vid_sunxil.c
来自「quake1 dos源代码最新版本」· C语言 代码 · 共 1,318 行 · 第 1/3 页
C
1,318 行
}
x_screen = DefaultScreen( x_disp );
x_screen_width = WidthOfScreen( ScreenOfDisplay( x_disp, x_screen ) );
x_screen_height = HeightOfScreen( ScreenOfDisplay( x_disp, x_screen ) );
x_center_width = x_screen_width/2;
x_center_height = x_screen_height/2;
Con_Printf( "Using screen %d: %dx%d\n", x_screen, x_screen_width, x_screen_height );
x_root_win = DefaultRootWindow( x_disp);
//XAutoRepeatOff(x_disp);
// for debugging only
if (verbose)
XSynchronize(x_disp, True);
//
// check for command-line window size
//
if ((pnum=COM_CheckParm("-winsize"))) {
if (pnum >= com_argc-2)
Sys_Error("VID: -winsize <width> <height>\n");
desired_width = Q_atoi(com_argv[pnum+1]);
desired_height = Q_atoi(com_argv[pnum+2]);
if (desired_width < 1 || desired_height < 1)
Sys_Error("VID: Bad window width/height\n");
}
template_mask = VisualScreenMask; // make sure we get the right one
template.screen = x_screen;
//
// specify a visual id
//
if ((pnum=COM_CheckParm("-visualid"))) {
if (pnum >= com_argc-1)
Sys_Error("VID: -visualid <id#>\n");
template.visualid = Q_atoi(com_argv[pnum+1]);
template_mask |= VisualIDMask;
} else {
// If not specified, find an 8 bit visual since others don't work
// template.depth = 8;
// template_mask |= VisualDepthMask;
int screen;
screen = XDefaultScreen(x_disp);
template.visualid =
XVisualIDFromVisual(XDefaultVisual(x_disp, screen));
template_mask = VisualIDMask;
}
//
// pick a visual- warn if more than one was available
//
x_visinfo = XGetVisualInfo(x_disp, template_mask, &template, &num_visuals);
if (num_visuals > 1) {
printf("Found more than one visual id at depth %d:\n", template.depth);
for (i=0 ; i<num_visuals ; i++)
printf(" -visualid %d\n", (int)(x_visinfo[i].visualid));
}
else if (num_visuals == 0) {
if (template_mask == VisualIDMask)
Sys_Error("VID: Bad visual id %d\n", template.visualid);
else
Sys_Error("VID: No visuals at depth %d\n", template.depth);
}
if (verbose) {
printf("Using visualid %d:\n", (int)(x_visinfo->visualid));
printf(" screen %d\n", x_visinfo->screen);
printf(" red_mask 0x%x\n", (int)(x_visinfo->red_mask));
printf(" green_mask 0x%x\n", (int)(x_visinfo->green_mask));
printf(" blue_mask 0x%x\n", (int)(x_visinfo->blue_mask));
printf(" colormap_size %d\n", x_visinfo->colormap_size);
printf(" bits_per_rgb %d\n", x_visinfo->bits_per_rgb);
}
x_vis = x_visinfo->visual;
//
// See if we're going to do pixel multiply
//
if (pixel_multiply->value < 1 || pixel_multiply->value > 4)
Cvar_Set (pixel_multiply, "2");
current_pixel_multiply = pixel_multiply->value;
w = 320*current_pixel_multiply; // minimum width
h = 200*current_pixel_multiply; // minimum height
if (desired_width < w)
desired_width = w;
if (desired_height < h)
desired_height = h;
vid.width = MP(desired_width);
vid.height = MP(desired_height);
//
// patch things up so game doesn't fail if window is too small
//
if (vid.width < 320)
vid.width = 320;
if (vid.height < 200)
vid.height = 200;
//
// see if we're going to use threads
//
if(((sysconf(_SC_NPROCESSORS_ONLN) > 1) || COM_CheckParm("-mt")) &&
(COM_CheckParm("-no_mt") == 0)) {
use_mt = 1;
printf("VID: Using multiple threads!\n");
}
// setup attributes for main window
{
int attribmask = CWEventMask | CWColormap | CWBorderPixel;
XSetWindowAttributes attribs;
Colormap tmpcmap;
tmpcmap = XCreateColormap(x_disp, XRootWindow(x_disp,
x_visinfo->screen), x_vis, AllocNone);
attribs.event_mask = x_std_event_mask;
