console.c
来自「quake1 dos源代码最新版本」· C语言 代码 · 共 799 行 · 第 1/2 页
C
799 行
case '\r':
con_x = 0;
cr = 1;
break;
default: // display character and advance
// 2000-01-05 Console scrolling fix by Maddes start
// y = con_current % con_totallines;
y = (con_current-1) % con_totallines;
// 2000-01-05 Console scrolling fix by Maddes end
con_text[y*con_linewidth+con_x] = c | mask;
con_x++;
if (con_x >= con_linewidth)
con_x = 0;
break;
}
}
}
/*
================
Con_DebugLog
================
*/
void Con_DebugLog(char *file, char *fmt, ...)
{
va_list argptr;
static char data[1024];
int fd;
va_start(argptr, fmt);
vsprintf(data, fmt, argptr);
va_end(argptr);
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
write(fd, data, strlen(data));
close(fd);
}
/*
================
Con_Printf
Handles cursor positioning, line wrapping, etc
================
*/
#define MAXPRINTMSG 4096
// FIXME: make a buffer size safe vsprintf?
void Con_Printf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
static qboolean inupdate;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
// also echo to debugging console
Sys_Printf ("%s", msg); // also echo to debugging console
// log all messages to file
if (con_debuglog)
Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
if (!con_initialized)
return;
if (cls.state == ca_dedicated)
return; // no graphics mode
// write it to the scrollable buffer
Con_Print (msg);
// update the screen if the console is displayed
if (cls.signon != SIGNONS && !scr_disabled_for_loading )
{
// protect against infinite loop if something in SCR_UpdateScreen calls
// Con_Printd
if (!inupdate)
{
inupdate = true;
SCR_UpdateScreen ();
inupdate = false;
}
}
}
/*
================
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
*/
void Con_DPrintf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
if (!developer->value)
return; // don't confuse non-developers with techie stuff...
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
Con_Printf ("%s", msg);
}
/*
==================
Con_SafePrintf
Okay to call even when the screen can't be updated
==================
*/
void Con_SafePrintf (char *fmt, ...)
{
va_list argptr;
char msg[1024];
int temp;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
Con_Printf ("%s", msg);
scr_disabled_for_loading = temp;
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput (void)
{
// 2000-01-05 Console typing enhancement by Radix start
// use strlen of edit_line instead of key_linepos to allow editing
// of early characters w/o erasing
// 2000-01-05 Console typing enhancement by Radix end
int y;
int i;
char *text;
char editlinecopy[256]; // 2000-01-05 Console typing enhancement by Radix
if (key_dest != key_console && !con_forcedup)
return; // don't draw anything
// 2000-01-05 Console typing enhancement by Radix start
/*
text = key_lines[edit_line];
// add the cursor frame
text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
// fill out remainder with spaces
for (i=key_linepos+1 ; i< con_linewidth ; i++)
text[i] = ' ';
*/
text = strcpy(editlinecopy, key_lines[edit_line]);
// fill out remainder with spaces
y = strlen(text);
for (i = y; i < 256; i++)
{
text[i] = ' ';
}
// add the cursor frame
if ((int)(realtime * con_cursorspeed) & 1) // cursor is visible
{
text[key_linepos] = 11 + 130 * key_insert; // either solid block or triagle facing right
}
// 2000-01-05 Console typing enhancement by Radix end
// prestep if horizontally scrolling
if (key_linepos >= con_linewidth)
text += 1 + key_linepos - con_linewidth;
// draw it
y = con_vislines-16;
for (i=0 ; i<con_linewidth ; i++)
// 2001-12-10 Reduced compiler warnings by Jeff Ford start
{
// Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
Draw_Character ( (i+1)<<3, y, text[i]);
}
// 2001-12-10 Reduced compiler warnings by Jeff Ford end
// remove cursor
// key_lines[edit_line][key_linepos] = 0; // 2000-01-05 Console typing enhancement by Radix
