sbar.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// sbar.c -- status bar code

#include "quakedef.h"


int			sb_updates;		// if >= vid.numpages, no update needed

#define STAT_MINUS		10	// num frame for '-' stats digit
qpic_t	*sb_nums[2][11];
qpic_t	*sb_colon, *sb_slash;
qpic_t	*sb_ibar;
qpic_t	*sb_sbar;
qpic_t	*sb_scorebar;

qpic_t	*sb_weapons[7][8];   // 0 is active, 1 is owned, 2-5 are flashes
qpic_t	*sb_ammo[4];
qpic_t	*sb_sigil[4];
qpic_t	*sb_armor[3];
qpic_t	*sb_items[32];

qpic_t	*sb_faces[7][2];		// 0 is gibbed, 1 is dead, 2-6 are alive
							// 0 is static, 1 is temporary animation
qpic_t	*sb_face_invis;
qpic_t	*sb_face_quad;
qpic_t	*sb_face_invuln;
qpic_t	*sb_face_invis_invuln;

qboolean	sb_showscores;

int			sb_lines;			// scan lines to draw

qpic_t	*rsb_invbar[2];
qpic_t	*rsb_weapons[5];
qpic_t	*rsb_items[2];
qpic_t	*rsb_ammo[3];
qpic_t	*rsb_teambord;		// PGM 01/19/97 - team color border

//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t	*hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int		hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
qpic_t	*hsb_items[2];

void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
void M_DrawPic (int x, int y, qpic_t *pic);

/*
===============
Sbar_ShowScores

Tab key down
===============
*/
void Sbar_ShowScores (void)
{
	if (sb_showscores)
		return;
	sb_showscores = true;
	sb_updates = 0;
}

/*
===============
Sbar_DontShowScores

Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
	sb_showscores = false;
	sb_updates = 0;
}

/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
	sb_updates = 0;	// update next frame
}

/*
===============
Sbar_Init
===============
*/
void Sbar_Init (void)
{
	int		i;

	for (i=0 ; i<10 ; i++)
	{
		sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
		sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
	}

	sb_nums[0][10] = Draw_PicFromWad ("num_minus");
	sb_nums[1][10] = Draw_PicFromWad ("anum_minus");

	sb_colon = Draw_PicFromWad ("num_colon");
	sb_slash = Draw_PicFromWad ("num_slash");

	sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
	sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
	sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
	sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
	sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
	sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
	sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");

	sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
	sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
	sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
	sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
	sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
	sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
	sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");

	for (i=0 ; i<5 ; i++)
	{
		sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
		sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
		sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
		sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
		sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
		sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
		sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
	}

	sb_ammo[0] = Draw_PicFromWad ("sb_shells");
	sb_ammo[1] = Draw_PicFromWad ("sb_nails");
	sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
	sb_ammo[3] = Draw_PicFromWad ("sb_cells");

	sb_armor[0] = Draw_PicFromWad ("sb_armor1");
	sb_armor[1] = Draw_PicFromWad ("sb_armor2");
	sb_armor[2] = Draw_PicFromWad ("sb_armor3");

	sb_items[0] = Draw_PicFromWad ("sb_key1");
	sb_items[1] = Draw_PicFromWad ("sb_key2");
	sb_items[2] = Draw_PicFromWad ("sb_invis");
	sb_items[3] = Draw_PicFromWad ("sb_invuln");
	sb_items[4] = Draw_PicFromWad ("sb_suit");
	sb_items[5] = Draw_PicFromWad ("sb_quad");

	sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
	sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
	sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
	sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");

	sb_faces[4][0] = Draw_PicFromWad ("face1");
	sb_faces[4][1] = Draw_PicFromWad ("face_p1");
	sb_faces[3][0] = Draw_PicFromWad ("face2");
	sb_faces[3][1] = Draw_PicFromWad ("face_p2");
	sb_faces[2][0] = Draw_PicFromWad ("face3");
	sb_faces[2][1] = Draw_PicFromWad ("face_p3");
	sb_faces[1][0] = Draw_PicFromWad ("face4");
	sb_faces[1][1] = Draw_PicFromWad ("face_p4");
	sb_faces[0][0] = Draw_PicFromWad ("face5");
	sb_faces[0][1] = Draw_PicFromWad ("face_p5");

	sb_face_invis = Draw_PicFromWad ("face_invis");
	sb_face_invuln = Draw_PicFromWad ("face_invul2");
	sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
	sb_face_quad = Draw_PicFromWad ("face_quad");

