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📄 load.h

📁 利用embedded c++开发的.bmp格式的图像数据的显示
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// Load.h : main header file for the LOAD application
//

#if !defined(AFX_LOAD_H__4EAF821F_1FEF_4837_9D4E_E9ED4B88BBBA__INCLUDED_)
#define AFX_LOAD_H__4EAF821F_1FEF_4837_9D4E_E9ED4B88BBBA__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CLoadApp:
// See Load.cpp for the implementation of this class
//

class CLoadApp : public CWinApp
{
public:
	CLoadApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLoadApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CLoadApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LOAD_H__4EAF821F_1FEF_4837_9D4E_E9ED4B88BBBA__INCLUDED_)

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