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OutDir=.\debug
InputPath=..\asm\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=..\asm\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=..\asm\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\quakeasm.h
# End Source File
# Begin Source File

SOURCE=..\asm\r_aclipa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\r_aclipa.s
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\r_aclipa.s
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\r_aliasa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\r_aliasa.s
InputName=r_aliasa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\r_aliasa.s
InputName=r_aliasa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\r_drawa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\r_drawa.s
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\r_drawa.s
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\r_edgea.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\r_edgea.s
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\r_edgea.s
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\r_varsa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\r_varsa.s
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\r_varsa.s
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\snd_mixa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=..\asm\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=..\asm\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\surf16.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\surf16.s
InputName=surf16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\surf16.s
InputName=surf16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\surf8.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\surf8.s
InputName=surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\surf8.s
InputName=surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\sys_wina.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=..\asm\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=..\asm\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\worlda.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=..\asm\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=..\asm\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Source File

SOURCE=.\progdefs.q1
# End Source File
# Begin Source File

SOURCE=.\progdefs.q2
# End Source File
# End Target
# End Project

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