📄 background.java
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/* * To change this template, choose Tools | Templates * and open the template in the editor. */package cn.zucc.mmf.harpoon;import javax.microedition.lcdui.Image;import javax.microedition.lcdui.game.Sprite;import javax.microedition.lcdui.game.TiledLayer;/** * * @author Administrator */class Background extends TiledLayer{ private static final int IMAGE_COLUMNS = 8; private static final int IMAGE_ROWS = 2; private static Image m_image; private static final int MAP_COLUMNS = 8; private static final int MAP_ROWS = 7; private static final int m_map[][] = { { 1, 2, 3, 4, 5, 6, 7, 8 }, { 9, 10,11, 12, 13, 14, 15, 16 }, { 17, 18,19, 20, 21, 22, 23, 24 }, { 25, 26,27, 28, 29, 30, 31, 32 }, { 33, 34,35, 36, 37, 38, 39, 40 }, { 41, 42, 43,44, 45, 46, 47, 48 }, { 49, 50, 51,52, 53, 54, 55, 56 }, }; public Background(int screenwidth,int screenheight,Image image){ super(MAP_COLUMNS,MAP_ROWS,image,image.getWidth()/8,image.getHeight()/7); for(int i=0;i<7;i++){ for(int j=0;j<8;j++){ this.setCell(j, i, m_map[i][j]); } } }}
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