sbar.c

来自「quake1 dos源代码最新版本」· C语言 代码 · 共 1,324 行 · 第 1/2 页

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	{
		sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
		if (num[0] != ' ')
			Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
		if (num[1] != ' ')
			Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
		if (num[2] != ' ')
			Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
	}

	flashon = 0;
	// items
	for (i=0 ; i<6 ; i++)
		if (cl.items & (1<<(17+i)))
		{
			time = cl.item_gettime[17+i];
			if (time && time > cl.time - 2 && flashon )
			{	// flash frame
				sb_updates = 0;
			}
			else
			{
				//MED 01/04/97 changed keys
				if (!hipnotic || (i>1))
				{
					Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
				}
			}
			if (time && time > cl.time - 2)
				sb_updates = 0;
		}
	//MED 01/04/97 added hipnotic items
	// hipnotic items
	if (hipnotic)
	{
		for (i=0 ; i<2 ; i++)
			if (cl.items & (1<<(24+i)))
			{
				time = cl.item_gettime[24+i];
				if (time && time > cl.time - 2 && flashon )
				{	// flash frame
					sb_updates = 0;
				}
				else
				{
					Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
				}
				if (time && time > cl.time - 2)
					sb_updates = 0;
			}
	}

	if (rogue)
	{
	// new rogue items
		for (i=0 ; i<2 ; i++)
		{
			if (cl.items & (1<<(29+i)))
			{
				time = cl.item_gettime[29+i];

				if (time &&	time > cl.time - 2 && flashon )
				{	// flash frame
					sb_updates = 0;
				}
				else
				{
					Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
				}

				if (time &&	time > cl.time - 2)
					sb_updates = 0;
			}
		}
	}
	else
	{
	// sigils
		for (i=0 ; i<4 ; i++)
		{
			if (cl.items & (1<<(28+i)))
			{
				time = cl.item_gettime[28+i];
				if (time &&	time > cl.time - 2 && flashon )
				{	// flash frame
					sb_updates = 0;
				}
				else
					Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
				if (time &&	time > cl.time - 2)
					sb_updates = 0;
			}
		}
	}
}

//=============================================================================

/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{
	int				i, k, l;
	int				top, bottom;
	int				x, y, f;
	int				xofs;
	char			num[12];
	scoreboard_t	*s;

	Sbar_SortFrags ();

// draw the text
	l = scoreboardlines <= 4 ? scoreboardlines : 4;

	x = 23;
	if (cl.gametype == GAME_DEATHMATCH)
		xofs = 0;
	else
		xofs = (vid.width - 320)>>1;
	y = vid.height - SBAR_HEIGHT - 23;

	for (i=0 ; i<l ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;

	// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
		Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);

	// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
		Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
		Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);

		if (k == cl.viewentity - 1)
		{
			Sbar_DrawCharacter (x*8+2, -24, 16);
			Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
		}
		x+=4;
	}
}

//=============================================================================


/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
	int		f, anim;

// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
	if (rogue &&
		(cl.maxclients != 1) &&
		(teamplay->value>3) &&
		(teamplay->value<7))
	{
		int				top, bottom;
		int				xofs;
		char			num[12];
		scoreboard_t	*s;

		s = &cl.scores[cl.viewentity - 1];
		// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		if (cl.gametype == GAME_DEATHMATCH)
			xofs = 113;
		else
			xofs = ((vid.width - 320)>>1) + 113;

		Sbar_DrawPic (112, 0, rsb_teambord);
		Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
		Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);

		// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		if (top==8)
		{
			if (num[0] != ' ')
				Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
			if (num[1] != ' ')
				Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
			if (num[2] != ' ')
				Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
		}
		else
		{
			Sbar_DrawCharacter ( 109, 3, num[0]);
			Sbar_DrawCharacter ( 116, 3, num[1]);
			Sbar_DrawCharacter ( 123, 3, num[2]);
		}

		return;
	}
// PGM 01/19/97 - team color drawing

	if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
	== (IT_INVISIBILITY | IT_INVULNERABILITY) )
	{
		Sbar_DrawPic (112, 0, sb_face_invis_invuln);
		return;
	}
	if (cl.items & IT_QUAD)
	{
		Sbar_DrawPic (112, 0, sb_face_quad );
		return;
	}
	if (cl.items & IT_INVISIBILITY)
	{
		Sbar_DrawPic (112, 0, sb_face_invis );
		return;
	}
	if (cl.items & IT_INVULNERABILITY)
	{
		Sbar_DrawPic (112, 0, sb_face_invuln);
		return;
	}

	if (cl.stats[STAT_HEALTH] >= 100)
		f = 4;
	else
		f = cl.stats[STAT_HEALTH] / 20;

	if (cl.time <= cl.faceanimtime)
	{
		anim = 1;
		sb_updates = 0;		// make sure the anim gets drawn over
	}
	else
		anim = 0;
	Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}

