📄 pipe.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""windows.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDM_MENU MENU DISCARDABLE
BEGIN
POPUP "&Game"
BEGIN
MENUITEM "&New", IDM_NEW
MENUITEM "&Fast", IDM_FAST
MENUITEM SEPARATOR
MENUITEM "&Exit", IDM_EXIT
END
POPUP "&Skill"
BEGIN
MENUITEM "Level 1", IDM_LEVEL1
MENUITEM "Level 2", IDM_LEVEL2
MENUITEM "Level 3", IDM_LEVEL3
MENUITEM "Level 4", IDM_LEVEL4
MENUITEM "Level 5", IDM_LEVEL5
END
POPUP "&Help"
BEGIN
MENUITEM "&How to play", IDM_HOW
MENUITEM "&About", IDM_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
2 BITMAP DISCARDABLE "2.BMP"
10 BITMAP DISCARDABLE "10.BMP"
3 BITMAP DISCARDABLE "3.BMP"
4 BITMAP DISCARDABLE "4.BMP"
5 BITMAP DISCARDABLE "5.BMP"
6 BITMAP DISCARDABLE "6.BMP"
7 BITMAP DISCARDABLE "7.BMP"
8 BITMAP DISCARDABLE "8.BMP"
9 BITMAP DISCARDABLE "9.bmp"
11 BITMAP DISCARDABLE "11.bmp"
12 BITMAP DISCARDABLE "12.bmp"
13 BITMAP DISCARDABLE "13.bmp"
14 BITMAP DISCARDABLE "14.bmp"
15 BITMAP DISCARDABLE "15.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUT DIALOGEX 0, 0, 115, 82
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
EXSTYLE 0x80000000L
CAPTION "About"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,36,61,27,14
LTEXT "Pipe Version 1",IDC_STATIC,37,7,54,13,SS_CENTERIMAGE
LTEXT "Acer Softech (Shanghai) Inc.",IDC_STATIC,36,24,72,
20
LTEXT "Copyright",IDC_STATIC,36,44,43,10
CONTROL 13,IDC_STATIC,"Static",SS_BITMAP,8,8,20,22
END
IDD_HOW DIALOG DISCARDABLE 0, 0, 160, 153
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "How to play this game"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,51,128,50,14
CTEXT "This game is very funny ! ",IDC_STATIC,40,9,106,
16
LTEXT "Click the square on the board where you",
IDC_STATIC,20,29,135,8
LTEXT "dispenser to go . Then the posion liquid ",
IDC_STATIC,20,57,132,8
LTEXT "pipes longer and you will pass the game ",
IDC_STATIC,20,85,135,8
LTEXT "Finally , you will win the game !",IDC_STATIC,20,
113,107,8
CONTROL 13,IDC_STATIC,"Static",SS_BITMAP,6,7,20,18
LTEXT "want the next pipe from the right of the",
IDC_STATIC,20,43,132,8
LTEXT "will fill the pipe . If you can join these",
IDC_STATIC,20,71,127,8
LTEXT "level , go to the next level . ",IDC_STATIC,20,99,
120,8
END
IDD_LEVEL DIALOG DISCARDABLE 0, 0, 142, 155
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "PASS INFORMATION"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "Next Level",IDOK,15,126,46,14
CTEXT "Congratulation ! ",IDC_STATIC,38,9,78,14
LTEXT "You have passed this Level !",IDC_STATIC,8,33,123,8
LTEXT "Press ""Next Level"" button to",IDC_STATIC,8,51,122,8
LTEXT "can press ""Exit"" button to ",IDC_STATIC,8,87,119,8
PUSHBUTTON "Exit",IDCANCEL,79,126,46,14
CONTROL 13,IDC_STATIC,"Static",SS_BITMAP,6,7,20,22
LTEXT "play the next level, also you ",IDC_STATIC,8,69,125,8
LTEXT "exit the game!",IDC_STATIC,8,105,82,8
END
IDD_LOST DIALOG DISCARDABLE 0, 0, 132, 154
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "LOST INFORMATION"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "Replay",IDOK,19,127,38,14
PUSHBUTTON "Exit",IDCANCEL,69,127,38,14
LTEXT "I'm sorry!",IDC_STATIC,47,14,44,11
LTEXT "You lost the game . ",IDC_STATIC,7,36,123,14
LTEXT "You can press ""Replay"" button",IDC_STATIC,7,64,120,14
LTEXT "You also can press ""Exit"" ",IDC_STATIC,7,92,114,14
CONTROL 13,IDC_STATIC,"Static",SS_BITMAP,7,7,20,22
LTEXT "Do you want to play it again?",IDC_STATIC,7,50,118,14
LTEXT "to start the game again .",IDC_STATIC,7,78,118,14
LTEXT "button to exit the game .",IDC_STATIC,7,106,112,14
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 108
TOPMARGIN, 7
BOTTOMMARGIN, 75
END
IDD_HOW, DIALOG
BEGIN
LEFTMARGIN, 6
RIGHTMARGIN, 159
TOPMARGIN, 7
BOTTOMMARGIN, 146
END
IDD_LEVEL, DIALOG
BEGIN
LEFTMARGIN, 6
RIGHTMARGIN, 140
TOPMARGIN, 7
BOTTOMMARGIN, 148
END
IDD_LOST, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 130
TOPMARGIN, 7
BOTTOMMARGIN, 147
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON ICON DISCARDABLE "icon.ico"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_APPNAME "FIRST"
IDS_TITLE "FIRST SAMPLE"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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