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📄 dialphonedlg.cpp

📁 代码为windows下的无线猫的应用程序(对AT指令的操作)。
💻 CPP
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// DialPhoneDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SIMTOOL.h"
#include "DialPhoneDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDialPhoneDlg dialog
extern CSIMTOOLApp theApp;

CDialPhoneDlg::CDialPhoneDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDialPhoneDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDialPhoneDlg)
	m_PhoneNum = _T("");
	//}}AFX_DATA_INIT
}


void CDialPhoneDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDialPhoneDlg)
	DDX_Control(pDX, IDC_HANDUPBTN, m_HandUpBtn);
	DDX_Control(pDX, IDC_BTNDIALPHONE, m_DialBtn);
	DDX_Control(pDX, IDC_INFO, m_Info);
	DDX_Text(pDX, IDC_PHONENUM, m_PhoneNum);
	DDV_MaxChars(pDX, m_PhoneNum, 20);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDialPhoneDlg, CDialog)
	//{{AFX_MSG_MAP(CDialPhoneDlg)
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_BTNDIALPHONE, OnBtndialphone)
	ON_BN_CLICKED(IDC_HANDUPBTN, OnHandupbtn)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDialPhoneDlg message handlers

BOOL CDialPhoneDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDialPhoneDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	CString RetInfo;
	int result;

	RetInfo = theApp.mobile.ReceiveInfo();

	if (RetInfo.GetLength() == 0)
	{
		return;
	}
	// 没有信息返回,退出
	result = theApp.mobile.AnalyseRetInfo(RetInfo);
	// 分析返回值
	switch(result)
	{
	case AI_DIALUP:											// 有电话拨出
		m_Info.SetWindowText("拨叫");
		break;
	case AI_BUSY:											// 对方电话忙
		m_Info.SetWindowText("对方电话忙,请稍后再拨");
		break;
	case AI_NOANSWER:										// 对方电话没有应答
		m_Info.SetWindowText("对方电话没有应答");
		break;
	case AI_NOCARRIER:										// 对方挂机
		m_Info.SetWindowText("对方电话已挂机");
		break;
	default:
		break;
	}
	CDialog::OnTimer(nIDEvent);
}

void CDialPhoneDlg::OnBtndialphone() 
{
	// TODO: Add your control notification handler code here
	CString sDevComm, sAppComm;
	char comm[20], cText[100];
	
	memset(cText, 0, 100);
	memset(comm, 0, 20);

	sAppComm = theApp.GetAppComm();
	sprintf(comm, "%s", sAppComm);
	UpdateData(TRUE);
	if (m_PhoneNum.GetLength() == 0)
	{
		m_Info.SetWindowText("请输入要拨打的电话号码");
		GetDlgItem(IDC_PHONENUM)->SetFocus();
		return;
	}
	sDevComm = theApp.OpenDev(comm, 9600);
	if (sDevComm.GetLength() == 0)
	{
		m_Info.SetWindowText("设备未被找到或端口未被初始化,正在尝试初始化...");
		sDevComm = theApp.MultiBautOpenDev(comm);
		if (sDevComm.GetLength() == 0)
		{
			theApp.mobile.CloseComm();
			m_Info.SetWindowText("没有找到设备或端口波特率不匹配,请确定设备是否连接...");
			return;
		}
		else
		{
			m_Info.SetWindowText("端口初始化完成,正在打开端口...");
			sDevComm = theApp.OpenDev(comm, 9600);
		}
	}
	sprintf(cText, "正在拨打%s...", m_PhoneNum);
	m_Info.SetWindowText(cText);
	theApp.mobile.DialUp(m_PhoneNum);
	m_nTimer = SetTimer(1, 1000, 0);
}

void CDialPhoneDlg::OnHandupbtn() 
{
	// TODO: Add your control notification handler code here
	m_PhoneNum = "";
	UpdateData(FALSE);
	theApp.mobile.HandUp();
	theApp.mobile.CloseComm();
	KillTimer(m_nTimer);
	CDialPhoneDlg::OnOK();
}

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