/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
	if (scr_con_current == vid.height)
		return;		// console is full screen

	if (sb_updates >= vid.numpages)
		return;

	scr_copyeverything = 1;

	sb_updates++;

	if (sb_lines && vid.width > 320)
		Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);

	if (sb_lines > 24)
	{
		Sbar_DrawInventory ();
		if (cl.maxclients != 1)
			Sbar_DrawFrags ();
	}

	if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
	{
		Sbar_DrawPic (0, 0, sb_scorebar);
		Sbar_DrawScoreboard ();
		sb_updates = 0;
	}
	else if (sb_lines)
	{
		Sbar_DrawPic (0, 0, sb_sbar);

		// keys (hipnotic only)
		//MED 01/04/97 moved keys here so they would not be overwritten
		if (hipnotic)
		{
			if (cl.items & IT_KEY1)
				Sbar_DrawPic (209, 3, sb_items[0]);
			if (cl.items & IT_KEY2)
				Sbar_DrawPic (209, 12, sb_items[1]);
		}
		// armor
		if (cl.items & IT_INVULNERABILITY)
		{
			Sbar_DrawNum (24, 0, 666, 3, 1);
			Sbar_DrawPic (0, 0, draw_disc);
		}
		else
		{
			if (rogue)
			{
				Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
								cl.stats[STAT_ARMOR] <= 25);
				if (cl.items & RIT_ARMOR3)
					Sbar_DrawPic (0, 0, sb_armor[2]);
				else if (cl.items & RIT_ARMOR2)
					Sbar_DrawPic (0, 0, sb_armor[1]);
				else if (cl.items & RIT_ARMOR1)
					Sbar_DrawPic (0, 0, sb_armor[0]);
			}
			else
			{
				Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
				, cl.stats[STAT_ARMOR] <= 25);
				if (cl.items & IT_ARMOR3)
					Sbar_DrawPic (0, 0, sb_armor[2]);
				else if (cl.items & IT_ARMOR2)
					Sbar_DrawPic (0, 0, sb_armor[1]);
				else if (cl.items & IT_ARMOR1)
					Sbar_DrawPic (0, 0, sb_armor[0]);
			}
		}

	// face
		Sbar_DrawFace ();

	// health
		Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
		, cl.stats[STAT_HEALTH] <= 25);

	// ammo icon
		if (rogue)
		{
			if (cl.items & RIT_SHELLS)
				Sbar_DrawPic (224, 0, sb_ammo[0]);
			else if (cl.items & RIT_NAILS)
				Sbar_DrawPic (224, 0, sb_ammo[1]);
			else if (cl.items & RIT_ROCKETS)
				Sbar_DrawPic (224, 0, sb_ammo[2]);
			else if (cl.items & RIT_CELLS)
				Sbar_DrawPic (224, 0, sb_ammo[3]);
			else if (cl.items & RIT_LAVA_NAILS)
				Sbar_DrawPic (224, 0, rsb_ammo[0]);
			else if (cl.items & RIT_PLASMA_AMMO)
				Sbar_DrawPic (224, 0, rsb_ammo[1]);
			else if (cl.items & RIT_MULTI_ROCKETS)
				Sbar_DrawPic (224, 0, rsb_ammo[2]);
		}
		else
		{
			if (cl.items & IT_SHELLS)
				Sbar_DrawPic (224, 0, sb_ammo[0]);
			else if (cl.items & IT_NAILS)
				Sbar_DrawPic (224, 0, sb_ammo[1]);
			else if (cl.items & IT_ROCKETS)
				Sbar_DrawPic (224, 0, sb_ammo[2]);
			else if (cl.items & IT_CELLS)
				Sbar_DrawPic (224, 0, sb_ammo[3]);
		}

		Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
					  cl.stats[STAT_AMMO] <= 10);
	}

	if (vid.width > 320) {
		if (cl.gametype == GAME_DEATHMATCH)
			Sbar_MiniDeathmatchOverlay ();
	}
}

//=============================================================================

/*
==================
Sbar_IntermissionNumber

==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
	char			str[12];
	char			*ptr;
	int				l, frame;

	l = Sbar_itoa (num, str);
	ptr = str;
	if (l > digits)
		ptr += (l-digits);
	if (l < digits)
		x += (digits-l)*24;

	while (*ptr)
	{
		if (*ptr == '-')
			frame = STAT_MINUS;
		else
			frame = *ptr -'0';

