📄 techinfo.txt
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Practical Peripherals 14400FX v.32bis:
AT Z S46=0 &Q0 &D2
Practical Peripherals 14400FX v.32bis:
AT S46=0 &Q0 &K0 &D2
Supra:
AT &F0 S46=136 %C0
Supra (external):
AT &K &Q &D \N1
Supra 14.4k v.32bis:
AT &F S46=136 &Q0 &D2
Supra 14.4k v.32bis:
AT &K &Q &D \N1
Supra Fax Modem 14.4K v.32 bis
AT &F %C0 S48=7 Q0 V1 W1
Telepath 14.4k:
AT &F&M0&K0&N6&H0 S0=1
Twincomm DFi 14.4:
AT&F &Q0 %C0 S37=9 &D2
UDS V.3223:
&F \N1 \Q &D2
UDS Fastalk 32BX:
&F0 \N1 &D2
USR Courier v.32bis:
ATS0=1 S7=60 E1 Q0 V1 &C1 &D2 &H0 &K0 &M0 &N6 &A3
USR Courier HST/DS 16.8k:
First reset the modem in a communication program with AT&F&W
AT X4 B0 &A0 &B0 &H2 &I0 &K0 &M0 &N6a
USR DS v.32bis v.42bis (external):
AT&m0&n6&a0&r1&h0&k0&i0&s0&b1x1
USR Sporster 9600:
AT&M0&K0&N6
USR Sportster V.34 28.8 (note: works best at 19200 baud):
AT &F &M0 &I0 &K0 &B0 &N0
USR Sportster 14.4k Fax/Modem USING ERROR CORRECTION:
AT S0=1 S7=60 E1 QO V1 &C1 &D2 &K0 &N6 &A3
USR Sportster 14.4k Fax/Modem (internal):
AT &F&M0&K0&N6&H0
USR Sportster 14.4k (internal):
AT &F &B1 &H0 &I0 &K0 &M0 &N6 &R1
USR Sportster 14.4k:
ATS0=1S7=60E1Q0V1&C1&D2&K0&N6&A3
USR Sportster 14.4k:
AT &F0 &K0 &M0 &N6 &H0 &I0 &B1 &R1
USR Sportster 14,000 Fax Modem:
AT S0=2 &N6 &K0 &M0 &I0 &H0 &R1 &A0 V1 X4
USR 14.4k:
AT &F&A0&K0&M0
USR 14.4k
AT &K0 &H0 &D0 &I0 &R1
USR 14.4k Dual Standard
ATB0&R1&B1&N6Q0X4&A0&D2&H0&I0&K0&M0M1
USR (model?):
&F E1 V1 X4 &C1 &D2 &N0
ViVa 14.4k:
AT&F&Q6\N0%C0&D2N0S37=9
ViVa modem (internal):
&F&Q6\N0%C0&D2N0S37=9
Zoltrix model 14/14 VE:
AT S0=Q0 V1 &C1 &D2 W2 &Q0
Zoom 14.4k VFX:
AT&Q6S37=9N0%C\N0
Zoom 14.4k VFX:
AT&Q6S37=11N0%C&K0
Zoom OEM Modem:
AT&Q6S37=9N0&K0
Zyxel U-1496E:
AT Z &N4 &K0
==========================================
== Win95 Documentation ==
==========================================
Quake is a DOS application. However, it runs fine from the MS-DOS prompt
under Win95, so long as the Properties for the MS-DOS prompt are set up so
that Quake can run. (See "Set the MS-DOS Prompt Properties", below, for
information about setting MS-DOS Prompt Properties.) Quake will NOT run
under Windows NT. Following are some steps that can help Quake run better
under Win95.
Have enough memory
------------------
Quake requires at least 16 Mb of installed memory in order to run under
Win95.
Set the MS-DOS Prompt Properties
--------------------------------
If Quake won't run, the MS-DOS Prompt Properties may not be set correctly.
To set the Properties for the MS-DOS prompt, bring up a DOS session, and
either click on the MS-DOS icon in the upper left corner or press
Alt-Spacebar, then select Properties from the menu that comes up, and make
sure the following settings are correct.
In the Program sheet of MS-DOS Prompt Properties, make sure the "Suggest
MS-DOS mode as necessary" is checked.
In the Memory sheet of MS-DOS Prompt Properties, make sure all five fields
are "Auto".
In the Screen sheet of MS-DOS Prompt Properties, set "Usage" to Full-screen.
In the Misc sheet of MS-DOS Prompt Properties, uncheck the "Allow screen
saver" box, and check the "Always suspend" box.
Make sure there's enough free disk space
----------------------------------------
If you get error messages like "can't lock memory" under Win 95, or if you
get other weird, inexplicable errors, make sure you haven't run out of disk
space; delete some files if necessary. You can see how much disk space is
free by bringing up "My Computer" and clicking on the disk icon; the free
disk space will be shown at the bottom of the window.
Run fullscreen
--------------
Quake can run in a window under Win95--but it will run very slowly. You are
unlikely to get satisfactory performance unless you run Quake fullscreen.
Quake normally comes up fullscreen under Win95; if you have switched it back
to windowed mode, you can get that window back to fullscreen by clicking on
it and then pressing Alt-Enter.
Shut down other applications
----------------------------
Many Win95 apps and DOS apps run even when they're not the foreground
application. Such applications contend for system resources such as memory,
processor cycles, and sound hardware. If Quake seems to be running choppily,
if sound is garbled, or if the disk is going all the time, try shutting down
whatever other applications you have running. For example, some players
have reported that Quake does not run as well when the Office shortcut bar
is running.
