wavplaydlg.cpp
来自「《Visual C++视频技术方案宝典》配套光盘」· C++ 代码 · 共 208 行
CPP
208 行
// WAVPlayDlg.cpp : implementation file
//
#include "stdafx.h"
#include "WAVPlay.h"
#include "WAVPlayDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWAVPlayDlg dialog
CWAVPlayDlg::CWAVPlayDlg(CWnd* pParent /*=NULL*/)
: CDialog(CWAVPlayDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CWAVPlayDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON1);
}
void CWAVPlayDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWAVPlayDlg)
DDX_Control(pDX, IDC_PATH, m_Path);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWAVPlayDlg, CDialog)
//{{AFX_MSG_MAP(CWAVPlayDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_OPEN, OnOpen)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWAVPlayDlg message handlers
BOOL CWAVPlayDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CWAVPlayDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CWAVPlayDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CWAVPlayDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CWAVPlayDlg::OnOpen()
{
// TODO: Add your control notification handler code here
CFileDialog dlg(TRUE,"文件","*.wav",OFN_HIDEREADONLY,
"声音文件(*.wav)|*.wav||",NULL);
if(dlg.DoModal()==IDOK)
{
strName = dlg.GetPathName();
m_Path.SetWindowText(strName);
}
}
void CWAVPlayDlg::OnPlay()
{
// TODO: Add your control notification handler code here
MCIDEVICEID m_nDeviceID;
MCIDEVICEID m_nElementID;
MCI_OPEN_PARMS mciOpenParms;
mciOpenParms.lpstrDeviceType=(LPSTR)MCI_DEVTYPE_WAVEFORM_AUDIO;
mciSendCommand(NULL,MCI_OPEN,MCI_OPEN_TYPE | MCI_OPEN_TYPE_ID
| MCI_WAIT,(DWORD)(LPVOID)&mciOpenParms);
m_nDeviceID=mciOpenParms.wDeviceID;
MCI_OPEN_PARMS mciOpen;
memset(&mciOpen,0,sizeof(MCI_OPEN_PARMS));
mciOpen.lpstrElementName = strName;
mciSendCommand(m_nDeviceID,MCI_OPEN,MCI_OPEN_ELEMENT,(DWORD)(LPVOID)&mciOpen);
m_nElementID=mciOpen.wDeviceID;
MCI_PLAY_PARMS mciPlay;
mciPlay.dwCallback=(DWORD)this->GetSafeHwnd();
mciSendCommand(m_nElementID,MCI_PLAY,MCI_NOTIFY,(DWORD)(LPVOID)&mciPlay);
}
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