		Draw_TransPic (x,y,sb_nums[color][frame]);
		x += 24;
		ptr++;
	}
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_DeathmatchOverlay (void)
{
	qpic_t			*pic;
	int				i, k, l;
	int				top, bottom;
	int				x, y, f;
	char			num[12];
	scoreboard_t	*s;

	scr_copyeverything = 1;
	scr_fullupdate = 0;

	pic = Draw_CachePic ("gfx/ranking.lmp");
	M_DrawPic ((320-pic->width)/2, 8, pic);

// scores
	Sbar_SortFrags ();

// draw the text
	l = scoreboardlines;

	x = 80 + ((vid.width - 320)>>1);
	y = 40;
	for (i=0 ; i<l ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;

	// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		Draw_Fill ( x, y, 40, 4, top);
		Draw_Fill ( x, y+4, 40, 4, bottom);

	// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		Draw_Character ( x+8 , y, num[0]);
		Draw_Character ( x+16 , y, num[1]);
		Draw_Character ( x+24 , y, num[2]);

		if (k == cl.viewentity - 1)
			Draw_Character ( x - 8, y, 12);

#if 0
{
	int				total;
	int				n, minutes, tens, units;

	// draw time
		total = cl.completed_time - s->entertime;
		minutes = (int)total/60;
		n = total - minutes*60;
		tens = n/10;
		units = n%10;

		sprintf (num, "%3i:%i%i", minutes, tens, units);

		Draw_String ( x+48 , y, num);
}
#endif

	// draw name
		Draw_String (x+64, y, s->name);

		y += 10;
	}
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
//	qpic_t			*pic;	// 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa
	int				i, k;	//, l	// 2001-12-10 Reduced compiler warnings by Jeff Ford
	int				top, bottom;
	int				x, y, f;
	char			num[12];
	scoreboard_t	*s;
	int				numlines;

	if (vid.width < 512 || !sb_lines)
		return;

	scr_copyeverything = 1;
	scr_fullupdate = 0;

// scores
	Sbar_SortFrags ();

// draw the text
//	l = scoreboardlines;	// 2001-12-10 Reduced compiler warnings by Jeff Ford
	y = vid.height - sb_lines;
	numlines = sb_lines/8;
	if (numlines < 3)
		return;

	//find us
	for (i = 0; i < scoreboardlines; i++)
		if (fragsort[i] == cl.viewentity - 1)
			break;

    if (i == scoreboardlines) // we're not there
		i = 0;
    else // figure out start
		i = i - numlines/2;

    if (i > scoreboardlines - numlines)
		i = scoreboardlines - numlines;
    if (i < 0)
		i = 0;

	x = 324;
	for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;

	// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		Draw_Fill ( x, y+1, 40, 3, top);
		Draw_Fill ( x, y+4, 40, 4, bottom);

	// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		Draw_Character ( x+8 , y, num[0]);
		Draw_Character ( x+16 , y, num[1]);
		Draw_Character ( x+24 , y, num[2]);

		if (k == cl.viewentity - 1) {
			Draw_Character ( x, y, 16);
			Draw_Character ( x + 32, y, 17);
		}

#if 0
{
	int				total;
	int				n, minutes, tens, units;

	// draw time
		total = cl.completed_time - s->entertime;
		minutes = (int)total/60;
		n = total - minutes*60;
		tens = n/10;
		units = n%10;

		sprintf (num, "%3i:%i%i", minutes, tens, units);

		Draw_String ( x+48 , y, num);
}
#endif

	// draw name
		Draw_String (x+48, y, s->name);

		y += 8;
	}
}

/*
==================
Sbar_IntermissionOverlay

==================
*/
void Sbar_IntermissionOverlay (void)
{
	qpic_t	*pic;
	int		dig;
	int		num;

	scr_copyeverything = 1;
	scr_fullupdate = 0;

	if (cl.gametype == GAME_DEATHMATCH)
	{
		Sbar_DeathmatchOverlay ();
		return;
	}

	pic = Draw_CachePic ("gfx/complete.lmp");
	Draw_Pic (64, 24, pic);

	pic = Draw_CachePic ("gfx/inter.lmp");
	Draw_TransPic (0, 56, pic);

// time
	dig = cl.completed_time/60;
	Sbar_IntermissionNumber (160, 64, dig, 3, 0);
	num = cl.completed_time - dig*60;
	Draw_TransPic (234,64,sb_colon);
	Draw_TransPic (246,64,sb_nums[0][num/10]);
	Draw_TransPic (266,64,sb_nums[0][num%10]);

	Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
	Draw_TransPic (232,104,sb_slash);
	Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);

	Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
	Draw_TransPic (232,144,sb_slash);
	Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);

}


/*
==================
Sbar_FinaleOverlay

==================
*/
void Sbar_FinaleOverlay (void)
{
	qpic_t	*pic;

	scr_copyeverything = 1;

	pic = Draw_CachePic ("gfx/finale.lmp");
	Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
}

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