s3c24a0disp.cpp
来自「S3C24A0的完整BSP包,对开发此芯片的开发者很有用.」· C++ 代码 · 共 1,374 行 · 第 1/3 页
CPP
1,374 行
}
void S3C24A0DISP::CursorOff (void)
{
UCHAR *ptrScreen = (UCHAR*)m_pPrimarySurface->Buffer();
UCHAR *ptrLine;
UCHAR *cbsLine;
int x, y;
RETAILMSG(DBGLCD1, (TEXT("++S3C24A0DISP::CursorOff\r\n")));
if (!m_CursorForcedOff && !m_CursorDisabled && m_CursorVisible)
{
if (!m_CursorBackingStore)
{
RETAILMSG(0, (TEXT("S3C24A0DISP::CursorOff - No backing store available\r\n")));
return;
}
for (y = m_CursorRect.top; y < m_CursorRect.bottom; y++)
{
// clip to displayable screen area (top/bottom)
if (y < 0)
{
continue;
}
if (y >= m_nScreenHeight)
{
break;
}
ptrLine = &ptrScreen[y * m_pPrimarySurface->Stride()];
cbsLine = &m_CursorBackingStore[(y - m_CursorRect.top) * (m_CursorSize.x * (m_colorDepth >> 3))];
for (x = m_CursorRect.left; x < m_CursorRect.right; x++)
{
// clip to displayable screen area (left/right)
if (x < 0)
{
continue;
}
if (x >= m_nScreenWidth)
{
break;
}
ptrLine[x * (m_colorDepth >> 3)] = cbsLine[(x - m_CursorRect.left) * (m_colorDepth >> 3)];
if (m_colorDepth > 8)
{
ptrLine[x * (m_colorDepth >> 3) + 1] = cbsLine[(x - m_CursorRect.left) * (m_colorDepth >> 3) + 1];
if (m_colorDepth > 16)
{
ptrLine[x * (m_colorDepth >> 3) + 2] = cbsLine[(x - m_CursorRect.left) * (m_colorDepth >> 3) + 2];
}
}
}
}
m_CursorVisible = FALSE;
}
RETAILMSG(DBGLCD1, (TEXT("--S3C24A0DISP::CursorOff\r\n")));
}
SCODE S3C24A0DISP::SetPointerShape(GPESurf *pMask, GPESurf *pColorSurf, INT xHot, INT yHot, INT cX, INT cY)
{
UCHAR *andPtr; // input pointer
UCHAR *xorPtr; // input pointer
UCHAR *andLine; // output pointer
UCHAR *xorLine; // output pointer
char bAnd;
char bXor;
int row;
int col;
int i;
int bitMask;
RETAILMSG(DBGLCD1, (TEXT("++S3C24A0DISP::SetPointerShape(0x%X, 0x%X, %d, %d, %d, %d)\r\n"),pMask, pColorSurf, xHot, yHot, cX, cY));
// turn current cursor off
CursorOff();
// release memory associated with old cursor
if (m_CursorBackingStore)
{
delete (void*)m_CursorBackingStore;
m_CursorBackingStore = NULL;
}
if (m_CursorXorShape)
{
delete (void*)m_CursorXorShape;
m_CursorXorShape = NULL;
}
if (m_CursorAndShape)
{
delete (void*)m_CursorAndShape;
m_CursorAndShape = NULL;
}
if (!pMask) // do we have a new cursor shape
{
m_CursorDisabled = TRUE; // no, so tag as disabled
}
else
{
m_CursorDisabled = FALSE; // yes, so tag as not disabled
// allocate memory based on new cursor size
m_CursorBackingStore = new UCHAR[(cX * (m_colorDepth >> 3)) * cY];
m_CursorXorShape = new UCHAR[cX * cY];
m_CursorAndShape = new UCHAR[cX * cY];
// store size and hotspot for new cursor
m_CursorSize.x = cX;
m_CursorSize.y = cY;
m_CursorHotspot.x = xHot;
m_CursorHotspot.y = yHot;
andPtr = (UCHAR*)pMask->Buffer();
xorPtr = (UCHAR*)pMask->Buffer() + (cY * pMask->Stride());
// store OR and AND mask for new cursor
for (row = 0; row < cY; row++)
{
andLine = &m_CursorAndShape[cX * row];
xorLine = &m_CursorXorShape[cX * row];