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
char *text;
int i;
float time;
extern char chat_buffer[];
v = 0;
// 2000-01-05 Console scrolling fix by Maddes start
// for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
for (i= con_current-NUM_CON_TIMES ; i<con_current ; i++)
// 2000-01-05 Console scrolling fix by Maddes end
{
if (i < 0)
continue;
time = con_times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = realtime - time;
if (time > con_notifytime->value)
continue;
text = con_text + (i % con_totallines)*con_linewidth;
clearnotify = 0;
scr_copytop = 1;
for (x = 0 ; x < con_linewidth ; x++)
Draw_Character ( (x+1)<<3, v, text[x]);
v += 8;
}
if (key_dest == key_message)
{
clearnotify = 0;
scr_copytop = 1;
x = 0;
Draw_String (8, v, "say:");
while(chat_buffer[x])
{
Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
x++;
}
Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
v += 8;
}
if (v > con_notifylines)
con_notifylines = v;
}
/*
================
Con_DrawConsole
Draws the console with the solid background
The typing input line at the bottom should only be drawn if typing is allowed
================
*/
void Con_DrawConsole (int lines, qboolean drawinput)
{
int i, x, y;
int rows;
char *text;
int j;
int sb; // 2001-12-15 Avoid automatic console scrolling by Fett
if (lines <= 0)
return;
// draw the background
Draw_ConsoleBackground (lines);
// draw the text
con_vislines = lines;
rows = (lines-16)>>3; // rows of text to draw
y = lines - 16 - (rows<<3); // may start slightly negative
// 2000-01-05 Console scrolling fix by Maddes start
if (con_backscroll >= con_current)
con_backscroll = con_current - 1;
if (con_backscroll >= con_totallines)
con_backscroll = con_totallines - 1;
if (con_backscroll < 0)
con_backscroll = 0;
// 2000-01-05 Console scrolling fix by Maddes end
// 2001-12-15 Avoid automatic console scrolling by Fett start
if (con_backscroll)
{
sb=1; // reserve line for scrollback indicator
}
else
{
sb=0;
}
// 2001-12-15 Avoid automatic console scrolling by Fett end
// 2000-01-05 Console scrolling fix by Maddes start
// for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )
// 2001-12-15 Avoid automatic console scrolling by Fett start
// for (i= con_current - rows; i<con_current ; i++, y+=8 )
for (i= con_current - rows + sb; i<con_current ; i++, y+=8)
// 2001-12-15 Avoid automatic console scrolling by Fett end
// 2000-01-05 Console scrolling fix by Maddes end
{
j = i - con_backscroll;
// 2000-01-05 Console scrolling fix by Maddes start
/*
if (j<0)
j = 0;
*/
if ((j<0) || (j < (con_current - con_totallines)))
{
continue;
}
// 2000-01-05 Console scrolling fix by Maddes end
text = con_text + (j % con_totallines)*con_linewidth;
for (x=0 ; x<con_linewidth ; x++)
Draw_Character ( (x+1)<<3, y, text[x]);
}
// 2001-12-15 Avoid automatic console scrolling by Fett start
if (sb) // are we scrolled back?
{
// draw arrows to show the buffer is backscrolled
for (x=0 ; x<con_linewidth ; x+=4)
Draw_Character ((x+1)<<3, y, '^');
}
// 2001-12-15 Avoid automatic console scrolling by Fett end
// draw the input prompt, user text, and cursor if desired
if (drawinput)
Con_DrawInput ();
}
/*
==================
Con_NotifyBox
==================
*/
void Con_NotifyBox (char *text)
{
double t1, t2;
// during startup for sound / cd warnings
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
Con_Printf (text);
Con_Printf ("Press a key.\n");
Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
key_count = -2; // wait for a key down and up
key_dest = key_console;
do
{
t1 = Sys_FloatTime ();
SCR_UpdateScreen ();
Sys_SendKeyEvents ();
t2 = Sys_FloatTime ();
realtime += t2-t1; // make the cursor blink
} while (key_count < 0);
Con_Printf ("\n");
key_dest = key_game;
realtime = 0; // put the cursor back to invisible
}
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