📄 clientdlg.h
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// ClientDlg.h : header file
//
#if !defined(AFX_CLIENTDLG_H__150E3DAC_EDEF_4BFF_BF03_B405927CD6E7__INCLUDED_)
#define AFX_CLIENTDLG_H__150E3DAC_EDEF_4BFF_BF03_B405927CD6E7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Sa7134Capture.h"
#include "MediaTransmit.h"
/////////////////////////////////////////////////////////////////////////////
// CClientDlg dialog
class CClientDlg : public CDialog
{
public:
int m_CardID; //卡号
int m_CurIndex;
int m_BackID;
CString m_ServerIP; //服务器IP
int m_Port; //服务器端口
int m_Chanel; //视频通道
BOOL m_Captured; //是否开始捕捉
BOOL m_BackPlay; //是否进行视频回放
// Construction
public:
void OnCancel();
CClientDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CClientDlg)
enum { IDD = IDD_CLIENT_DIALOG };
CButton m_Play;
CButton m_Capture;
CStatic m_Panel;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CClientDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
virtual void OnOK();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnMove(int x, int y);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnLinkServer();
afx_msg void OnCapture();
afx_msg void OnBackplay();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTDLG_H__150E3DAC_EDEF_4BFF_BF03_B405927CD6E7__INCLUDED_)
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