for (col = 0; col < cX / 8; col++)
{
bAnd = andPtr[row * pMask->Stride() + col];
bXor = xorPtr[row * pMask->Stride() + col];
for (bitMask = 0x0080, i = 0; i < 8; bitMask >>= 1, i++)
{
andLine[(col * 8) + i] = bAnd & bitMask ? 0xFF : 0x00;
xorLine[(col * 8) + i] = bXor & bitMask ? 0xFF : 0x00;
}
}
}
}
return S_OK;
}
SCODE S3C24A0DISP::MovePointer(INT xPosition, INT yPosition)
{
RETAILMSG(DBGLCD1, (TEXT("+++S3C24A0DISP::MovePointer(%d, %d)\r\n"), xPosition, yPosition));
CursorOff();
if (xPosition != -1 || yPosition != -1)
{
// compute new cursor rect
m_CursorRect.left = xPosition - m_CursorHotspot.x;
m_CursorRect.right = m_CursorRect.left + m_CursorSize.x;
m_CursorRect.top = yPosition - m_CursorHotspot.y;
m_CursorRect.bottom = m_CursorRect.top + m_CursorSize.y;
CursorOn();
}
RETAILMSG(DBGLCD1, (TEXT("--S3C24A0DISP::MovePointer()\r\n")));
return S_OK;
}
void S3C24A0DISP::WaitForNotBusy(void)
{
RETAILMSG(DBGLCD, (TEXT("S3C24A0DISP::WaitForNotBusy\r\n")));
return;
}
int S3C24A0DISP::IsBusy(void)
{
RETAILMSG(DBGLCD, (TEXT("S3C24A0DISP::IsBusy\r\n")));
return 0;
}
void S3C24A0DISP::GetPhysicalVideoMemory(unsigned long *physicalMemoryBase, unsigned long *videoMemorySize)
{
RETAILMSG(DBGLCD, (TEXT("S3C24A0DISP::GetPhysicalVideoMemory\r\n")));
*physicalMemoryBase = gdwLCDVirtualFrameBase;
*videoMemorySize = m_cbScanLineLength * m_nScreenHeight;
}
#ifdef DD_ENABLE
void S3C24A0DISP::GetVirtualVideoMemory(unsigned long *virtualMemoryBase, unsigned long *videoMemorySize)
{
RETAILMSG(1, (TEXT("+++S3C24A0DISP::GetVirtualVideoMemory\r\n")));
*virtualMemoryBase = m_VirtualFrameBuffer;
*videoMemorySize = m_cbScanLineLength * m_cyPhysicalScreen;
RETAILMSG(1, (TEXT("---S3C24A0DISP::GetVirtualVideoMemory\r\n")));
}
#endif // DD_ENABLE
/*
SCODE S3C24A0DISP::AllocSurface(GPESurf **ppSurf, INT width, INT height, EGPEFormat format, INT surfaceFlags)
{
#ifdef DD_ENABLE
RETAILMSG (0, (TEXT("++S3C24A0DISP::AllocSurface\n")));
return AllocSurface ((DDGPESurf**)ppSurf,
width,
height,
format,
EGPEFormatToEDDGPEPixelFormat[format],
surfaceFlags);
}
SCODE
S3C24A0DISP::AllocSurface(DDGPESurf **ppSurf, int width, int height, EGPEFormat format, EDDGPEPixelFormat pixelFormat, int surfaceFlags)
{
#endif // DD_ENABLE
RETAILMSG(DBGLCD, (TEXT("++S3C24A0DISP::AllocSurface\r\n")));
if (surfaceFlags & GPE_REQUIRE_VIDEO_MEMORY)
{
#ifdef DD_ENABLE
*ppSurf = (DDGPESurf *)NULL;
#else // DD_ENABLE
*ppSurf = (GPESurf *)NULL;
#endif // DD_ENABLE
RETAILMSG(DBGLCD, (TEXT("### Out of Memory in AllocSurface ###\r\n")));
return E_OUTOFMEMORY;
}
// Allocate from system memory
#ifdef DD_ENABLE
{
DWORD bpp = EGPEFormatToBpp[format];
DWORD stride = ((bpp * width + 31) >> 5) << 2;
DWORD nSurfaceBytes = stride * height;
*ppSurf = new DDGPESurf(width, height, stride, format, pixelFormat);
}
#else // DD_ENABLE
*ppSurf = new GPESurf(width, height, format);
#endif // DD_ENABLE
RETAILMSG(DBGLCD, (TEXT("S3C24A0DISP::AllocSurface %x \r\n"), ppSurf));
