📄 pokerhand.h
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// {{{RME classifier 'Logical View::CardDefinitions::PokerHand'#ifndef PokerHand_H#define PokerHand_H#ifdef PRAGMA#pragma interface "PokerHand.h"#endif#include <RTSystem/CardGameComponent.h>#include <Hand.h>class Card;// {{{RME tool 'OT::Cpp' property 'HeaderPreface'// {{{USR// }}}USR// }}}RMEextern const RTObject_class RTType_PokerHand;class PokerHand : public Hand{public: // {{{RME tool 'OT::Cpp' property 'PublicDeclarations' // {{{USR // }}}USR // }}}RMEprotected: // {{{RME tool 'OT::Cpp' property 'ProtectedDeclarations' // {{{USR // }}}USR // }}}RMEprivate: // {{{RME tool 'OT::Cpp' property 'PrivateDeclarations' // {{{USR // }}}USR // }}}RMEpublic: // {{{RME tool 'OT::Cpp' property 'GenerateDestructor' virtual ~PokerHand( void ); // }}}RME // {{{RME tool 'OT::Cpp' property 'GenerateCopyConstructor' PokerHand( const PokerHand & rtg_arg ); // }}}RME // {{{RME tool 'OT::Cpp' property 'GenerateAssignmentOperator' PokerHand & operator=( const PokerHand & rtg_arg ); // }}}RME // {{{RME operation 'PokerHand()' PokerHand( void ); // }}}RME // {{{RME operation 'value()' virtual int value( void ); // }}}RME};struct RTTypedValue_PokerHand{ const void * data; const RTObject_class * type; inline RTTypedValue_PokerHand( const PokerHand & rtg_value ) : data( &rtg_value ), type( &RTType_PokerHand ) { } inline RTTypedValue_PokerHand( const PokerHand & rtg_value, const RTObject_class * rtg_type ) : data( &rtg_value ), type( rtg_type ) { } inline ~RTTypedValue_PokerHand( void ) { }};// {{{RME tool 'OT::Cpp' property 'HeaderEnding'// {{{USR// }}}USR// }}}RME#endif /* PokerHand_H */// }}}RME
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