Rect;  if (pWidget->State & WIDGET_STATE_VERTICAL) {    _RotateRect90(pWidget, &Rect, pRect);    pRect = &Rect;  }  GUI_DrawFocusRect(pRect, Dist);}void WIDGET__DrawVLine(WIDGET* pWidget, int x, int y0, int y1) {  if (pWidget->State & WIDGET_STATE_VERTICAL) {    GUI_RECT r0, r1;    r0.x0 = x;    r0.x1 = x;    r0.y0 = y0;    r0.y1 = y1;    _RotateRect90(pWidget, &r1, &r0);    GUI_DrawHLine(r1.y0, r1.x0, r1.x1);  } else {    GUI_DrawVLine(x, y0, y1);  }}/***********************************************************************       WIDGET_FillRectEx*/void WIDGET__FillRectEx(WIDGET* pWidget, const GUI_RECT* pRect) {  if (pWidget->State & WIDGET_STATE_VERTICAL) {    GUI_RECT r;    _RotateRect90(pWidget, &r, pRect);    pRect = &r;  }  GUI_FillRectEx(pRect);}/***********************************************************************       WIDGET__EFFECT_ ...*/void WIDGET__EFFECT_DrawDownRect(WIDGET* pWidget, GUI_RECT* pRect) {  GUI_RECT Rect;  if (pRect == NULL) {    WM_GetClientRect(&Rect);    pRect = &Rect;  }  if (pWidget->State & WIDGET_STATE_VERTICAL) {    _RotateRect90(pWidget, &Rect, pRect);    pRect = &Rect;  }  pWidget->pEffect->pfDrawDownRect(pRect);}void WIDGET__EFFECT_DrawDown(WIDGET* pWidget) {  WIDGET__EFFECT_DrawDownRect(pWidget, NULL);}void WIDGET__EFFECT_DrawUpRect(WIDGET* pWidget, GUI_RECT* pRect) {  GUI_RECT Rect;  if (pWidget->State & WIDGET_STATE_VERTICAL) {    _RotateRect90(pWidget, &Rect, pRect);    pRect = &Rect;  }  pWidget->pEffect->pfDrawUpRect(pRect);}void WIDGET_SetDefaultEffect(const WIDGET_EFFECT* pEffect) {  _pEffectDefault = pEffect;}#else                            /* Avoid problems with empty object modules */  void WIDGET_C(void) {}#endif /* GUI_WINSUPPORT */

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