📄 ce6_vxskinbutton.cpp
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// CE6_VxSkinButton.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "CE6_VxSkinButton.h"
#include "CE6_VxSkinButtonDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CCE6_VxSkinButtonApp
BEGIN_MESSAGE_MAP(CCE6_VxSkinButtonApp, CWinApp)
END_MESSAGE_MAP()
// CCE6_VxSkinButtonApp construction
CCE6_VxSkinButtonApp::CCE6_VxSkinButtonApp()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CCE6_VxSkinButtonApp object
CCE6_VxSkinButtonApp theApp;
// CCE6_VxSkinButtonApp initialization
BOOL CCE6_VxSkinButtonApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
CCE6_VxSkinButtonDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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