if (*ppSurf != NULL)
{
// Check that the bits were allocated succesfully
if (((*ppSurf)->Buffer()) == NULL)
{
delete *ppSurf; // Clean up
}
else
{
return S_OK;
}
}
RETAILMSG(DBGLCD, (TEXT("--S3C24A0DISP::AllocSurface\r\n")));
return E_OUTOFMEMORY;
}
*/
SCODE S3C24A0DISP::WrappedEmulatedLine (GPELineParms *lineParameters)
{
SCODE retval;
RECT bounds;
int N_plus_1; // Minor length of bounding rect + 1
RETAILMSG(DBGLCD1, (TEXT("++S3C24A0DISP::WrappedEmulatedLine\r\n")));
// calculate the bounding-rect to determine overlap with cursor
if (lineParameters->dN) // The line has a diagonal component (we'll refresh the bounding rect)
{
N_plus_1 = 2 + ((lineParameters->cPels * lineParameters->dN) / lineParameters->dM);
}
else
{
N_plus_1 = 1;
}
switch(lineParameters->iDir)
{
case 0:
bounds.left = lineParameters->xStart;
bounds.top = lineParameters->yStart;
bounds.right = lineParameters->xStart + lineParameters->cPels + 1;
bounds.bottom = bounds.top + N_plus_1;
break;
case 1:
bounds.left = lineParameters->xStart;
bounds.top = lineParameters->yStart;
bounds.bottom = lineParameters->yStart + lineParameters->cPels + 1;
bounds.right = bounds.left + N_plus_1;
break;
case 2:
bounds.right = lineParameters->xStart + 1;
bounds.top = lineParameters->yStart;
bounds.bottom = lineParameters->yStart + lineParameters->cPels + 1;
bounds.left = bounds.right - N_plus_1;
break;
case 3:
bounds.right = lineParameters->xStart + 1;
bounds.top = lineParameters->yStart;
bounds.left = lineParameters->xStart - lineParameters->cPels;
bounds.bottom = bounds.top + N_plus_1;
break;
case 4:
bounds.right = lineParameters->xStart + 1;
bounds.bottom = lineParameters->yStart + 1;
bounds.left = lineParameters->xStart - lineParameters->cPels;
bounds.top = bounds.bottom - N_plus_1;
break;
case 5:
bounds.right = lineParameters->xStart + 1;
bounds.bottom = lineParameters->yStart + 1;
bounds.top = lineParameters->yStart - lineParameters->cPels;
bounds.left = bounds.right - N_plus_1;
break;
case 6:
bounds.left = lineParameters->xStart;
bounds.bottom = lineParameters->yStart + 1;
bounds.top = lineParameters->yStart - lineParameters->cPels;
bounds.right = bounds.left + N_plus_1;
break;
case 7:
bounds.left = lineParameters->xStart;
bounds.bottom = lineParameters->yStart + 1;
bounds.right = lineParameters->xStart + lineParameters->cPels + 1;
bounds.top = bounds.bottom - N_plus_1;
break;
default:
RETAILMSG(DBGLCD1, (TEXT("Invalid direction: %d\r\n"), lineParameters->iDir));
return E_INVALIDARG;
}
// check for line overlap with cursor and turn off cursor if overlaps
if (m_CursorVisible && !m_CursorDisabled &&
m_CursorRect.top < bounds.bottom && m_CursorRect.bottom > bounds.top &&
m_CursorRect.left < bounds.right && m_CursorRect.right > bounds.left)
{
CursorOff();
m_CursorForcedOff = TRUE;
}
// do emulated line
retval = EmulatedLine (lineParameters);
