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📄 winquake.dsp

📁 quake1 dos源代码最新版本
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SOURCE=.\cmd.h
# End Source File
# Begin Source File

SOURCE=.\common.h
# End Source File
# Begin Source File

SOURCE=.\conproc.h
# End Source File
# Begin Source File

SOURCE=.\console.h
# End Source File
# Begin Source File

SOURCE=.\crc.h
# End Source File
# Begin Source File

SOURCE=.\cvar.h
# End Source File
# Begin Source File

SOURCE=.\d_iface.h
# End Source File
# Begin Source File

SOURCE=.\d_local.h
# End Source File
# Begin Source File

SOURCE=.\dosisms.h
# End Source File
# Begin Source File

SOURCE=.\draw.h
# End Source File
# Begin Source File

SOURCE=.\gl_model.h
# End Source File
# Begin Source File

SOURCE=.\gl_warp_sin.h
# End Source File
# Begin Source File

SOURCE=.\glquake.h
# End Source File
# Begin Source File

SOURCE=.\input.h
# End Source File
# Begin Source File

SOURCE=.\keys.h
# End Source File
# Begin Source File

SOURCE=.\mathlib.h
# End Source File
# Begin Source File

SOURCE=.\menu.h
# End Source File
# Begin Source File

SOURCE=.\model.h
# End Source File
# Begin Source File

SOURCE=.\model_common.h
# End Source File
# Begin Source File

SOURCE=.\modelgen.h
# End Source File
# Begin Source File

SOURCE=.\net.h
# End Source File
# Begin Source File

SOURCE=.\net_dgrm.h
# End Source File
# Begin Source File

SOURCE=.\net_loop.h
# End Source File
# Begin Source File

SOURCE=.\net_ser.h
# End Source File
# Begin Source File

SOURCE=.\net_vcr.h
# End Source File
# Begin Source File

SOURCE=.\net_wins.h
# End Source File
# Begin Source File

SOURCE=.\net_wipx.h
# End Source File
# Begin Source File

SOURCE=.\nvs_client.h
# End Source File
# Begin Source File

SOURCE=.\nvs_common.h
# End Source File
# Begin Source File

SOURCE=.\nvs_server.h
# End Source File
# Begin Source File

SOURCE=.\pr_comp.h
# End Source File
# Begin Source File

SOURCE=.\progdefs.h
# End Source File
# Begin Source File

SOURCE=.\progs.h
# End Source File
# Begin Source File

SOURCE=.\protocol.h
# End Source File
# Begin Source File

SOURCE=.\quakedef.h
# End Source File
# Begin Source File

SOURCE=.\r_local.h
# End Source File
# Begin Source File

SOURCE=.\r_shared.h
# End Source File
# Begin Source File

SOURCE=.\render.h
# End Source File
# Begin Source File

SOURCE=.\sbar.h
# End Source File
# Begin Source File

SOURCE=.\screen.h
# End Source File
# Begin Source File

SOURCE=.\server.h
# End Source File
# Begin Source File

SOURCE=.\sound.h
# End Source File
# Begin Source File

SOURCE=.\spritegn.h
# End Source File
# Begin Source File

SOURCE=.\sys.h
# End Source File
# Begin Source File

SOURCE=.\vid.h
# End Source File
# Begin Source File

SOURCE=.\view.h
# End Source File
# Begin Source File

SOURCE=.\wad.h
# End Source File
# Begin Source File

SOURCE=.\winquake.h
# End Source File
# Begin Source File

SOURCE=.\world.h
# End Source File
# Begin Source File

SOURCE=.\zone.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=..\icons\mhquake_256.ico
# End Source File
# Begin Source File

SOURCE=..\icons\qplayer_256.ico
# End Source File
# Begin Source File

SOURCE=..\icons\qsymbol_16.ico
# End Source File
# Begin Source File

SOURCE=..\icons\qsymbol_16_alpha.ico
# End Source File
# Begin Source File

SOURCE=.\winquake_vc.rc
# End Source File
# End Group
# Begin Group "Assembler Files"

# PROP Default_Filter "s"
# Begin Source File

SOURCE=..\asm\asm_draw.h
# End Source File
# Begin Source File

SOURCE=..\asm\asm_i386.h
# End Source File
# Begin Source File

SOURCE=..\asm\block16.h
# End Source File
# Begin Source File

SOURCE=..\asm\d_draw.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_draw.s
InputName=d_draw

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_draw.s
InputName=d_draw

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\d_draw16.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_draw16.s
InputName=d_draw16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_draw16.s
InputName=d_draw16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\d_ifacea.h
# End Source File
# Begin Source File

SOURCE=..\asm\d_parta.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_parta.s
InputName=d_parta

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_parta.s
InputName=d_parta

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\d_polysa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_polysa.s
InputName=d_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_polysa.s
InputName=d_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\d_scana.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_scana.s
InputName=d_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_scana.s
InputName=d_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\d_spr8.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_spr8.s
InputName=d_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_spr8.s
InputName=d_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\d_varsa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_varsa.s
InputName=d_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_varsa.s
InputName=d_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\asm\math.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild

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