📄 gameheader.h
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#pragma once
// Windows 头文件
#include <windows.h>
// C 运行时头文件
#include <stdio.h>
#include <stdlib.h>
#include <tchar.h>
// C++运行时文件
#include <string>
#include <vector>
#include <list>
#include <fstream>
#include <ctime>
//DXSDK相关头文件
#include <d3d9.h>
#include <d3dx9.h>
#include <dinput.h>
//CEGUI相关头文件
#include "CEGUI.h"
#include "CEGUIInputEvent.h"
#include "CEGUIDefaultResourceProvider.h"
#include "RendererModules/directx9GUIRenderer/d3d9renderer.h"
//项目依赖lib
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "dxguid.lib")
//CEGUI依赖lib
#pragma comment (lib, "CEGUIBase.lib")
#pragma comment (lib, "DirectX9GUIRenderer.lib")
//安全释放内存
#define SafeDelete(p) {if(p) { delete (p); (p) = NULL;}}
#define SafeDeleteArray(p) {if(p) { delete[] (p); (p) = NULL;}}
#define SafeRelease(p) {if(p) { (p)->Release();(p) = NULL;}}
//纹理路径
const std::string TexturePath("Texture/");
//数学相关
const float INFINITY = FLT_MAX;
const float EPSILON = 0.001f;
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