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📄 gl_draw.c

📁 quake1 dos源代码最新版本
💻 C
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/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// draw.c -- this is the only file outside the refresh that touches the
// vid buffer

#include "quakedef.h"

#define GL_COLOR_INDEX8_EXT	0x80E5

extern unsigned char d_15to8table[65536];

cvar_t		*gl_nobind;
cvar_t		*gl_max_size;
cvar_t		*gl_picmip;

byte		*draw_chars;				// 8*8 graphic characters
qpic_t		*draw_disc;
qpic_t		*draw_backtile;

int			translate_texture;
int			char_texture;

typedef struct
{
	int		texnum;
	float	sl, tl, sh, th;
} glpic_t;

byte		conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
qpic_t		*conback = (qpic_t *)&conback_buffer;

int		gl_lightmap_format = 4;
int		gl_solid_format = 3;
int		gl_alpha_format = 4;

int		gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
int		gl_filter_max = GL_LINEAR;


int		texels;

typedef struct
{
	int		texnum;
	char	identifier[64];
	int		width, height;
	qboolean	mipmap;
	int		lhcsum;	// 2001-09-09 GL Texture memory leak fix by LordHavoc
} gltexture_t;

#define	MAX_GLTEXTURES	1024
gltexture_t	gltextures[MAX_GLTEXTURES];
int			numgltextures;


void GL_Bind (int texnum)
{
	if (gl_nobind->value)
		texnum = char_texture;
	if (currenttexture == texnum)
		return;
	currenttexture = texnum;
#ifdef _WIN32
	bindTexFunc (GL_TEXTURE_2D, texnum);
#else
	glBindTexture(GL_TEXTURE_2D, texnum);
#endif
}


/*
=============================================================================

  scrap allocation

  Allocate all the little status bar obejcts into a single texture
  to crutch up stupid hardware / drivers

=============================================================================
*/

#define	MAX_SCRAPS		2
#define	BLOCK_WIDTH		256
#define	BLOCK_HEIGHT	256

int			scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
byte		scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
qboolean	scrap_dirty;
int			scrap_texnum;

// returns a texture number and the position inside it
int Scrap_AllocBlock (int w, int h, int *x, int *y)
{
	int		i, j;
	int		best, best2;
	int		bestx;
	int		texnum;

	for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
	{
		best = BLOCK_HEIGHT;

		for (i=0 ; i<BLOCK_WIDTH-w ; i++)
		{
			best2 = 0;

			for (j=0 ; j<w ; j++)
			{
				if (scrap_allocated[texnum][i+j] >= best)
					break;
				if (scrap_allocated[texnum][i+j] > best2)
					best2 = scrap_allocated[texnum][i+j];
			}
			if (j == w)
			{	// this is a valid spot
				*x = i;
				*y = best = best2;
			}
		}

		if (best + h > BLOCK_HEIGHT)
			continue;

		for (i=0 ; i<w ; i++)
			scrap_allocated[texnum][*x + i] = best + h;

		return texnum;
	}

	Sys_Error ("Scrap_AllocBlock: full");
	return (0);	// 2001-12-10 Reduced compiler warnings by Jeff Ford
}

int	scrap_uploads;

void Scrap_Upload (void)
{
	int		texnum;

	scrap_uploads++;

	for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
		GL_Bind(scrap_texnum + texnum);
		GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
	}
	scrap_dirty = false;
}

//=============================================================================
/* Support Routines */

typedef struct cachepic_s
{
	char		name[MAX_QPATH];
	qpic_t		pic;
	byte		padding[32];	// for appended glpic
} cachepic_t;

#define	MAX_CACHED_PICS		128
cachepic_t	menu_cachepics[MAX_CACHED_PICS];
int			menu_numcachepics;

byte		menuplyr_pixels[4096];

int		pic_texels;
int		pic_count;

qpic_t *Draw_PicFromWad (char *name)
{
	qpic_t	*p;
	glpic_t	*gl;

	p = W_GetLumpName (name);
	gl = (glpic_t *)p->data;

	// load little ones into the scrap
	if (p->width < 64 && p->height < 64)
	{
		int		x, y;
		int		i, j, k;
		int		texnum;

		texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
		scrap_dirty = true;
		k = 0;
		for (i=0 ; i<p->height ; i++)
			for (j=0 ; j<p->width ; j++, k++)
				scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
		texnum += scrap_texnum;
		gl->texnum = texnum;
		gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
		gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
		gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
		gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;

		pic_count++;
		pic_texels += p->width*p->height;
	}
	else
	{
		gl->texnum = GL_LoadPicTexture (p);
		gl->sl = 0;
		gl->sh = 1;
		gl->tl = 0;
		gl->th = 1;
	}
	return p;
}


/*
================
Draw_CachePic
================
*/
qpic_t	*Draw_CachePic (char *path)
{
	cachepic_t	*pic;
	int			i;
	qpic_t		*dat;
	glpic_t		*gl;
	loadedfile_t	*fileinfo;	// 2001-09-12 Returning information about loaded file by Maddes

	for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
		if (!strcmp (path, pic->name))
			return &pic->pic;

	if (menu_numcachepics == MAX_CACHED_PICS)
		Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
	menu_numcachepics++;
	strcpy (pic->name, path);

//
// load the pic from disk
//
// 2001-09-12 Returning information about loaded file by Maddes  start
/*
	dat = (qpic_t *)COM_LoadTempFile (path);
	if (!dat)
*/
	fileinfo = COM_LoadTempFile (path);
	if (!fileinfo)
// 2001-09-12 Returning information about loaded file by Maddes  end
		Sys_Error ("Draw_CachePic: failed to load %s", path);
	dat = (qpic_t *)fileinfo->data;	// 2001-09-12 Returning information about loaded file by Maddes
	SwapPic (dat);

