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📄 fishman.java

📁 fishgame手机游戏 运用工具netbean可以运行起来
💻 JAVA
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package cn.zucc.mmf.harpoon;import cn.zucc.mmf.harpoon.util.ImageUtilities;import javax.microedition.lcdui.*;import javax.microedition.lcdui.game.*;public class Fishman extends Sprite {	//public static final int UP = 1;	//public static final int DOWN = 2;	public static final int LEFT = 3;	public static final int RIGHT = 4;                public int totalMoney=0;        public int currScore=0;              	public int m_dx, m_dy;	public int m_moveX, m_moveY;	public int m_dxPrevious;	private int m_minX, m_minY;	private int m_maxX, m_maxY;	private static final String IMAGE_FILENAME = "/fisherman2.png";	private static final int IMAGE_COLUMNS = 2;	private static final int IMAGE_ROWS = 1;	private static final int IMAGE_X_MARGIN = 2;	private static final int IMAGE_Y_MARGIN = 4;	private static final int ANIM_FACE = 0;	//private static final int ANIM_TAIL = 1;	//private static final int ANIM_RIGHT = 2;	//private static final int ANIM_HIT = 3;	private static final int m_animations[][] = {		{0,0,0,0,1,1,1,1},		{1},		{2,2,3,3,3},		{4}	};	private static Image m_fishImage;        public  int  ProtectState=0;        public  int  PoisonState=0;        public  boolean  PoisonReleaseState=false;        public  boolean  NormalState=true;        public  boolean  RestState=false;        public  int  ResetState=0;                public  long protectTime=0;        public  long poisonTime=0;        public  long resetTime=0;        public int screenwidth=0;        public int screenheight=0;                public Fork fork;	public static final Image getImage() {		try {			m_fishImage = ImageUtilities.createImage(IMAGE_FILENAME);		}		catch (Exception e) {			System.err.println("Error loading fish image");			return null;		}		return m_fishImage;	}	public Fishman(int screenwidth, int screenheight){		super(getImage(),			  m_fishImage.getWidth() / IMAGE_COLUMNS,			  m_fishImage.getHeight() / IMAGE_ROWS);        try {            Image image = ImageUtilities.createImage("/fork.png");            fork = new Fork(image);            fork.setVisible(true);            fork.defineReferencePixel(fork.getWidth() / 2, fork.getHeight() / 2);            this.screenwidth = screenwidth;            this.screenheight = screenheight;            int width = getWidth();            int height = getHeight();            //set fish movement            m_moveX = width / 20;            //m_moveY = height / 4;            //set movement boundaries            //m_minX = -width/2;            m_minX = 0;                        m_maxX = screenwidth - width;            //m_maxY = screenheight - height;            //center fish on screen center            setPosition((screenwidth - width) / 2, 15);            //setPosition(screenwidth,screenheight);            setFrameSequence(m_animations[ANIM_FACE]);            defineReferencePixel(width / 2, height / 2);            fork.defineCollisionRectangle(fork.getWidth() / 2, fork.getHeight() / 2, fork.getWidth(), fork.getHeight());        } catch (Exception ex) {            ex.printStackTrace();        }	}	public void swim(int direction) {		switch (direction) {			/*case UP:				m_dy = -m_moveY;				break;			case DOWN:				m_dy = m_moveY;				break;*/			case LEFT:				m_dx = -m_moveX;				break;			case RIGHT:				m_dx = m_moveX;				break;		}	}	public void move() {		int x = getX() + m_dx;		int y = getY() + m_dy;		//Check boundaries		if (x <=m_minX) {			x = m_minX;		}		else if (x >= m_maxX) {			x = m_maxX;		}		/*if (y < m_minY) {			y = m_minY;		}		else if (y > m_maxY) {			y = m_maxY;		}*/		setPosition(x, y);		//If direction changed, set left/right sequence & transform		if (m_dxPrevious != m_dx) {			m_dxPrevious = m_dx;			if (m_dx < 0) {				//setTransform(TRANS_MIRROR);				//setFrameSequence(m_animations[ANIM_RIGHT]);			}			else if (m_dx > 0) {				setTransform(TRANS_NONE);				//setFrameSequence(m_animations[ANIM_RIGHT]);			}		}		//else {		nextFrame();		//}		m_dx = 0;		m_dy = 0;	}                public void changeState(){              /* if(PoisonState==1){                PoisonState++;                this.poisonTime=System.currentTimeMillis();                m_moveY=m_moveY/2;                m_moveX=m_moveX/2;            }            if(PoisonReleaseState==true){                m_moveY=getHeight()/4;                m_moveX=getWidth()/4;                this.PoisonReleaseState=false;            }            if(ResetState==1){                     ResetState++;                this.resetTime=System.currentTimeMillis();                               int[] start=new int[]{0};                this.move();                this.swim(RIGHT);                setPosition(-this.getWidth()*3,screenheight-60);                  this.setVisible(false);             }            if(ProtectState==1){                ProtectState++;                this.protectTime=System.currentTimeMillis();             }            if(NormalState==true){                this.setVisible(true);             }                   if(RestState==true){                            }*/        } }

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