📄 spritedemo.java
字号:
/*
* SpriteDemo.java
*
* Created on 2005年5月2日, 下午12:14
*/
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
/**
*
* @author Liu Bin
* @version
*/
public class SpriteDemo extends MIDlet implements CommandListener {
Display display = null;
private Command cmdExit = new Command("Exit", Command.STOP, 1);
private SpriteDemoCanvas can = null;
public SpriteDemo() {
display = Display.getDisplay(this);
can = new SpriteDemoCanvas(false);
can.addCommand(cmdExit);
can.setCommandListener(this);
}
public void startApp() throws MIDletStateChangeException {
display.setCurrent(can);
can.startgame();
}
public void pauseApp() {
}
public void destroyApp(boolean unconditional) {
can.gameover();
}
/**
* 命令按钮事件
*/
public void commandAction(Command c, Displayable d) {
if (c == cmdExit) {
notifyDestroyed();
}
}
}
class SpriteDemoCanvas extends GameCanvas implements Runnable{
//游戏结束标志
private boolean gameover = false;
//龙的死亡标志
private boolean dead = false;
//定义动画的dragon和非动画的missile精灵
private Sprite dragon, missile;
//游戏背景图像
private Image imgMissile, imgBG;
//后台缓冲屏幕宽和高
private int canW, canH;
//导弹的移动方向,缺省为向右
private int direction = RIGHT;
//导弹的移动速度,缺省值为10
private int speed = 10;
//帧的宽度和高度
private static final int DRAGON_FRAME_WIDTH = 48;
private static final int DRAGON_FRAME_HEIGHT = 48;
//动画顺序
int[] dragonAnimationSequence = {2,3,4,5,3,4,5,4};
public SpriteDemoCanvas(boolean suppressKeyEvents) {
super(suppressKeyEvents);
//计算游戏中使用的一些值
canW = getWidth();
canH = getHeight();
out("画布的宽度:" + canW);
out("画布的高度:" + canH);
//装载游戏图像
try {
missile = new Sprite(
Image.createImage("/Res/Missile.png"));
missile.setPosition(canW/2, canH/2);
out("装载导弹图像...成功");
dragon = new Sprite(
Image.createImage("/Res/dragon.png"),
DRAGON_FRAME_WIDTH,
DRAGON_FRAME_HEIGHT);
dragon.setFrameSequence(dragonAnimationSequence);
out("装载背景图像...成功");
imgBG = Image.createImage("/Res/BG.png");
out("装载背景图像...成功");
} catch (Exception e) {
out("装载游戏图像异常:" + e.toString());
}
}
//清除屏幕
private void clearScreen(Graphics g) {
g.setColor(0xFFFFFF);
g.fillRect(0, 0, canW, canH);
g.setColor(0x000000);
//绘制背景图像
if (imgBG != null) {
g.drawImage(imgBG, 0, 0, Graphics.TOP | Graphics.LEFT);
}
}
//当用户按下0-9键时调整火箭的运行速度
protected void keyReleased(int keyCode) {
//有些手机实现中数字键2,4,6,8可能会被映射为up, left, right and down键,
//因此这里通过键值调整运行速度
if (keyCode >= KEY_NUM1 && keyCode <= KEY_NUM9) {
speed = (keyCode - KEY_NUM0)*5;
out("游戏速度调整为:" + speed);
}
}
//输出调试信息
private void out(String msg) {
System.out.println(msg);
}
public void run() {
//获得后台缓冲屏幕
Graphics g = getGraphics();
while (!gameover) {
clearScreen(g);
if (!dead) {
//根据按钮移动导弹
int keyState = getKeyStates();
if ((keyState & LEFT_PRESSED) != 0) {
move(-speed, 0);
} else if ((keyState & RIGHT_PRESSED) != 0) {
move(speed, 0);
} else if ((keyState & UP_PRESSED) != 0) {
move(0, -speed);
} else if ((keyState & DOWN_PRESSED) != 0) {
move(0, speed);
}
//绘制游戏屏幕
gameRender(g);
} else {
gameoverAnimation(g);
}
//绘制后台缓冲屏幕
flushGraphics();
try {
Thread.sleep(100); //暂停一段时间
} catch(InterruptedException ex){
}
}
}
private void gameoverAnimation(Graphics g) {
int[] ds = {0};
dragon.setFrameSequence(ds);
if (dragon.getY() < canH) {
dragon.setPosition(dragon.getX(),
dragon.getY() + speed);
dragon.paint(g);
} else {
String str = "游戏结束";
g.setColor(255,0,0);
Font f = Font.getFont(Font.FACE_SYSTEM,
Font.STYLE_BOLD,
Font.SIZE_LARGE);
g.drawString(str, (canW - f.stringWidth(str))/2,
canH/2,
Graphics.TOP | Graphics.LEFT);
gameover = true;
}
}
//移动导弹
private void move(int dx, int dy) {
dragon.move(dx,dy);
//碰撞检测
dead = dragon.collidesWith(missile, true);
}
private void gameRender(Graphics g) {
missile.paint(g);
dragon.nextFrame();
dragon.paint(g);
}
//结束游戏
public void gameover() {
gameover = true;
}
//开始游戏
public void startgame() {
//初始化...
gameover = false;
//开始游戏线程
new Thread(this).start();
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -