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📄 install.quake2

📁 quake1 dos源代码最新版本
💻 QUAKE2
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INSTALL for Linux Quake2------------------------Quake2 for Linux supports the following video subsystems:- SVGALib Console Graphics (ref_soft.so)	- Requires SVGALib 1.2.0 or later- X11 Window Graphics (ref_softx.so)	- X11R5 or later, XShm shared memory extension supported- 3DFX fxMesa with Mesa 3-D or 3DFX Miniport (ref_gl.so)	- Mesa 3-D 2.6 or later, specifically compiled for 3DFX support	  Mesa 3-D 2.6 compiled with 3DFX support is provided with this archive.- Generic glX (X11) based OpenGL (ref_glx.so)	- Requires a glX based hardware accelerated OpenGL implementation.	  Mesa 3-D 2.6 supports this on 3DFX hardware.Also included is a specific 3DFX mini-OpenGL implementation for running Quake2on 3DFX hardware.Installation------------Mount the Quake2 CD as one would usually mount a CDROM, this can be accomplished by using the command:		mount /dev/cdrom /mntAs root.  Once the CD is mounted, run the setup script on the CD as root.		$ su		Password:		# mount /dev/cdrom /mnt		# /bin/sh /mnt/setupThe script will ask some questions about what options you want to installand automatically install the software into /usr/local/games/quake2.Make sure you have the appropirate hardware, drivers and libraries installedfor the renderer you are going to play on.Quake2 for Linux supports the following renderers:- ref_soft  Software rendering under SVGALib (console only).  SVGALib 1.2.10 or later  is required.  Note that SVGALib 1.2.11 supports the ability to run a  SVGALib application under X11 as it will automatically allocate a new  console.  The default mode is 320x240 (ModeX) since that is the lowest  resolution supported by Quake2.  If SVGALib supports your video card, higher  resolution modes such as 640x480 and 800x600 are also supported.  Please note that you may need to configure your mouse for SVGALib in  /etc/vga/libvga.config (or /etc/libvga.config).- ref_softx  Software rendering under X11.  This uses the MITSHM Extension and should  work will virtually all Linux X Servers.  **NOTE: Do not resize the window  under X11.  You must use the Video menu to change resolution/window size.  By default, the mouse will not be 'tied' to the Quake2 window.  To cause  Quake2 to grab the mouse, select 'Windowed Mouse' from the video menu,  or type '_windowed_mouse 0' at the console.  Do the reverse to release it.  You can bind keys to grab and release the mouse in the console, like so:    bind i "_windowed_mouse 1"      bind o "_windowed_mouse 0"    Then "i" will grab the mouse and "o" will release it.- ref_gl  This render can be run with two different OpenGL drivers:  Mesa 3-D  ontop of Linux GLIDE, or 3DFX's mini-OpenGL Quake driver.   For Mesa 3-D, the necessary libMesaGL.so.2.6 is included with this archive.    You must copy it to /usr/lib or /usr/local/lib and run ldconfig (as root)  in order to use it.  You can do this as follows:    tar cf - lib*GL* | (cd /usr/lib; tar xf -)  You should use tar to keep the symlinks intact. Once you copy them over  run ldconfig.  You must also download and install the Linux GLIDE drivers at  http://www.3dfx.com/software/download_glidel.html  And install them as instructed.  RPMs for GLIDE are available at :     http://glide.xxedgexx.com/3DfxRPMS.html  With version 3.20, the GL library is entirely runtime loaded.  This means  you can specify what shared object to load for GL display.  To use Mesa 3-D GL (console), run quake with:  	 ./quake2 +set vid_ref gl +set gl_driver libMesaGL.so.2  To use the 3DFX OpenGL Miniport, run the included quake2.3dfxgl:     ./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so  The gl_driver cvar indicates the name of the library to load for GL  functions.  It can be in any directory listed in /etc/ld.so.conf  or in /etc/quake2.conf  **NOTE:  There is a problem on libc5 systems where a vid_restart (causing  a reload of the video system) will crash.  There doesn't seem to be a   solution to this yet.  It looks to be some sort of ld.so dynamic loading  interaction with SVGALib and ref_gl.so.  