📄 headsuppoker.h
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// {{{RME classifier 'Logical View::HeadsUpPoker'#ifndef HeadsUpPoker_H#define HeadsUpPoker_H#ifdef PRAGMA#pragma interface "HeadsUpPoker.h"#endif#include <RTSystem/CardGameComponent.h>// {{{RME tool 'OT::Cpp' property 'HeaderPreface'// {{{USR// }}}USR// }}}RMEextern const RTActorClass HeadsUpPoker;#define SUPER RTActorclass HeadsUpPoker_Actor : public RTActor{public: // {{{RME tool 'OT::Cpp' property 'PublicDeclarations' // {{{USR // }}}USR // }}}RMEprotected: // {{{RME tool 'OT::Cpp' property 'ProtectedDeclarations' // {{{USR // }}}USR // }}}RMEprivate: // {{{RME tool 'OT::Cpp' property 'PrivateDeclarations' // {{{USR // }}}USR // }}}RMEprotected: // {{{RME capsuleRole 'player' RTActorRef player; // }}}RME // {{{RME capsuleRole 'dealer' RTActorRef dealer; // }}}RMEpublic: HeadsUpPoker_Actor( RTController * rtg_rts, RTActorRef * rtg_ref ); virtual ~HeadsUpPoker_Actor( void ); virtual int _followOutV( RTBindingEnd & rtg_end, int rtg_compId, int rtg_portId, int rtg_repIndex ); virtual void rtsBehavior( int signalIndex, int portIndex ); virtual const RTActor_class * getActorData( void ) const;protected: static const RTActor_class rtg_class;public: static const RTStateId rtg_parent_state[];private: static const RTComponentDescriptor rtg_capsule_roles[];};#undef SUPER// {{{RME tool 'OT::Cpp' property 'HeaderEnding'// {{{USR// }}}USR// }}}RME#endif /* HeadsUpPoker_H */// }}}RME
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