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📄 winquake.dsp

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!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rsurf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_screen.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_test.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_vidnt.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_warp.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\host.c
# End Source File
# Begin Source File

SOURCE=.\host_cmd.c
# End Source File
# Begin Source File

SOURCE=.\in_win.c
# End Source File
# Begin Source File

SOURCE=.\keys.c
# End Source File
# Begin Source File

SOURCE=.\mathlib.c
# End Source File
# Begin Source File

SOURCE=.\menu.c
# End Source File
# Begin Source File

SOURCE=.\model.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\model_common.c
# End Source File
# Begin Source File

SOURCE=.\net_dgrm.c
# End Source File
# Begin Source File

SOURCE=.\net_loop.c
# End Source File
# Begin Source File

SOURCE=.\net_main.c
# End Source File
# Begin Source File

SOURCE=.\net_vcr.c
# End Source File
# Begin Source File

SOURCE=.\net_win.c
# End Source File
# Begin Source File

SOURCE=.\net_wins.c
# End Source File
# Begin Source File

SOURCE=.\net_wipx.c
# End Source File
# Begin Source File

SOURCE=.\nvs_client.c
# End Source File
# Begin Source File

SOURCE=.\nvs_common.c
# End Source File
# Begin Source File

SOURCE=.\nvs_server.c
# End Source File
# Begin Source File

SOURCE=.\nvs_server_data.c
# End Source File
# Begin Source File

SOURCE=.\pr_cmds.c
# End Source File
# Begin Source File

SOURCE=.\pr_edict.c
# End Source File
# Begin Source File

SOURCE=.\pr_exec.c
# End Source File
# Begin Source File

SOURCE=.\r_aclip.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_alias.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_bsp.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_edge.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_efrag.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_light.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_main.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_misc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_part.c
# End Source File
# Begin Source File

SOURCE=.\r_sky.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_sprite.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_surf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_vars.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\sbar.c
# End Source File
# Begin Source File

SOURCE=.\screen.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\snd_dma.c
# End Source File
# Begin Source File

SOURCE=.\snd_mem.c
# End Source File
# Begin Source File

SOURCE=.\snd_mix.c
# End Source File
# Begin Source File

SOURCE=.\snd_win.c
# End Source File
# Begin Source File

SOURCE=.\sv_main.c
# End Source File
# Begin Source File

SOURCE=.\sv_move.c
# End Source File
# Begin Source File

SOURCE=.\sv_phys.c
# End Source File
# Begin Source File

SOURCE=.\sv_user.c
# End Source File
# Begin Source File

SOURCE=.\sys_win.c
# End Source File
# Begin Source File

SOURCE=.\vid_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view.c
# End Source File
# Begin Source File

SOURCE=.\wad.c
# End Source File
# Begin Source File

SOURCE=.\world.c
# End Source File
# Begin Source File

SOURCE=.\zone.c
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\adivtab.h
# End Source File
# Begin Source File

SOURCE=.\anorm_dots.h
# End Source File
# Begin Source File

SOURCE=.\anorms.h
# End Source File
# Begin Source File

SOURCE=.\bspfile.h
# End Source File
# Begin Source File

SOURCE=.\cdaudio.h
# End Source File
# Begin Source File

SOURCE=.\client.h
# End Source File
# Begin Source File

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