📄 iconbutton.h
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#if !defined(AFX_ICONBUTTON_H__5D3CEAAA_ADE5_46B5_B1D9_56FE69DB361D__INCLUDED_)
#define AFX_ICONBUTTON_H__5D3CEAAA_ADE5_46B5_B1D9_56FE69DB361D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// IconButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CIconButton window
class CIconButton : public CButton
{
// Construction
public:
CIconButton();
// Attributes
protected:
HICON m_hIcon;
int m_nIconWidth;
int m_nIconHeight;
BOOL CalcIconRect(CDC *pDC, CRect &rcIcon);
BOOL CalcTextRect(CDC *pDC, LPCTSTR lpszText, CRect &rcText, CRect &rcIcon);
// Operations
public:
BOOL SetIcon(UINT nID, int nWidth, int nHeight);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CIconButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CIconButton();
// Generated message map functions
protected:
//{{AFX_MSG(CIconButton)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ICONBUTTON_H__5D3CEAAA_ADE5_46B5_B1D9_56FE69DB361D__INCLUDED_)
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