attribs.border_pixel = 0;
attribs.colormap = tmpcmap;
// create the main window
x_win = XCreateWindow( x_disp,
XRootWindow(x_disp, x_visinfo->screen),
0, 0, // x, y
desired_width, desired_height,
0, // borderwidth
x_visinfo->depth,
InputOutput,
x_vis,
attribmask,
&attribs );
if (x_visinfo->class != TrueColor)
XFreeColormap(x_disp, tmpcmap);
}
if (x_visinfo->depth == 8) {
// create and upload the palette
if (x_visinfo->class == PseudoColor) {
x_cmap = XCreateColormap(x_disp, x_win, x_vis, AllocAll);
VID_SetPalette(palette);
XSetWindowColormap(x_disp, x_win, x_cmap);
}
}
VID_SetWindowTitle( x_win, "Quake" );
// inviso cursor
XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win));
// create the GC
{
XGCValues xgcvalues;
int valuemask = GCGraphicsExposures;
xgcvalues.graphics_exposures = False;
x_gc = XCreateGC(x_disp, x_win, valuemask, &xgcvalues );
}
// map the window
XMapWindow(x_disp, x_win);
XSync(x_disp, True) ; /* wait for map */
//
// wait for first exposure event
//
{
XEvent event;
do{
XNextEvent(x_disp, &event);
if (event.type == Expose && !event.xexpose.count)
oktodraw = true;
} while (!oktodraw);
}
//
// initialize XIL
//
state = xil_open();
if(state == NULL) {
//
// XIL's default error handler will print an error msg on stderr
//
Sys_Error("xil_open failed\n");
}
X11_active = true;
VID_ResetFramebuffer();
D_InitCaches (surfcache, sizeof(surfcache));
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
}
VID_ResetFramebuffer()
{
XilMemoryStorage storage;
if (use_mt) {
VID_ResetFramebuffer_MT();
return;
}
//printf("VID_ResetFramebuffer: vid.width %d, vid.height %d\n", vid.width, vid.height);
xil_destroy(display_image);
xil_destroy(quake_image);
display_image = xil_create_from_window(state, x_disp, x_win);
quake_image = xil_create(state, vid.width, vid.height, 1, XIL_BYTE);
xil_export(quake_image);
if (xil_get_memory_storage(quake_image, &storage) == FALSE)
Sys_Error("xil_get_memory_storage");
xil_import(quake_image, TRUE);
xil_export(quake_image);
if (xil_get_memory_storage(quake_image, &storage) == FALSE)
Sys_Error("xil_get_memory_storage");
vid.rowbytes = storage.byte.scanline_stride;
vid.buffer = storage.byte.data;
vid.conbuffer = vid.buffer;
vid.conrowbytes = vid.rowbytes;
vid.conwidth = vid.width;
vid.conheight = vid.height;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.recalc_refdef = 1; // force a surface cache flush
free(d_pzbuffer);
d_pzbuffer = malloc(PM(vid.width)*PM(vid.height)*sizeof(*d_pzbuffer));
//Hunk_HighAllocName(PM(vid.width)*PM(vid.height)*sizeof(*d_pzbuffer),"zbuff");
}
VID_ResetFramebuffer_MT()
{
XilMemoryStorage storage;
XilImage drain_renderpipeline();
XilImage old_display_image;
void * update_thread();
printf("VID_ResetFramebuffer: vid.width %d, vid.height %d\n", vid.width, vid.height);
old_display_image = display_image;
display_image = xil_create_from_window(state, x_disp, x_win);
if (quake_image == NULL)
if (thr_create(NULL, NULL, update_thread, NULL, THR_NEW_LWP, NULL) != 0)
Sys_Error("VID: thr_create");
quake_image = drain_renderpipeline(quake_image);
xil_destroy(old_display_image);
free(d_pzbuffer);
d_pzbuffer = malloc(PM(vid.width)*PM(vid.height)*sizeof(*d_pzbuffer));
}
void VID_ShiftPalette(unsigned char *p)
{
VID_SetPalette(p);
}
void VID_SetPalette(unsigned char *palette)
{
int i;
XColor colors[256];
if (x_visinfo->class == PseudoColor && x_visinfo->depth == 8) {
if (palette != current_palette)
memcpy(current_palette, palette, 768);
for (i=0 ; i<256 ; i++)