A work around is to start in  software mode (./quake2 +set vid_ref soft), then use the menu to set your  mode and a vid_restart will work when going from software to GL.  Exit  out then and save your video mode settings.  This problem does not occur on libc6 (glibc) based systems; vid_restart  works fine on there.- ref_glx  ref_glx should run on many different hardward OpenGL implementations under  Linux and X11.  This binary is an X11 application and must be run under  X11.  It will work with Mesa 3-D as a standard glX based OpenGL   applications.  If the Mesa 3-D library is compiled with 3DFX support,  you can have Mesa 3-D support 3DFX hardware under X11 by setting the  enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode  and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh   or "setenv MESA_GLX_FX fullscreen" for csh.  As with ref_gl, the "gl_driver" cvar indicates the shared library to load  for OpenGL functions (the glX functions must provided in that library  as well).Permissions-----------Quake2 requires root permissions to use the software (SVGALib) and GL (MesaGLw/3dfx) renders.  In order to make this secure, some special considerationsmust be made.Quake2 should get setuid root:	chown root quake2	chmod 4711 quake2And the ref_soft.so and ref_gl.so files must owned by root.The file /etc/quake2.conf must be installed.  This file contains a singleline with the path of where the ref shared libraries can be found.A sample one is included that lists /usr/games/quake2 as the defaultpath.  The libraries are only loaded out of the directory listed in/etc/quake2.conf for security considerations.Special permissions are not required for the softx renderer, but quake2 maystill need to be setuid root to open the sound device (quake2 will give upsetuid root permissions before loading softx).NOTE:  If you use a setuid quake2 binary and run it as a normal user, itwill NOT be able to switch renderers on the fly because root permissionsare given up after the renderer is loaded.  You can switch renderers on thefly if you run quake2 as root (su or log in as root).NOTE:  When the quake2 binary is run in dedicated server mode(+set dedicated 1), no special permissions are required and /etc/quake2.conf is not read since no renderer is loaded.----The first time you run Quake2, it will use ref_soft or ref_softx basedon whether a DISPLAY environment variable exists.To force the loading of a specific renderer at load time, use the followingcommand lines:	./quake2 +set vid_ref soft	./quake2 +set vid_ref softx	./quake2 +set vid_ref gl	./quake2 +set vid_ref glxLinux Specific Cvars--------------------To set this, use +set on the command line, i.e.:	./quake2 +set cd_dev /dev/hdc +set sndmono 1nocdaudio (defaults to 0)  Do not enable cd audio if not zerosndbits (defaults to 16)  Set sound bit sample size.sndspeed (defaults to 0)  Set sound speed.  Usual values are 8000, 11025, 22051 and 44100.  If set to zero, causes the sound driver to attempt speeds in the following  order:  11025, 22051, 44100, 8000.sndchannels (defaults to 2)  Indicates stereo or mono sound.  Defaults to 2 (stereo). Use 1 for mono.nostdout (defaults to 0)  Whether to output console msgs to standard out.  Non-zero is cease output.Dedicated server----------------To run Linux Quake2 as a dedicated server, just run it as follows:  ./quake2 +set dedicated 1You can also set dmflags, timelimit, etc. in a config file, like so:  set timelimit 20  set fraglimit 25  set dmflags 532  map fact3Then exec that config file on load, like so:  ./quake2 +set dedicated 1 +exec server.cfgIf you use a config file, you must put a 'map' command in it or theserver won't load a map.To run a dedicated server in the background, use this;	nohup ./quake2 +set dedicated 1 +exec server.cfg &A better way is to run Quake2 on a tty via screen.  screen can be foundat ftp://prep.ai.mit.edu/pub/gnu/screen-3.7.4.tar.gz, but it comes withmost modern Linux installations now.-----------------------------------------------------------------------------Linux Quake2 is an unsupported product.  Usage of this product is bound by the legal notice found on the distribution Quake2 CDROM./// Zoidzoid@idsoftware.com

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