⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 magic.h

📁 Pegasus is an open-source implementationof the DMTF CIM and WBEM standards. It is designed to be por
💻 H
字号:
//%2006//////////////////////////////////////////////////////////////////////////// Copyright (c) 2000, 2001, 2002 BMC Software; Hewlett-Packard Development// Company, L.P.; IBM Corp.; The Open Group; Tivoli Systems.// Copyright (c) 2003 BMC Software; Hewlett-Packard Development Company, L.P.;// IBM Corp.; EMC Corporation, The Open Group.// Copyright (c) 2004 BMC Software; Hewlett-Packard Development Company, L.P.;// IBM Corp.; EMC Corporation; VERITAS Software Corporation; The Open Group.// Copyright (c) 2005 Hewlett-Packard Development Company, L.P.; IBM Corp.;// EMC Corporation; VERITAS Software Corporation; The Open Group.// Copyright (c) 2006 Hewlett-Packard Development Company, L.P.; IBM Corp.;// EMC Corporation; Symantec Corporation; The Open Group.//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions:// // THE ABOVE COPYRIGHT NOTICE AND THIS PERMISSION NOTICE SHALL BE INCLUDED IN// ALL COPIES OR SUBSTANTIAL PORTIONS OF THE SOFTWARE. THE SOFTWARE IS PROVIDED// "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT// LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.////==============================================================================////%/////////////////////////////////////////////////////////////////////////////#ifndef Pegasus_Magic_h#define Pegasus_Magic_h#include <Pegasus/Common/Config.h>PEGASUS_NAMESPACE_BEGIN/** The Magic class implements a convenient way to use magic numbers in    user-defined classes. Magic numbers help detect use of uninitialized,    destructed, or corrupted objects.    To instrument a class to use magic numbers simply add a class member    of type Magic<> as shown in thsi example:        \code        class MyClass        {        public:            MyClass();            ~MyClass();            void foo();        private:            Magic<0xC531B144> _magic;        };        \endcode    Choose whatever number you like for a magic number. The number above was    generated by the Linux uuidgen utility (Windows has a utility with the    same name).    To test magic number, add the following expression wherever necessary    (usually as the first line of every member function).        \code        PEGASUS_ASSERT_DEBUG(_magic);        \endcode    Here's a typical example:        \code        MyClass::~MyClass()        {            PEGASUS_ASSERT_DEBUG(_magic);        }        \endcode    This tests whether the magic number is 0xC531B144 and asserts if it is    not.    Note that using a magic number makes the user-defined class 4 bytes larger    but there is no run-time overhead unless you compile with PEGASUS_DEBUG.    The Magic constructor and destructor are empty without PEGASUS_DEBUG and    are discarded by the compiler.    CAUTION: You may be tempted to compile out the magic member when    PEGASUS_DEBUG undefined. However, this will causes unpredictable    behavior when debug libraries are mixed with non-debug libraries. The    structure alignment and size will be different and will lead to crashes.    This is only safe if a class is internal to a library.*/template<Uint32 MAGIC_NUMBER>class Magic{public:    /** Default constructor. Sets the magic number.    */    Magic()    {#ifdef PEGASUS_DEBUG        _magic = MAGIC_NUMBER;#endif    }    /** Destructor. Clears the magic number (with the pattern 0xDDDDDDDD).    */    ~Magic()    {#ifdef PEGASUS_DEBUG        _magic = 0xDDDDDDDD;#endif    }    /** Allows magic number to be used as a boolean expression. This function        tests the magic number and return true if valid.    */    operator bool() const    {#ifdef PEGASUS_DEBUG        return _magic == MAGIC_NUMBER;#else        return true;#endif    }private:    Uint32 _magic;};PEGASUS_NAMESPACE_END#endif /* Pegasus_Magic_h */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -