📄 widget_3d.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File : BUTTON.cPurpose : emWin GSC button widget---------------------------END-OF-HEADER------------------------------*/#include <stdlib.h>#include <string.h>#include "WIDGET.h"#include "GUIDebug.h"#include "GUI.h"#include "GUI_Protected.h"#include "WM_Intern.h"#if GUI_WINSUPPORT/*********************************************************************** Private config defaults************************************************************************//*********************************************************************** Object definition************************************************************************//*********************************************************************** Static data************************************************************************//*********************************************************************** Macros for internal use************************************************************************/#define WIDGET_H2P(hWin) ((WIDGET*)WM_HMEM2Ptr(hWin))/*********************************************************************** Static routines************************************************************************//*********************************************************************** Public routines************************************************************************//*********************************************************************** WIDGET_Draw3DFrame*/void WIDGET_EFFECT_3D_DrawUpRect(const GUI_RECT* pRect) { GUI_RECT r; GUI_CONTEXT Context; GUI_SaveContext(&Context); r = *pRect; GUI_SetColor(0x000000); GUI_DrawRect(r.x0, r.y0, r.x1, r.y1); /* Draw rectangle around it */ /* Draw the bright sides */ GUI_SetColor(0xffffff); GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 2); /* Draw top line */ GUI_DrawVLine(r.x0 + 1, r.y0 + 1, r.y1 - 2); /* Draw the dark sides */ GUI_SetColor(0x555555); GUI_DrawHLine(r.y1-1, r.x0 + 1, r.x1 - 1); GUI_DrawVLine(r.x1-1, r.y0 + 1, r.y1 - 2); GUI_RestoreContext(&Context);}/*********************************************************************** WIDGET_EFFECT_3D_DrawUp*/void WIDGET_EFFECT_3D_DrawUp(void) { GUI_RECT r; WM_GetClientRect(&r); WIDGET_EFFECT_3D_DrawUpRect(&r);}/*********************************************************************** WIDGET_EFFECT_3D_DrawDown*/void WIDGET_EFFECT_3D_DrawDownRect(const GUI_RECT* pRect) { GUI_RECT r; r = *pRect; GUI_SetColor(0x000000); /// TBD: Use halftone// GUI_DrawRect(0, 0, r.x1, r.y1); /* Draw the upper left sides */ GUI_SetColor(0x808080); GUI_DrawHLine(r.y0, r.x0, r.x1); GUI_DrawVLine(r.x0, r.y0 + 1, r.y1); GUI_SetColor(0x0); GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 1); GUI_DrawVLine(r.x0 + 1, r.y0 + 2, r.y1 - 1); /* Draw the lower right sides */ GUI_SetColor(0xffffff); GUI_DrawHLine(r.y1, r.x0 + 1, r.x1); GUI_DrawVLine(r.x1, r.y0 + 1, r.y1); GUI_SetColor(0xc0c0c0); GUI_DrawHLine(r.y1 - 1, r. x0 + 2, r.x1-1); GUI_DrawVLine(r.x1 - 1, r. y0 + 2, r.y1-1);}void WIDGET_EFFECT_3D_DrawDown(void) { GUI_RECT r; WM_GetClientRect(&r); WIDGET_EFFECT_3D_DrawDownRect(&r);}/*********************************************************************** WIDGET_EFFECT_3D_GetRect*/void WIDGET_EFFECT_3D_GetRect(GUI_RECT* pRect) { WM_GetClientRect(pRect); GUI__ReduceRect(pRect, pRect, 2);}void WIDGET_SetDefaultEffect_3D(void) { WIDGET_SetDefaultEffect(&WIDGET_Effect_3D);}/*********************************************************************** Effect tables --- Mainly function pointers************************************************************************/const WIDGET_EFFECT WIDGET_Effect_3D = { WIDGET_EFFECT_3D_DrawUp, WIDGET_EFFECT_3D_DrawDown, WIDGET_EFFECT_3D_DrawUpRect, WIDGET_EFFECT_3D_DrawDownRect, WIDGET_EFFECT_3D_GetRect, 2};#else /* Avoid problems with empty object modules */ void WIDGET_3D_C(void) {}#endif /* GUI_WINSUPPORT */
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