📄 gred.txt
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GRED Version 3.80
(C) Copyright 2001, Mike Wiering
E-mail: mike.wiering@wxs.nl
Homepage: http://home.wxs.nl/~mike.wiering
INTRODUCTION
GRED is a sprite editor for game programmers. It has succesfully been used
for several games so far, including CHARLIE THE DUCK, SUPER ANGELO and SINT
NICOLAAS. Because GRED was initially intended for personal use only, don't
expect too much from the user interface and help-screens!
In GRED you can edit graphics pixel by pixel with the keyboard (mouse works
too, but still a little buggy). Sprites can be saved in several formats,
that can easily be included in your Pascal, C or Assembly source.
GRED can be used to make animation sequences: give your sprites the
extensions .000, .001, etc. and you can go to the next and the previous
with <Ctrl-PgUp> and <Ctrl-PgDn>.
COMMAND LINE
The command line syntax for GRED is:
GRED [filename] [-w:width] [-h:height]
Filename is the name of the file you want to edit, this may be a new file.
Width and Height are the dimensions of the sprite.
PALETTE
Whenever you start GRED, it looks for the file DEFAULT.PAL in the current
directory. If this file does not exist, GRED will use the standard VGA 256-
color palette.
KEYS
IMAGE WINDOW
Cursor movement
arrow keys move cursor left/right/up/down
Home/PgUp/End/PgDn move cursor diagonally
Ctrl-Home go to top-left corner
Ctrl-End go to bottom-right corner
Files
Shift-F2 new (clear image)
F3 load a file at cursor postion
Alt-F3 load a file (color 0 = transparent)
Ctrl-F3 load a file and add pixel values to current image
F4 save file and Pascal include file .$?? (4-planes
format)
Shift-F4 save file and C include file .$?? (4-planes
format)
Ctrl-F4 save file and Pascal include file .$??
(linear format)
Ctrl-PgUp save and load next animation frame (only files
with extension .000, .001 etc. - Pascal, linear)
Ctrl-PgDn save and load previous animation frame
Alt-X save (binary only) and quit
Shift-F9 load palette
Shift-F10 save palette (save as DEFAULT.PAL to load
automatically next time)
Editing
X draw a pixel (forground color)
Space draw a pixel (background color)
F2 undo (works only with some functions)
Alt-H change horizontal size of your image
Alt-V change vertical size of your image
Tab select a color from the palette (see palette
window keys below)
Ctrl-H/V horizontal/vertical line
Ins, H/V insert horizontal/vertical line
Del, H/V Delete horizontal/vertical line
Ctrl-U/D/L/R move entire image up/down/left/right
F flood fill
Alt-F1 rotate image 90 degrees (hor/vert size must be
the same)
C pick a color from the image at cursor position
Alt-C change color at cursor position in entire image
Shift-Tab change color group (row of 8 colors) to selected
color group in entire image
Block functions
Shift-F1 horizontal mirror
Ctrl-F1 vertical mirror
F5 set block start (cursor position is end of block)
Shift-F5 fill block
Alt-F5 fill block with random pixels
Ctrl-F5 rectangle
Shift-F6 smooth area
Alt-F6 random 1 (add noise)
Ctrl-F6 random 2 (add noise)
F7 increment block (lighter)
Shift-F7 decrement block (darker)
Alt-F7 circle
Ctrl-F7 add noise
Shift-F8 smooth area (little), use only selected colors
Alt-F8 smooth area (more), use only selected colors
Alt-F9 expanding filled circle (light in center, dark
(several times) at edges), press Shift to not overwrite higher
values of the same color group
Alt-F10 expanding filled circle (dark in center, light
at edges)
Screen size
Alt-0 full screen, actual size
Alt-1..Alt-9 set block size (1x1 pixels .. 9x9 pixels)
Alt-- show pattern
Quitting
Esc quit without saving
Alt-X save and quit
Other functions
F1 help
F8 scale image (first press F5 at bottom-right
corner of original image, then move to new
bottom-right corner and press F8)
Ctrl-F8 scale image (same as F8, but only selected
color groups are used)
PALETTE WINDOW
Selecting a color
cursor keys move cursor, select forground color
Space select background color
Tab, Enter return to the image window
Esc cancel
Changing palette RGB values
Shift-Home/Up/PgUp increment Red/Green/Blue palette value
or r/g/b
Shift-End/Down/PgDn decrement Red/Green/Blue palette value
or R/G/B
Del copy a row of 8 colors
Ins paste a row of 8 colors
* make a smooth row of colors between the
background color and the selected color
Including/excluding rows colors (for resize etc.)
F1 unselect all colors
F3 unselect current row
F4 select current row
F5 toggle select current row
USING THE MOUSE
In GRED, you can draw with the left button and pick a color (from anywhere
in your drawing) with the right button. In the palette area, the left button
selects the forground color and the right button selects the background
color.
When you press Left Shift, the left button makes pixels lighter and the
right button makes pixels darker.
Use Right Shift to smoothen your image with the mouse.
FILE FORMAT
GRED uses it's own file format, that looks like this:
Offset: Size: Description:
----------------------------------------------
0000 2 Width
0002 2 Height
0004 Width * Height Image (linear)
The palette is stored in a 768 byte file (256 times RGB value between 0
and 63).
In GRED, the color zero is normally used for transparant. Use groups of
8 or 16 shades (dark to light) of each color.
USING YOUR GRAPHICS WITH TURBO PASCAL
To load a sprite into a Turbo Pascal program, save it with <Ctrl-F4>.
If your filename was SPRITE.000, two files are saved: SPRITE.000 and
SPRITE.$00. The first is a binary file containing your sprite, the
second looks something like this:
procedure SPRITE000; assembler;
asm
db 0, 0, 0, 87, 87, 87, 87, 87, 87, 0, 87, 84, 84, 83, 83
db 83, 83, 83, 82, 0, 87, 84, 84, 84, 83, 83, 0, 83, 83, 0
db 87, 83
end;
Now you can include this file into your Pascal code, like this:
{$I SPRITE.$00}
....
procedure DrawSprite (X, Y, Width, Height: Integer; var Sprite);
....
DrawSprite (10, 10, 4, 8, @SPRITE000^);
NOTE
There is also a more advanced application for creating graphics for tile
based games: Tile Studio. It run under Windows and is freely available on
the Internet: http://www.cs.kun.nl/is/ts/.
DISCLAIMER
THIS PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
IN NO EVENT WILL THE AUTHOR, DISTRIBUTOR OR ANY OTHER PARTY BE LIABLE TO
YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE, MISUSE OR INABILITY TO USE
THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR LOSSES SUSTAINED
BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY
OTHER PROGRAMS), EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
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