📄 host_cmd.c
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===============
Host_Savegame_f
===============
*/
void Host_Savegame_f (void)
{
char name[256];
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
if (cmd_source != src_command)
return;
if (!sv.active)
{
Con_Printf ("Not playing a local game.\n");
return;
}
if (cl.intermission)
{
Con_Printf ("Can't save in intermission.\n");
return;
}
if (svs.maxclients != 1)
{
Con_Printf ("Can't save multiplayer games.\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("save <savename> : save a game\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
{
Con_Printf ("Can't savegame with a dead player\n");
return;
}
}
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav");
Con_Printf ("Saving game to %s...\n", name);
f = fopen (name, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
fprintf (f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%d\n", current_skill);
fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n",sv.time);
// write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
fprintf (f, "%s\n", sv.lightstyles[i]);
else
fprintf (f,"m\n");
}
ED_WriteGlobals (f);
for (i=0 ; i<sv.num_edicts ; i++)
{
ED_Write (f, EDICT_NUM(i));
fflush (f);
}
fclose (f);
Con_Printf ("done.\n");
}
/*
===============
Host_Loadgame_f
===============
*/
void Host_Loadgame_f (void)
{
char name[MAX_OSPATH];
FILE *f;
char mapname[MAX_QPATH];
float time, tfloat;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("load <savename> : load a game\n");
return;
}
cls.demonum = -1; // stop demo loop in case this fails
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav");
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
// been used. The menu calls it before stuffing loadgame command
// SCR_BeginLoadingPlaque ();
Con_Printf ("Loading game from %s...\n", name);
f = fopen (name, "r");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fscanf (f, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
fclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
fscanf (f, "%s\n", str);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
fscanf (f, "%f\n", &spawn_parms[i]);
// this silliness is so we can load 1.06 save files, which have float skill values
fscanf (f, "%f\n", &tfloat);
current_skill = (int)(tfloat + 0.1);
Cvar_SetValue (skill, (float)current_skill);
//#ifdef QUAKE2 // 2000-07-16 Loadgame initialization fix by Norberto Alfredo Bensa
Cvar_Set (deathmatch, "0");
Cvar_Set (coop, "0");
Cvar_Set (teamplay, "0");
//#endif // 2000-07-16 Loadgame initialization fix by Norberto Alfredo Bensa
fscanf (f, "%s\n",mapname);
fscanf (f, "%f\n",&time);
CL_Disconnect_f ();
#ifdef QUAKE2
SV_SpawnServer (mapname, NULL);
#else
SV_SpawnServer (mapname);
#endif
if (!sv.active)
{
Con_Printf ("Couldn't load map\n");
return;
}
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
// load the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
fscanf (f, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
entnum = -1; // -1 is the globals
while (!feof(f))
{
for (i=0 ; i<sizeof(str)-1 ; i++)
{
r = fgetc (f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}')
{
i++;
break;
}
}
if (i == sizeof(str)-1)
Sys_Error ("Loadgame buffer overflow");
str[i] = 0;
start = str;
start = COM_Parse(str);
if (!com_token[0])
break; // end of file
if (strcmp(com_token,"{"))
Sys_Error ("First token isn't a brace");
if (entnum == -1)
{ // parse the global vars
ED_ParseGlobals (start);
}
else
{ // parse an edict
ent = EDICT_NUM(entnum);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ED_ParseEdict (start, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
entnum++;
}
sv.num_edicts = entnum;
sv.time = time;
fclose (f);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
if (cls.state != ca_dedicated)
{
CL_EstablishConnection ("local");
Host_Reconnect_f ();
}
}
#ifdef QUAKE2
void SaveGamestate()
{
char name[256];
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
edict_t *ent;
sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
Con_Printf ("Saving game to %s...\n", name);
f = fopen (name, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
fprintf (f, "%s\n", comment);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%f\n", skill->value);
fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n", sv.time);
// write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
fprintf (f, "%s\n", sv.lightstyles[i]);
else
fprintf (f,"m\n");
}
for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
{
ent = EDICT_NUM(i);
if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
continue;
fprintf (f, "%i\n",i);
ED_Write (f, ent);
fflush (f);
}
fclose (f);
Con_Printf ("done.\n");
}
int LoadGamestate(char *level, char *startspot)
{
char name[MAX_OSPATH];
FILE *f;
char mapname[MAX_QPATH];
float time, sk;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
// float spawn_parms[NUM_SPAWN_PARMS];