	Cmd_AddCommand ("+showscores", Sbar_ShowScores);
	Cmd_AddCommand ("-showscores", Sbar_DontShowScores);

	sb_sbar = Draw_PicFromWad ("sbar");
	sb_ibar = Draw_PicFromWad ("ibar");
	sb_scorebar = Draw_PicFromWad ("scorebar");

//MED 01/04/97 added new hipnotic weapons
	if (hipnotic)
	{
	  hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
	  hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
	  hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
	  hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
	  hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");

	  hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
	  hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
	  hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
	  hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
	  hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");

	  for (i=0 ; i<5 ; i++)
	  {
		 hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
		 hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
		 hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
		 hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
		 hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
	  }

	  hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
	  hsb_items[1] = Draw_PicFromWad ("sb_eshld");
	}

	if (rogue)
	{
		rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
		rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");

		rsb_weapons[0] = Draw_PicFromWad ("r_lava");
		rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
		rsb_weapons[2] = Draw_PicFromWad ("r_gren");
		rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
		rsb_weapons[4] = Draw_PicFromWad ("r_plasma");

		rsb_items[0] = Draw_PicFromWad ("r_shield1");
		rsb_items[1] = Draw_PicFromWad ("r_agrav1");

// PGM 01/19/97 - team color border
		rsb_teambord = Draw_PicFromWad ("r_teambord");
// PGM 01/19/97 - team color border

		rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
		rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
		rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
	}
}


//=============================================================================

// drawing routines are relative to the status bar location

/*
=============
Sbar_DrawPic
=============
*/
void Sbar_DrawPic (int x, int y, qpic_t *pic)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
	else
		Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
}

/*
=============
Sbar_DrawTransPic
=============
*/
void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
	else
		Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
}

/*
================
Sbar_DrawCharacter

Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
	else
		Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
}

/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
	else
		Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str);
}

/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
	char	*str;
	int		pow10;
	int		dig;

	str = buf;

	if (num < 0)
	{
		*str++ = '-';
		num = -num;
	}

	for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
	;

	do
	{
		pow10 /= 10;
		dig = num/pow10;
		*str++ = '0'+dig;
		num -= dig*pow10;
	} while (pow10 != 1);

	*str = 0;

	return str-buf;
}


/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
	char			str[12];
	char			*ptr;
	int				l, frame;

	l = Sbar_itoa (num, str);
	ptr = str;
	if (l > digits)
		ptr += (l-digits);
	if (l < digits)
		x += (digits-l)*24;

	while (*ptr)
	{
		if (*ptr == '-')
			frame = STAT_MINUS;
		else
			frame = *ptr -'0';

		Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
		x += 24;
		ptr++;
	}
}

//=============================================================================

int		fragsort[MAX_SCOREBOARD];

char	scoreboardtext[MAX_SCOREBOARD][20];
int		scoreboardtop[MAX_SCOREBOARD];
int		scoreboardbottom[MAX_SCOREBOARD];
int		scoreboardcount[MAX_SCOREBOARD];
int		scoreboardlines;

/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (void)
{
	int		i, j, k;

// sort by frags
	scoreboardlines = 0;
	for (i=0 ; i<cl.maxclients ; i++)
	{
		if (cl.scores[i].name[0])
		{
			fragsort[scoreboardlines] = i;
			scoreboardlines++;
		}
	}

	for (i=0 ; i<scoreboardlines ; i++)
		for (j=0 ; j<scoreboardlines-1-i ; j++)
			if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
			{
				k = fragsort[j];
				fragsort[j] = fragsort[j+1];
				fragsort[j+1] = k;
			}
}

int	Sbar_ColorForMap (int m)
{
	return m < 128 ? m + 8 : m + 8;
}

/*
===============
Sbar_UpdateScoreboard
===============
*/
void Sbar_UpdateScoreboard (void)
{
	int		i, k;
	int		top, bottom;
	scoreboard_t	*s;

	Sbar_SortFrags ();

