📄 gtext.java
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package no.geosoft.cc.graphics;import java.awt.Font;import no.geosoft.cc.geometry.Rect;/** * Class for representing text within graphics. * <p> * Text is not added directly to coordinates in the canvas, but * associated with geometric elements of the scene and positioned * through rendering hints. <tt>GText</tt> objects can have their own * style, but will inherit unset style elements from their segment owner. * <p> * Typical usage: * * <pre> * GSegment segment = new GSegment(); * segment.setText (new GText ("Revenue", GPosition.TOP | GPosition.WEST)); * </pre> * * Note that a text is typically associated with a GSegment at a time * where the GSegment is without geometry. The text position is * not determined until the rendering step anyway. * * @author <a href="mailto:jacob.dreyer@geosoft.no">Jacob Dreyer</a> */ public class GText extends GPositional{ private static final int DEFAULT_POSITION_HINT = GPosition.CENTER | GPosition.DYNAMIC; private String text_; /** * Create text object with specified position hint. * @see #setPositionHint(int) * * @param text Text string to associate with text. Can be null * or empty. * @param positionHint Position preferences. */ public GText (String text, int positionHint) { super (positionHint, false); text_ = text; } /** * Create text object with default position hint. * * @param text Text string to associate with text. Can be null or empty. */ public GText (String text) { this (text, DEFAULT_POSITION_HINT); } /** * Create empty text object with default position hint. */ public GText() { this (""); } /** * Set text content of this text element. * * @param text Text content. Can be null or empty. */ public void setText (String text) { text_ = text; // Flag owner region and scene annotation as invalid GObject object = getObject(); GScene scene = object != null ? object.getScene() : null; if (object != null) object.flagRegionValid (false); if (scene != null) scene.setAnnotationValid (false); updateDamage(); } /** * Return text content of this text element. * * @return Text content of this text element. */ public String getText() { return text_; } /** * Return margin for this text element. The margin defines the distance * between the computed position of the text and its actual position. * The margin is > 0 to make the location seem natural and visually * pleasent. The margin is font relative. * * @return Margin of this text element. */ int getMargin() { // At this point we know the rectangle (i.e. font) height, so we // set margin relative to it. A half height seems reasonable. return rectangle_.height / 2; } /** * Compute the size of this text element and set in rectangle. */ void computeSize() { // HACK: We must go to the canvas since it is the only object in // the system that knows about rendering stuff. // TODO: Make cnvas some interface we can get as input at ctor-time. GScene scene = segment_.getScene(); GCanvas canvas = (GCanvas) scene.getWindow().getCanvas(); int width = 0; int height = 0; Font font = getActualStyle().getFont(); int fontSize = font.getSize(); boolean isFilled = getActualStyle().getBackgroundColor() != null; int hMargin = isFilled ? (int) Math.round (fontSize * 0.3) : 2; int vMargin = isFilled ? (int) Math.round (fontSize * 0.3) : 2; if (text_ != null && text_.length() > 0) { Rect rectangle = canvas.getStringBox (text_, font); width = rectangle.width; height = rectangle.height; } rectangle_.width = width + hMargin; rectangle_.height = height + vMargin; }}
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