{
colors[i].pixel = i;
colors[i].flags = DoRed|DoGreen|DoBlue;
colors[i].red = vid_gamma[palette[i*3]] * 257;
colors[i].green = vid_gamma[palette[i*3+1]] * 257;
colors[i].blue = vid_gamma[palette[i*3+2]] * 257;
}
XStoreColors(x_disp, x_cmap, colors, 256);
}
}
// Called at shutdown
void VID_Shutdown (void)
{
X11_active = false;
Con_Printf("VID_Shutdown\n");
//XAutoRepeatOn(x_disp);
xil_destroy(display_image);
xil_destroy(quake_image);
display_image = NULL;
quake_image = NULL;
XCloseDisplay(x_disp);
}
int XLateKey(XKeyEvent *ev)
{
int key;
char buf[64];
KeySym keysym;
XLookupString(ev, buf, sizeof buf, &keysym, 0);
switch(keysym) {
case XK_Page_Up: key = K_PGUP; break;
case XK_Page_Down: key = K_PGDN; break;
case XK_Home: key = K_HOME; break;
case XK_End: key = K_END; break;
case XK_Left: key = K_LEFTARROW; break;
case XK_Right: key = K_RIGHTARROW; break;
case XK_Down: key = K_DOWNARROW; break;
case XK_Up: key = K_UPARROW; break;
case XK_Escape: key = K_ESCAPE; break;
case XK_Return: key = K_ENTER; break;
case XK_Tab: key = K_TAB; break;
case XK_Help:
case XK_F1: key = K_F1; break;
case XK_F2: key = K_F2; break;
case XK_F3: key = K_F3; break;
case XK_F4: key = K_F4; break;
case XK_F5: key = K_F5; break;
case XK_F6: key = K_F6; break;
case XK_F7: key = K_F7; break;
case XK_F8: key = K_F8; break;
case XK_F9: key = K_F9; break;
case XK_F10: key = K_F10; break;
case XK_F11: key = K_F11; break;
case XK_F12: key = K_F12; break;
case XK_BackSpace:
case XK_Delete: key = K_BACKSPACE; break;
case XK_Pause: key = K_PAUSE; break;
case XK_Shift_L:
case XK_Shift_R: key = K_SHIFT; break;
case XK_Control_L:
case XK_Control_R: key = K_CTRL; break;
case XK_Alt_L:
case XK_Meta_L:
case XK_Alt_R:
case XK_Meta_R: key = K_ALT; break;
// various other keys on the keyboard
case XK_F27: key = K_HOME; break;
case XK_F29: key = K_PGUP; break;
case XK_F33: key = K_END; break;
case XK_F35: key = K_PGDN; break;
case XK_Insert:
case XK_KP_Insert: key = K_INS; break;
case XK_F24: key = '-'; break;
case XK_KP_Add: key = '+'; break;
case XK_KP_Subtract: key = '-'; break;
case XK_F25: key = '/'; break;
case XK_F26: key = '*'; break;
default:
key = (unsigned char)*buf;
break;
}
return key;
}
struct {
int key;
int down;
} keyq[64];
int keyq_head=0;
int keyq_tail=0;
int config_notify=0;
int config_notify_width;
int config_notify_height;
void GetEvent(void)
{
XEvent x_event;
int b;
XNextEvent(x_disp, &x_event);
switch(x_event.type) {
case KeyPress:
Key_Event(XLateKey(&x_event.xkey), true);
break;
case KeyRelease:
Key_Event(XLateKey(&x_event.xkey), false);
break;
case MotionNotify:
if (_windowed_mouse->value) {
mouse_x = (float) ((int)x_event.xmotion.x - (int)(vid.width/2));
mouse_y = (float) ((int)x_event.xmotion.y - (int)(vid.height/2));
//printf("m: x=%d,y=%d, mx=%3.2f,my=%3.2f\n",
// x_event.xmotion.x, x_event.xmotion.y, mouse_x, mouse_y);
/* move the mouse to the window center again */
XSelectInput( x_disp, x_win, x_std_event_mask & ~PointerMotionMask );
XWarpPointer(x_disp,None,x_win,0,0,0,0,
(vid.width/2),(vid.height/2));
XSelectInput( x_disp, x_win, x_std_event_mask );
} else {
mouse_x = (float) (x_event.xmotion.x-p_mouse_x);
mouse_y = (float) (x_event.xmotion.y-p_mouse_y);
p_mouse_x=x_event.xmotion.x;
p_mouse_y=x_event.xmotion.y;
}
break;
case ButtonPress:
b=-1;
if (x_event.xbutton.button == 1)
b = 0;
else if (x_event.xbutton.button == 2)
b = 2;
else if (x_event.xbutton.button == 3)
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