Restore the palette if it gets garbled
--------------------------------------
Under Win 95, the palette occasionally gets messed up when switching from
Quake to the desktop and back again. You can restore the palette by
bringing down the console (either press tilde ('~'), or press Esc to bring
up the menu, select Options, and select Console... from the Options menu),
and typing bf and pressing the enter key, to generate a background flash,
which sets the palette. Press Esc to exit the console. Alternatively,
setting the screen brightness, either from the Options menu or via the
gamma console command, sets the palette.
Avoid the system key
--------------------
Under Win 95, if the system key (the key with the Win 95 flag on it) is
pressed while Quake is running fullscreen in a VESA mode, Win 95 may be
unable to switch back from the desktop to Quake, in which case it will
notify you of this, then terminate the Quake session. This is a quirk
of Win 95, and there is no workaround other than not to press that key
or not to use VESA modes. (Some people go so far as to remove the system
key from their keyboard.) Switching away from Quake with Alt-Enter,
Ctrl-Esc, Alt-Tab, or Alt-Spacebar all work fine.
Give Quake more and/or locked memory
------------------------------------
By default, Quake tries to allocate 8 Mb of unlocked memory for heap space
under Win 95. More memory helps Quake run faster; you can allocate more
memory for Quake under Win95 by setting the command-line switch
-winmem x
where x is the number of megabytes to allocate for Quake. If there's enough
memory in the system, the larger the number, up to about 16, the better the
performance. If, however, there isn't enough memory in the system, or many
other applications are running, the larger number can just cause Quake to
page to disk a lot, and can actually slow performance considerably. Also,
higher numbers can also cause Win 95 to take longer to start Quake and take
longer to return to the desktop afterward. If you have 32 Mb or more in your
machine, -winmem 16 should provide the best performance for Quake. If you
have less than 32 Mb, or a lot of applications running, then you will have
to experiment to find the best amount of memory to allocate for Quake.
You may optionally instruct Quake to lock itself in memory by using the
command-line switch
-winlock
so it won't get paged out by other applications. This can avoid hitches when
parts of Quake get paged into and out of memory, and thus provide a smoother
playing experience. On the other hand, it can cause Quake to take longer to
start, and can make the return to the desktop take longer when Quake ends,
because Quake has been hogging a lot of memory. It is even possible, if most
of the memory in the system is locked by Quake, that it will take many
minutes to switch back to the desktop while Quake is running, so the system
will effectively be nearly frozen. Therefore, use -winlock with caution;
Quake is not as well-behaved a Win95 citizen when -winlock is specified, and
does not share resources particularly well.
-winmem can be used in conjunction with -winlock; if -winmem specifies more
memory than is available to be locked, then Quake will lock as much memory
as possible. Being too aggressive about how much memory is locked can
actually slow Quake performance, because unlocked parts of the system like
system CD and sound code and data can then be forced to page, so if you do
lock memory, you will have to experiment to find the sweet spot, unless you
have 32 Mb or more of memory.
-winlockunlock can be specified as an alternative to -winlock, to tell Quake
to lock its memory when it starts, then immediately unlock it. The
advantages of doing this are: 1) it forces all of Quake's pages into memory,
so no pages should need to be brought in as Quake runs, making for smoother
running at the start, and 2) it enables Quake to determine whether the
specified amount of memory (if -winmem is also specified) is available in the
machine, so you can be sure Quake won't try to allocate more heap space than
the the amount of physical memory that's actually available. Like -winlock,
-winlockunlock causes Quake to take quite a bit longer to start up, but it
has the advantage of making Quake a good Win95 citizen if you need to switch
back to the desktop, or have other apps running.
In general, Quake will run fine without any of the -winxxx switches, but you
may find that one or more of them--particularly -winmem if you have more than
16 Mb--helps Quake performance on your machine.
None of this is an issue under DOS itself (as oppsed to a DOS box under
Win95), because Quake just uses all the memory in the machine under DOS.
By default, Quake tries to allocate 8 Mb of unlocked memory for heap space
Watch out for limbo subsystems
------------------------------
Microsoft's File and Print sharing and IPX protocol stack have both been
known to cause strange problems when they are in a limbo state. The limbo
state is seems to be an uninstall that did not complete succesfully. Both
of these cause poor network play performance. If you are experiencing
severe lag, check the File and Print services. If you the warning "IPX
driver send failue: 04", check the IPX protocol stack. They need to be
either completely installed or removed; the problems only occur when they
get into this strange semi-installed state.
==========================================
== Key Binding and Aliases ==
==========================================
Pressing the tilde key ("~") will bring down the console (pressing the
tilde key or ESC while in the console will close the console). From the
console you can adjust your player controls, this is done by "binding"
keys to commands. The format for binding keys is as follows:
bind <key> <command>
Where <key> is a valid key control and <command> is a valid quake command.
Example:
To bind the j key to the 'jump' command, you would type:
bind j +jump
and press enter.
Non-printable keys such as 'page up' and buttons from the mouse/joystick are
bound in the same manner as printable characters. A list of bindable keys can
be found at the end of this file.
Example:
To bind the page up key to the 'jump' command, you would type:
bind pageup +jump
and press enter.
To bind the right mouse button to the attack command, you would type:
bind mouse2 +attack
and press enter.
The alias command is used to create a reference to a command or list of
commands. When aliasing multiple commands, or commands that contain
multiple words (such as "fraglimit 50"), you must enclose all the commands
in quotation marks and separate each command with a semi-colon.
Example of an alias that changes some Deathmatch server parameters:
alias net_game "hostname my_server ; fraglimit 15 ; timelimit 15"
bind INS net_game
Once the server is spawned (you must be the one running the -listen server),
you just push the Insert key to set the hostname, frag limit and time limit
of the ser
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