sprintf (name, "%s/%s.gip", com_gamedir, level);
Con_Printf ("Loading game from %s...\n", name);
f = fopen (name, "r");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return -1;
}
fscanf (f, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
fclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return -1;
}
fscanf (f, "%s\n", str);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// fscanf (f, "%f\n", &spawn_parms[i]);
fscanf (f, "%f\n", &sk);
Cvar_SetValue (skill, sk);
fscanf (f, "%s\n",mapname);
fscanf (f, "%f\n",&time);
SV_SpawnServer (mapname, startspot);
if (!sv.active)
{
Con_Printf ("Couldn't load map\n");
return -1;
}
// load the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
fscanf (f, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
while (!feof(f))
{
fscanf (f, "%i\n",&entnum);
for (i=0 ; i<sizeof(str)-1 ; i++)
{
r = fgetc (f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}')
{
i++;
break;
}
}
if (i == sizeof(str)-1)
Sys_Error ("Loadgame buffer overflow");
str[i] = 0;
start = str;
start = COM_Parse(str);
if (!com_token[0])
break; // end of file
if (strcmp(com_token,"{"))
Sys_Error ("First token isn't a brace");
// parse an edict
ent = EDICT_NUM(entnum);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ED_ParseEdict (start, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
// sv.num_edicts = entnum;
sv.time = time;
fclose (f);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// svs.clients->spawn_parms[i] = spawn_parms[i];
return 0;
}
// changing levels within a unit
void Host_Changelevel2_f (void)
{
char level[MAX_QPATH];
char _startspot[MAX_QPATH];
char *startspot;
if (Cmd_Argc() < 2)
{
Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
strcpy (level, Cmd_Argv(1));
if (Cmd_Argc() == 2)
startspot = NULL;
else
{
strcpy (_startspot, Cmd_Argv(2));
startspot = _startspot;
}
SV_SaveSpawnparms ();
// save the current level's state
SaveGamestate ();
// try to restore the new level
if (LoadGamestate (level, startspot))
SV_SpawnServer (level, startspot);
}
#endif
//============================================================================
/*
======================
Host_Name_f
======================
*/
void Host_Name_f (void)
{
char *newName;
int i; // 2001-09-09 Names with carriage return fix by Charles "Psykotik" Pence
if (Cmd_Argc () == 1)
{
Con_Printf ("\"name\" is \"%s\"\n", cl_name->string);
return;
}
if (Cmd_Argc () == 2)
newName = Cmd_Argv(1);
else
newName = Cmd_Args();
newName[15] = 0;
// 2001-09-09 Names with carriage return fix by Charles "Psykotik" Pence
for (i = 0 ; i < strlen(newName) ; i++)
{
if (newName[i] == '\n')
{
newName[i] = '_';
}
}
// 2001-09-09 Names with carriage return fix by Charles "Psykotik" Pence
if (cmd_source == src_command)
{
if (strcmp(cl_name->string, newName) == 0)
return;
Cvar_Set (cl_name, newName);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
if (strcmp(host_client->name, newName) != 0)
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
strcpy (host_client->name, newName);
host_client->edict->v.netname = host_client->name - pr_strings;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
void Host_Version_f (void)
{
// 2000-01-20 Enhanced version command by Maddes start
void (*print) (char *fmt, ...);
// Con_Printf ("Version %4.2f\n", VERSION);
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
if (cmd_source == src_command) // called on this machine
{
print = Con_Printf;
}
else // called from client
{
print = SV_ClientPrintf;
print ("Server ");
}
print ("Version: %1.2f (%s)\n", VERSION, QIP_VERSION); // 2001-10-25 QIP version in the console background by Maddes
print ("Exe: "__TIME__" "__DATE__"\n");
print ("Engine homepage: %s\n", QIP_URL); // 2001-10-25 QIP version in the console background by Maddes
print ("Highest supported NVS version: %1.2f\n", MAX_NVS_VERSION); // 2000-04-30 NVS COMMON by Maddes
// 2000-01-31 Contact cvar by Maddes start
if (sv.active)
{
// 2000-04-30 NVS COMMON by Maddes start
if ((nvs_current_ssvc->value) || (nvs_required->value))
{
print ("\n");
if (nvs_current_ssvc->value)
{
print ("Current game (PROGS.DAT) runs with NVS version %1.2f.\n", nvs_current_ssvc->value);
}
if (nvs_required->value)
{
print ("This server only accepts %1.2f NVS compliant clients and higher.\n", nvs_required->value);
}
}
// 2000-04-30 NVS COMMON by Maddes end
if (strlen(contact->string))
{
print ("\nContact server admin through %s\n", contact->string);
}
}
// 2000-01-31 Contact cvar by Maddes end
// 2000-01-20 Enhanced version command by Maddes end
}
#ifdef IDGODS
void Host_Please_f (void)
{
client_t *cl;
int j;
if (cmd_source != src_command)
return;
if ((Cmd_Argc () == 3) && strcmp(Cmd_Argv(1), "#") == 0)
{
j = Q_atof(Cmd_Argv(2)) - 1;
if (j < 0 || j >= svs.maxclients)
return;
if (!svs.clients[j].active)
return;
cl = &svs.clients[j];
if (cl->privileged)
{
cl->privileged = false;
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