keys.c
来自「quake1 dos源代码最新版本」· C语言 代码 · 共 980 行 · 第 1/2 页
C
980 行
char chat_buffer[32];
qboolean team_message = false;
void Key_Message (int key)
{
static int chat_bufferlen = 0;
if (key == K_ENTER)
{
if (team_message)
Cbuf_AddText ("say_team \"");
else
Cbuf_AddText ("say \"");
Cbuf_AddText(chat_buffer);
Cbuf_AddText("\"\n");
key_dest = key_game;
chat_bufferlen = 0;
chat_buffer[0] = 0;
return;
}
if (key == K_ESCAPE)
{
key_dest = key_game;
chat_bufferlen = 0;
chat_buffer[0] = 0;
return;
}
if (key < 32 || key > 127)
return; // non printable
if (key == K_BACKSPACE)
{
if (chat_bufferlen)
{
chat_bufferlen--;
chat_buffer[chat_bufferlen] = 0;
}
return;
}
if (chat_bufferlen == 31)
return; // all full
chat_buffer[chat_bufferlen++] = key;
chat_buffer[chat_bufferlen] = 0;
}
//============================================================================
/*
===================
Key_StringToKeynum
Returns a key number to be used to index keybindings[] by looking at
the given string. Single ascii characters return themselves, while
the K_* names are matched up.
===================
*/
int Key_StringToKeynum (char *str)
{
keyname_t *kn;
if (!str || !str[0])
return -1;
if (!str[1])
return str[0];
for (kn=keynames ; kn->name ; kn++)
{
if (!Q_strcasecmp(str,kn->name))
return kn->keynum;
}
return -1;
}
/*
===================
Key_KeynumToString
Returns a string (either a single ascii char, or a K_* name) for the
given keynum.
FIXME: handle quote special (general escape sequence?)
===================
*/
char *Key_KeynumToString (int keynum)
{
keyname_t *kn;
static char tinystr[2];
if (keynum == -1)
return "<KEY NOT FOUND>";
if (keynum > 32 && keynum < 127)
{ // printable ascii
tinystr[0] = keynum;
tinystr[1] = 0;
return tinystr;
}
for (kn=keynames ; kn->name ; kn++)
if (keynum == kn->keynum)
return kn->name;
return "<UNKNOWN KEYNUM>";
}
/*
===================
Key_SetBinding
===================
*/
void Key_SetBinding (int keynum, char *binding)
{
char *new;
int l;
if (keynum == -1)
return;
// free old bindings
if (keybindings[keynum])
{
Z_Free (mainzone, keybindings[keynum]); // 2001-09-20 Enhanced zone handling by Maddes
keybindings[keynum] = NULL;
}
// allocate memory for new binding
l = strlen (binding);
new = Z_Malloc (mainzone, l+1); // 2001-09-20 Enhanced zone handling by Maddes
strcpy (new, binding);
new[l] = 0;
keybindings[keynum] = new;
}
/*
===================
Key_Unbind_f
===================
*/
void Key_Unbind_f (void)
{
int b;
if (Cmd_Argc() != 2)
{
Con_Printf ("unbind <key> : remove commands from a key\n");
return;
}
b = Key_StringToKeynum (Cmd_Argv(1));
if (b==-1)
{
Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
return;
}
Key_SetBinding (b, "");
}
void Key_Unbindall_f (void)
{
int i;
for (i=0 ; i<256 ; i++)
if (keybindings[i])
Key_SetBinding (i, "");
}
/*
===================
Key_Bind_f
===================
*/
void Key_Bind_f (void)
{
int i, c, b;
char cmd[1024];
c = Cmd_Argc();
if (c != 2 && c != 3)
{
Con_Printf ("bind <key> [command] : attach a command to a key\n");
return;
}
b = Key_StringToKeynum (Cmd_Argv(1));
if (b==-1)
{
Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
return;
}
if (c == 2)
{
if (keybindings[b])
Con_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keybindings[b] );
else
Con_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) );
return;
}
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
for (i=2 ; i< c ; i++)
{
if (i > 2)
strcat (cmd, " ");
strcat (cmd, Cmd_Argv(i));
}
Key_SetBinding (b, cmd);
}
/*
============
Key_WriteBindings
Writes lines containing "bind key value"
============
*/
void Key_WriteBindings (FILE *f)
{
int i;
for (i=0 ; i<256 ; i++)
if (keybindings[i])
if (*keybindings[i])
fprintf (f, "bind \"%s\" \"%s\"\n", Key_KeynumToString(i), keybindings[i]);
}
/*
===================
Key_Init
===================
*/
void Key_Init (void)
{
int i;
for (i=0 ; i<32 ; i++)
{
key_lines[i][0] = ']';
key_lines[i][1] = 0;
}
key_linepos = 1;
//
// init ascii characters in console mode
//
for (i=32 ; i<128 ; i++)
consolekeys[i] = true;
consolekeys[K_ENTER] = true;
consolekeys[K_TAB] = true;
consolekeys[K_LEFTARROW] = true;
consolekeys[K_RIGHTARROW] = true;
