📄 player.h
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// {{{RME classifier 'Logical View::Player'#ifndef Player_H#define Player_H#ifdef PRAGMA#pragma interface "Player.h"#endif#include <RTSystem/CardGameComponent.h>#include <CommHeadsUp.h>class Hand;class PokerHand;// {{{RME tool 'OT::Cpp' property 'HeaderPreface'// {{{USR// }}}USR// }}}RMEextern const RTActorClass Player;#define SUPER RTActorclass Player_Actor : public RTActor{public: // {{{RME tool 'OT::Cpp' property 'PublicDeclarations' // {{{USR // }}}USR // }}}RMEprotected: // {{{RME tool 'OT::Cpp' property 'ProtectedDeclarations' // {{{USR // }}}USR // }}}RMEprivate: // {{{RME tool 'OT::Cpp' property 'PrivateDeclarations' // {{{USR // }}}USR // }}}RME // {{{RME classAttribute '_bet' int _bet; // }}}RME // {{{RME classAttribute '_ncards' int _ncards; // }}}RME // {{{RME classAttribute '_money' long _money; // }}}RME // {{{RME classAttribute '_hand' Hand * _hand; // }}}RMEprotected: // {{{RME port 'dealer_comm' CommHeadsUp::Conjugate dealer_comm; // }}}RME // {{{RME port 'timer' Timing::Base timer; // }}}RMEpublic: Player_Actor( RTController * rtg_rts, RTActorRef * rtg_ref ); virtual ~Player_Actor( void ); virtual int _followInV( RTBindingEnd & rtg_end, int rtg_portId, int rtg_repIndex );protected: // {{{RME enter ':TOP:WaitingToStart' INLINE_METHODS void enter2_WaitingToStart( void ); // }}}RME virtual void enterStateV( void ); // {{{RME transition ':TOP:Initial:Initial' INLINE_METHODS void transition1_Initial( const void * rtdata, RTProtocol * rtport ); // }}}RME // {{{RME transition ':TOP:WaitingToStart:Junction2:Ante' INLINE_METHODS void transition2_Ante( const void * rtdata, Timing::Base * rtport ); // }}}RME // {{{RME transition ':TOP:GameResults:Junction1:Lose' INLINE_METHODS void transition3_Lose( const void * rtdata, CommHeadsUp::Conjugate * rtport ); // }}}RME // {{{RME transition ':TOP:WaitingToStart:Junction4:Win' INLINE_METHODS void transition4_Win( const int * rtdata, CommHeadsUp::Conjugate * rtport ); // }}}RME // {{{RME transition ':TOP:ReceivingCards:Got_all_cards:Got_all_cards' INLINE_METHODS void transition5_Got_all_cards( const Card * rtdata, CommHeadsUp::Conjugate * rtport ); // }}}RME // {{{RME transition ':TOP:ReceivingCards:ReceiveAllCards:Junction2:Received_card' INLINE_METHODS void transition8_Received_card( const Card * rtdata, CommHeadsUp::Conjugate * rtport ); // }}}RMEprivate: INLINE_CHAINS void chain1_Initial( void ); INLINE_CHAINS void chain4_Win( void ); INLINE_CHAINS void chain2_Ante( void ); INLINE_CHAINS void chain3_Lose( void ); INLINE_CHAINS void chain8_Received_card( void );protected: // {{{RME choicePoint ':TOP:ReceivingCards:All_cards' INLINE_METHODS int choicePoint1_All_cards( const Card * rtdata, CommHeadsUp::Conjugate * rtport ); // }}}RMEprivate: INLINE_CHAINS void chain9_Got_all_cards( void ); INLINE_CHAINS void chain7_False( void );public: virtual void rtsBehavior( int signalIndex, int portIndex ); virtual const RTActor_class * getActorData( void ) const;protected: static const RTActor_class rtg_class;public: static const RTStateId rtg_parent_state[];private: static const RTPortDescriptor rtg_ports[];public: static const RTFieldDescriptor rtg_Player_fields[];};#undef SUPER// {{{RME tool 'OT::Cpp' property 'HeaderEnding'// {{{USR// }}}USR// }}}RME#endif /* Player_H */// }}}RME
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