// se if cursor was forced off because of overlap with line bouneds and turn back on
if (m_CursorForcedOff)
{
m_CursorForcedOff = FALSE;
CursorOn();
}
RETAILMSG(DBGLCD, (TEXT("--S3C24A0DISP::WrappedEmulatedLine\r\n")));
return retval;
}
SCODE S3C24A0DISP::Line(GPELineParms *lineParameters, EGPEPhase phase)
{
RETAILMSG(DBGLCD1, (TEXT("++S3C24A0DISP::Line\r\n")));
if (phase == gpeSingle || phase == gpePrepare)
{
//DispPerfStart(ROP_LINE); //Guru
if ((lineParameters->pDst != m_pPrimarySurface))
{
lineParameters->pLine = EmulatedLine;
}
else
{
lineParameters->pLine = (SCODE (GPE::*)(struct GPELineParms *)) WrappedEmulatedLine;
}
}
else if (phase == gpeComplete)
{
}
RETAILMSG(DBGLCD1, (TEXT("--S3C24A0DISP::Line\r\n")));
return S_OK;
}
SCODE S3C24A0DISP::BltPrepare(GPEBltParms *blitParameters)
{
RECTL rectl;
RETAILMSG(DBGLCD1, (TEXT("++S3C24A0DISP::BltPrepare\r\n")));
//DispPerfStart(blitParameters->rop4); //Guru
// default to base EmulatedBlt routine
blitParameters->pBlt = EmulatedBlt;
// see if we need to deal with cursor
if (m_CursorVisible && !m_CursorDisabled)
{
// check for destination overlap with cursor and turn off cursor if overlaps
if (blitParameters->pDst == m_pPrimarySurface) // only care if dest is main display surface
{
if (blitParameters->prclDst != NULL) // make sure there is a valid prclDst
{
rectl = *blitParameters->prclDst; // if so, use it
}
else
{
rectl = m_CursorRect; // if not, use the Cursor rect - this forces the cursor to be turned off in this case
}
if (m_CursorRect.top <= rectl.bottom && m_CursorRect.bottom >= rectl.top &&
m_CursorRect.left <= rectl.right && m_CursorRect.right >= rectl.left)
{
CursorOff();
m_CursorForcedOff = TRUE;
}
}
// check for source overlap with cursor and turn off cursor if overlaps
if (blitParameters->pSrc == m_pPrimarySurface) // only care if source is main display surface
{
if (blitParameters->prclSrc != NULL) // make sure there is a valid prclSrc
{
rectl = *blitParameters->prclSrc; // if so, use it
}
else
{
rectl = m_CursorRect; // if not, use the CUrsor rect - this forces the cursor to be turned off in this case
}
if (m_CursorRect.top < rectl.bottom && m_CursorRect.bottom > rectl.top &&
m_CursorRect.left < rectl.right && m_CursorRect.right > rectl.left)
{
CursorOff();
m_CursorForcedOff = TRUE;
}
}
}
// see if there are any optimized software blits available
EmulatedBltSelect02(blitParameters);
EmulatedBltSelect08(blitParameters);
EmulatedBltSelect16(blitParameters);
RETAILMSG(DBGLCD1, (TEXT("--S3C24A0DISP::BltPrepare\r\n")));
return S_OK;
}
SCODE S3C24A0DISP::BltComplete(GPEBltParms *blitParameters)
{
RETAILMSG(DBGLCD1, (TEXT("++S3C24A0DISP::BltComplete\r\n")));
// see if cursor was forced off because of overlap with source or destination and turn back on
if (m_CursorForcedOff)
{
m_CursorForcedOff = FALSE;
CursorOn();
}
RETAILMSG(DBGLCD1, (TEXT("--S3C24A0DISP::BltComplete\r\n")));
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