consolekeys[K_UPARROW] = true;
consolekeys[K_DOWNARROW] = true;
consolekeys[K_BACKSPACE] = true;
// 2000-01-05 Console typing enhancement by Radix/Maddes start
consolekeys[K_DEL] = true;
consolekeys[K_INS] = true;
// 2000-01-05 Console typing enhancement by Radix/Maddes end
// 2000-01-05 Console scrolling fix by Maddes start
consolekeys[K_HOME] = true;
consolekeys[K_END] = true;
// 2000-01-05 Console scrolling fix by Maddes end
consolekeys[K_PGUP] = true;
consolekeys[K_PGDN] = true;
consolekeys[K_SHIFT] = true;
consolekeys[K_MWHEELUP] = true;
consolekeys[K_MWHEELDOWN] = true;
consolekeys['`'] = false;
consolekeys['~'] = false;
for (i=0 ; i<256 ; i++)
keyshift[i] = i;
for (i='a' ; i<='z' ; i++)
keyshift[i] = i - 'a' + 'A';
keyshift['1'] = '!';
keyshift['2'] = '@';
keyshift['3'] = '#';
keyshift['4'] = '$';
keyshift['5'] = '%';
keyshift['6'] = '^';
keyshift['7'] = '&';
keyshift['8'] = '*';
keyshift['9'] = '(';
keyshift['0'] = ')';
keyshift['-'] = '_';
keyshift['='] = '+';
keyshift[','] = '<';
keyshift['.'] = '>';
keyshift['/'] = '?';
keyshift[';'] = ':';
keyshift['\''] = '"';
keyshift['['] = '{';
keyshift[']'] = '}';
keyshift['`'] = '~';
keyshift['\\'] = '|';
menubound[K_ESCAPE] = true;
for (i=0 ; i<12 ; i++)
menubound[K_F1+i] = true;
//
// register our functions
//
Cmd_AddCommand ("bind",Key_Bind_f);
Cmd_AddCommand ("unbind",Key_Unbind_f);
Cmd_AddCommand ("unbindall",Key_Unbindall_f);
}
/*
===================
Key_Event
Called by the system between frames for both key up and key down events
Should NOT be called during an interrupt!
===================
*/
void Key_Event (int key, qboolean down)
{
char *kb;
char cmd[1024];
keydown[key] = down;
if (!down)
key_repeats[key] = 0;
key_lastpress = key;
key_count++;
if (key_count <= 0)
{
return; // just catching keys for Con_NotifyBox
}
// update auto-repeat status
if (down)
{
key_repeats[key]++;
if (key != K_BACKSPACE && key != K_PAUSE && key_repeats[key] > 1)
{
return; // ignore most autorepeats
}
if (key >= 200 && !keybindings[key])
Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) );
}
if (key == K_SHIFT)
shift_down = down;
//
// handle escape specialy, so the user can never unbind it
//
if (key == K_ESCAPE)
{
if (!down)
return;
switch (key_dest)
{
case key_message:
Key_Message (key);
break;
case key_menu:
M_Keydown (key);
break;
case key_game:
case key_console:
M_ToggleMenu_f ();
break;
default:
Sys_Error ("Bad key_dest");
}
return;
}
//
// key up events only generate commands if the game key binding is
// a button command (leading + sign). These will occur even in console mode,
// to keep the character from continuing an action started before a console
// switch. Button commands include the kenum as a parameter, so multiple
// downs can be matched with ups
//
if (!down)
{
kb = keybindings[key];
if (kb && kb[0] == '+')
{
sprintf (cmd, "-%s %i\n", kb+1, key);
Cbuf_AddText (cmd);
}
if (keyshift[key] != key)
{
kb = keybindings[keyshift[key]];
if (kb && kb[0] == '+')
{
sprintf (cmd, "-%s %i\n", kb+1, key);
Cbuf_AddText (cmd);
}
}
return;
}
//
// during demo playback, most keys bring up the main menu
//
if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game)
{
M_ToggleMenu_f ();
return;
}
//
// if not a consolekey, send to the interpreter no matter what mode is
//
if ( (key_dest == key_menu && menubound[key])
|| (key_dest == key_console && !consolekeys[key])
|| (key_dest == key_game && ( !con_forcedup || !consolekeys[key] ) ) )
{
kb = keybindings[key];
if (kb)
{
if (kb[0] == '+')
{ // button commands add keynum as a parm
sprintf (cmd, "%s %i\n", kb, key);
Cbuf_AddText (cmd);
}
else
{
Cbuf_AddText (kb);
Cbuf_AddText ("\n");
}
}
return;
}
if (!down)
return; // other systems only care about key down events
if (shift_down)
{
key = keyshift[key];
}
switch (key_dest)
{
case key_message:
Key_Message (key);
break;
case key_menu:
M_Keydown (key);
break;
case key_game:
case key_console:
Key_Console (key);
break;
default:
Sys_Error ("Bad key_dest");
}
}
/*
===================
Key_ClearStates
===================
*/
void Key_ClearStates (void)
{
int i;
for (i=0 ; i<256 ; i++)
{
keydown[i] = false;
key_repeats[i] = 0;
}
}
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