// draw the text
	memset (scoreboardtext, 0, sizeof(scoreboardtext));

	for (i=0 ; i<scoreboardlines; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);

		top = s->colors & 0xf0;
		bottom = (s->colors & 15) <<4;
		scoreboardtop[i] = Sbar_ColorForMap (top);
		scoreboardbottom[i] = Sbar_ColorForMap (bottom);
	}
}



/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
	char	str[80];
	int		minutes, seconds, tens, units;
	int		l;

	sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
	Sbar_DrawString (8, 4, str);

	sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
	Sbar_DrawString (8, 12, str);

// time
	minutes = cl.time / 60;
	seconds = cl.time - 60*minutes;
	tens = seconds / 10;
	units = seconds - 10*tens;
	sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
	Sbar_DrawString (184, 4, str);

// draw level name
	l = strlen (cl.levelname);
	Sbar_DrawString (232 - l*4, 12, cl.levelname);
}

/*
===============
Sbar_DrawScoreboard
===============
*/
void Sbar_DrawScoreboard (void)
{
	Sbar_SoloScoreboard ();
	if (cl.gametype == GAME_DEATHMATCH)
		Sbar_DeathmatchOverlay ();
#if 0
	int		i, j, c;
	int		x, y;
	int		l;
	int		top, bottom;
	scoreboard_t	*s;

	if (cl.gametype != GAME_DEATHMATCH)
	{
		Sbar_SoloScoreboard ();
		return;
	}

	Sbar_UpdateScoreboard ();

	l = scoreboardlines <= 6 ? scoreboardlines : 6;

	for (i=0 ; i<l ; i++)
	{
		x = 20*(i&1);
		y = i/2 * 8;

		s = &cl.scores[fragsort[i]];
		if (!s->name[0])
			continue;

	// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
		Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);

	// draw text
		for (j=0 ; j<20 ; j++)
		{
			c = scoreboardtext[i][j];
			if (c == 0 || c == ' ')
				continue;
			Sbar_DrawCharacter ( (x+j)*8, y, c);
		}
	}
#endif
}

//=============================================================================

/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (void)
{
	int		i;
	char	num[6];
	float	time;
	int		flashon;

	if (rogue)
	{
		if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
			Sbar_DrawPic (0, -24, rsb_invbar[0]);
		else
			Sbar_DrawPic (0, -24, rsb_invbar[1]);
	}
	else
	{
		Sbar_DrawPic (0, -24, sb_ibar);
	}

// weapons
	for (i=0 ; i<7 ; i++)
	{
		if (cl.items & (IT_SHOTGUN<<i) )
		{
			time = cl.item_gettime[i];
			flashon = (int)((cl.time - time)*10);
			if (flashon >= 10)
			{
				if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
					flashon = 1;
				else
					flashon = 0;
			}
			else
				flashon = (flashon%5) + 2;

			Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);

			if (flashon > 1)
				sb_updates = 0;		// force update to remove flash
		}
	}

// MED 01/04/97
// hipnotic weapons
	if (hipnotic)
	{
		int grenadeflashing=0;
		for (i=0 ; i<4 ; i++)
		{
			if (cl.items & (1<<hipweapons[i]) )
			{
				time = cl.item_gettime[hipweapons[i]];
				flashon = (int)((cl.time - time)*10);
				if (flashon >= 10)
				{
					if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i])  )
						flashon = 1;
					else
						flashon = 0;
					}
				else
					flashon = (flashon%5) + 2;

				// check grenade launcher
				if (i==2)
				{
					if (cl.items & HIT_PROXIMITY_GUN)
					{
						if (flashon)
						{
							grenadeflashing = 1;
							Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
						}
					}
				}
				else if (i==3)
				{
					if (cl.items & (IT_SHOTGUN<<4))
					{
						if (flashon && !grenadeflashing)
						{
							Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
						}
						else if (!grenadeflashing)
						{
							Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
						}
					}
					else
						Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
				}
				else
					Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
				if (flashon > 1)
					sb_updates = 0;	// force update to remove flash
			}
		}
	}

	if (rogue)
	{
    // check for powered up weapon.
		if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
		{
			for (i=0;i<5;i++)
			{
				if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
				{
					Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
				}
			}
		}
	}

// ammo counts
	for (i=0 ; i<4 ; i++)

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