📄 magic.h
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//%2006//////////////////////////////////////////////////////////////////////////// Copyright (c) 2000, 2001, 2002 BMC Software; Hewlett-Packard Development// Company, L.P.; IBM Corp.; The Open Group; Tivoli Systems.// Copyright (c) 2003 BMC Software; Hewlett-Packard Development Company, L.P.;// IBM Corp.; EMC Corporation, The Open Group.// Copyright (c) 2004 BMC Software; Hewlett-Packard Development Company, L.P.;// IBM Corp.; EMC Corporation; VERITAS Software Corporation; The Open Group.// Copyright (c) 2005 Hewlett-Packard Development Company, L.P.; IBM Corp.;// EMC Corporation; VERITAS Software Corporation; The Open Group.// Copyright (c) 2006 Hewlett-Packard Development Company, L.P.; IBM Corp.;// EMC Corporation; Symantec Corporation; The Open Group.//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions:// // THE ABOVE COPYRIGHT NOTICE AND THIS PERMISSION NOTICE SHALL BE INCLUDED IN// ALL COPIES OR SUBSTANTIAL PORTIONS OF THE SOFTWARE. THE SOFTWARE IS PROVIDED// "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT// LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.////==============================================================================////%/////////////////////////////////////////////////////////////////////////////#ifndef Pegasus_Magic_h#define Pegasus_Magic_h#include <Pegasus/Common/Config.h>PEGASUS_NAMESPACE_BEGIN/** The Magic class implements a convenient way to use magic numbers in user-defined classes. Magic numbers help detect use of uninitialized, destructed, or corrupted objects. To instrument a class to use magic numbers simply add a class member of type Magic<> as shown in thsi example: \code class MyClass { public: MyClass(); ~MyClass(); void foo(); private: Magic<0xC531B144> _magic; }; \endcode Choose whatever number you like for a magic number. The number above was generated by the Linux uuidgen utility (Windows has a utility with the same name). To test magic number, add the following expression wherever necessary (usually as the first line of every member function). \code PEGASUS_ASSERT_DEBUG(_magic); \endcode Here's a typical example: \code MyClass::~MyClass() { PEGASUS_ASSERT_DEBUG(_magic); } \endcode This tests whether the magic number is 0xC531B144 and asserts if it is not. Note that using a magic number makes the user-defined class 4 bytes larger but there is no run-time overhead unless you compile with PEGASUS_DEBUG. The Magic constructor and destructor are empty without PEGASUS_DEBUG and are discarded by the compiler. CAUTION: You may be tempted to compile out the magic member when PEGASUS_DEBUG undefined. However, this will causes unpredictable behavior when debug libraries are mixed with non-debug libraries. The structure alignment and size will be different and will lead to crashes. This is only safe if a class is internal to a library.*/template<Uint32 MAGIC_NUMBER>class Magic{public: /** Default constructor. Sets the magic number. */ Magic() {#ifdef PEGASUS_DEBUG _magic = MAGIC_NUMBER;#endif } /** Destructor. Clears the magic number (with the pattern 0xDDDDDDDD). */ ~Magic() {#ifdef PEGASUS_DEBUG _magic = 0xDDDDDDDD;#endif } /** Allows magic number to be used as a boolean expression. This function tests the magic number and return true if valid. */ operator bool() const {#ifdef PEGASUS_DEBUG return _magic == MAGIC_NUMBER;#else return true;#endif }private: Uint32 _magic;};PEGASUS_NAMESPACE_END#endif /* Pegasus_Magic_h */
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