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SOURCE=.\cmd.h
# End Source File
# Begin Source File
SOURCE=.\common.h
# End Source File
# Begin Source File
SOURCE=.\conproc.h
# End Source File
# Begin Source File
SOURCE=.\console.h
# End Source File
# Begin Source File
SOURCE=.\crc.h
# End Source File
# Begin Source File
SOURCE=.\cvar.h
# End Source File
# Begin Source File
SOURCE=.\d_iface.h
# End Source File
# Begin Source File
SOURCE=.\d_local.h
# End Source File
# Begin Source File
SOURCE=.\dosisms.h
# End Source File
# Begin Source File
SOURCE=.\draw.h
# End Source File
# Begin Source File
SOURCE=.\gl_model.h
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# Begin Source File
SOURCE=.\gl_warp_sin.h
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# Begin Source File
SOURCE=.\glquake.h
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# Begin Source File
SOURCE=.\input.h
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# Begin Source File
SOURCE=.\keys.h
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# Begin Source File
SOURCE=.\mathlib.h
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# Begin Source File
SOURCE=.\menu.h
# End Source File
# Begin Source File
SOURCE=.\model.h
# End Source File
# Begin Source File
SOURCE=.\model_common.h
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# Begin Source File
SOURCE=.\modelgen.h
# End Source File
# Begin Source File
SOURCE=.\net.h
# End Source File
# Begin Source File
SOURCE=.\net_dgrm.h
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# Begin Source File
SOURCE=.\net_loop.h
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# Begin Source File
SOURCE=.\net_ser.h
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# Begin Source File
SOURCE=.\net_vcr.h
# End Source File
# Begin Source File
SOURCE=.\net_wins.h
# End Source File
# Begin Source File
SOURCE=.\net_wipx.h
# End Source File
# Begin Source File
SOURCE=.\nvs_client.h
# End Source File
# Begin Source File
SOURCE=.\nvs_common.h
# End Source File
# Begin Source File
SOURCE=.\nvs_server.h
# End Source File
# Begin Source File
SOURCE=.\pr_comp.h
# End Source File
# Begin Source File
SOURCE=.\progdefs.h
# End Source File
# Begin Source File
SOURCE=.\progs.h
# End Source File
# Begin Source File
SOURCE=.\protocol.h
# End Source File
# Begin Source File
SOURCE=.\quakedef.h
# End Source File
# Begin Source File
SOURCE=.\r_local.h
# End Source File
# Begin Source File
SOURCE=.\r_shared.h
# End Source File
# Begin Source File
SOURCE=.\render.h
# End Source File
# Begin Source File
SOURCE=.\sbar.h
# End Source File
# Begin Source File
SOURCE=.\screen.h
# End Source File
# Begin Source File
SOURCE=.\server.h
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# Begin Source File
SOURCE=.\sound.h
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# Begin Source File
SOURCE=.\spritegn.h
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# Begin Source File
SOURCE=.\sys.h
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# Begin Source File
SOURCE=.\vid.h
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# Begin Source File
SOURCE=.\view.h
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# Begin Source File
SOURCE=.\wad.h
# End Source File
# Begin Source File
SOURCE=.\winquake.h
# End Source File
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SOURCE=.\world.h
# End Source File
# Begin Source File
SOURCE=.\zone.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=..\icons\mhquake_256.ico
# End Source File
# Begin Source File
SOURCE=..\icons\qplayer_256.ico
# End Source File
# Begin Source File
SOURCE=..\icons\qsymbol_16.ico
# End Source File
# Begin Source File
SOURCE=..\icons\qsymbol_16_alpha.ico
# End Source File
# Begin Source File
SOURCE=.\winquake_vc.rc
# End Source File
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# Begin Group "Assembler Files"
# PROP Default_Filter "s"
# Begin Source File
SOURCE=..\asm\asm_draw.h
# End Source File
# Begin Source File
SOURCE=..\asm\asm_i386.h
# End Source File
# Begin Source File
SOURCE=..\asm\block16.h
# End Source File
# Begin Source File
SOURCE=..\asm\d_draw.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\asm\d_draw16.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\asm\d_ifacea.h
# End Source File
# Begin Source File
SOURCE=..\asm\d_parta.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\asm\d_polysa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\asm\d_scana.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\asm\d_spr8.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\asm\d_varsa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug
InputPath=..\asm\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\asm\math.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release
InputPath=..\asm\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\release\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
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