	// HACK HACK HACK --- we need to keep the bytes for
	// the translatable player picture just for the menu
	// configuration dialog
	if (!strcmp (path, "gfx/menuplyr.lmp"))
		memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);

	pic->pic.width = dat->width;
	pic->pic.height = dat->height;

	gl = (glpic_t *)pic->pic.data;
	gl->texnum = GL_LoadPicTexture (dat);
	gl->sl = 0;
	gl->sh = 1;
	gl->tl = 0;
	gl->th = 1;

	return &pic->pic;
}


void Draw_CharToConback (int num, byte *dest)
{
	int		row, col;
	byte	*source;
	int		drawline;
	int		x;

	row = num>>4;
	col = num&15;
	source = draw_chars + (row<<10) + (col<<3);

	drawline = 8;

	while (drawline--)
	{
		for (x=0 ; x<8 ; x++)
			if (source[x] != 255)
				dest[x] = 0x60 + source[x];
		source += 128;
		dest += 320;
	}

}

typedef struct
{
	char *name;
	int	minimize, maximize;
} glmode_t;

glmode_t modes[] = {
	{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
	{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
	{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
	{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
	{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
	{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};

/*
===============
Draw_TextureMode_f
===============
*/
void Draw_TextureMode_f (void)
{
	int		i;
	gltexture_t	*glt;

	if (Cmd_Argc() == 1)
	{
		for (i=0 ; i< 6 ; i++)
			if (gl_filter_min == modes[i].minimize)
			{
				Con_Printf ("%s\n", modes[i].name);
				return;
			}
		Con_Printf ("current filter is unknown???\n");
		return;
	}

	for (i=0 ; i< 6 ; i++)
	{
		if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
			break;
	}
	if (i == 6)
	{
		Con_Printf ("bad filter name\n");
		return;
	}

	gl_filter_min = modes[i].minimize;
	gl_filter_max = modes[i].maximize;

	// change all the existing mipmap texture objects
	for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
	{
		if (glt->mipmap)
		{
			GL_Bind (glt->texnum);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
		}
	}
}

// 2001-09-18 New cvar system by Maddes (Init)  start
/*
===============
Draw_Init_Cvars
===============
*/
void
Draw_Init_Cvars (void)
{
	gl_nobind = Cvar_Get ("gl_nobind", "0", CVAR_ORIGINAL);
	gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_ORIGINAL);
	gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_ORIGINAL);

	// 3dfx can only handle 256 wide textures
	if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
		strstr((char *)gl_renderer, "Glide"))
		Cvar_Set (gl_max_size, "256");
}
// 2001-09-18 New cvar system by Maddes (Init)  end

/*
===============
Draw_Init
===============
*/
void Draw_Init (void)
{
	int		i;
	qpic_t	*cb;
	byte	*dest, *src;
	int		x, y;
	char	ver[40];
	glpic_t	*gl;
	int		start;
	byte	*ncdata;
	int		f, fstep;
	loadedfile_t	*fileinfo;	// 2001-09-12 Returning information about loaded file by Maddes

// 2001-09-18 New cvar system by Maddes (Init)  start
/*
	gl_nobind = Cvar_Get ("gl_nobind", "0", CVAR_ORIGINAL);
	gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_ORIGINAL);
	gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_ORIGINAL);

	// 3dfx can only handle 256 wide textures
	if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
		strstr((char *)gl_renderer, "Glide"))
		Cvar_Set (gl_max_size, "256");
*/
// 2001-09-18 New cvar system by Maddes (Init)  end

	Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);

	// load the console background and the charset
	// by hand, because we need to write the version
	// string into the background before turning
	// it into a texture
	draw_chars = W_GetLumpName ("conchars");
	for (i=0 ; i<256*64 ; i++)
		if (draw_chars[i] == 0)
			draw_chars[i] = 255;	// proper transparent color

	// now turn them into textures
	char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);

	start = Hunk_LowMark();

// 2001-09-12 Returning information about loaded file by Maddes  start
/*
	cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
	if (!cb)
*/
	fileinfo = COM_LoadTempFile ("gfx/conback.lmp");
	if (!fileinfo)
// 2001-09-12 Returning information about loaded file by Maddes  end
		Sys_Error ("Couldn't load gfx/conback.lmp");
	cb = (qpic_t *)fileinfo->data;	// 2001-09-12 Returning information about loaded file by Maddes
	SwapPic (cb);

	// hack the version number directly into the pic
#if defined(__linux__)
	sprintf (ver, "(%s, Linux %2.2f, gl %4.2f) %4.2f", QIP_VERSION, (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);	// 2001-10-25 QIP version in the console background by Maddes
#else
	sprintf (ver, "(%s, gl %4.2f) %4.2f", QIP_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);	// 2001-10-25 QIP version in the console background by Maddes
#endif
	dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
	y = strlen(ver);
	for (x=0 ; x<y ; x++)
		Draw_CharToConback (ver[x], dest+(x<<3));

#if 0
	conback->width = vid.conwidth;
	conback->height = vid.conheight;

 	// scale console to vid size
 	dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");

 	for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
 	{
 		src = cb->data + cb->width * (y*cb->height/vid.conheight);
 		if (vid.conwidth == cb->width)
 			memcpy (dest, src, vid.conwidth);
 		else
 		{
 			f = 0;
 			fstep = cb->width*0x10000/vid.conwidth;

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