⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 cim_policyrule.mof

📁 Pegasus is an open-source implementationof the DMTF CIM and WBEM standards. It is designed to be por
💻 MOF
字号:
// Copyright (c) 2005 DMTF.  All rights reserved.// <change cr="ArchCR00066.004" type="add">Add UmlPackagePath// qualifier values to CIM Schema.</change>// ==================================================================//  CIM_PolicyRule// ==================================================================   [UMLPackagePath ( "CIM::Policy" ), Version ( "2.7.0" ),     Description (       "The central class used for representing the 'If Condition then "       "Action' semantics of a policy rule. A PolicyRule condition, in "       "the most general sense, is represented as either an ORed set "       "of ANDed conditions (Disjunctive Normal Form, or DNF) or an "       "ANDed set of ORed conditions (Conjunctive Normal Form, or "       "CNF). Individual conditions may either be negated (NOT C) or "       "unnegated (C). The actions specified by a PolicyRule are to be "       "performed if and only if the PolicyRule condition (whether it "       "is represented in DNF or CNF) evaluates to TRUE. \n"       "\n"       "The conditions and actions associated with a PolicyRule are "       "modeled, respectively, with subclasses of PolicyCondition and "       "PolicyAction. These condition and action objects are tied to "       "instances of PolicyRule by the PolicyConditionInPolicyRule and "       "PolicyActionInPolicyRule aggregations. \n"       "\n"       "A PolicyRule may also be associated with one or more policy "       "time periods, indicating the schedule according to which the "       "policy rule is active and inactive. In this case it is the "       "PolicySetValidityPeriod aggregation that provides this "       "linkage. \n"       "\n"       "The PolicyRule class uses the property ConditionListType, to "       "indicate whether the conditions for the rule are in DNF "       "(disjunctive normal form), CNF (conjunctive normal form) or, "       "in the case of a rule with no conditions, as an "       "UnconditionalRule. The PolicyConditionInPolicyRule aggregation "       "contains two additional properties to complete the "       "representation of the Rule's conditional expression. The first "       "of these properties is an integer to partition the referenced "       "PolicyConditions into one or more groups, and the second is a "       "Boolean to indicate whether a referenced Condition is negated. "       "An example shows how ConditionListType and these two "       "additional properties provide a unique representation of a set "       "of PolicyConditions in either DNF or CNF. \n"       "\n"       "Suppose we have a PolicyRule that aggregates five "       "PolicyConditions C1 through C5, with the following values in "       "the properties of the five PolicyConditionInPolicyRule "       "associations: \n"       "C1: GroupNumber = 1, ConditionNegated = FALSE \n"       "C2: GroupNumber = 1, ConditionNegated = TRUE \n"       "C3: GroupNumber = 1, ConditionNegated = FALSE \n"       "C4: GroupNumber = 2, ConditionNegated = FALSE \n"       "C5: GroupNumber = 2, ConditionNegated = FALSE \n"       "\n"       "If ConditionListType = DNF, then the overall condition for the "       "PolicyRule is: \n"       "(C1 AND (NOT C2) AND C3) OR (C4 AND C5) \n"       "\n"       "On the other hand, if ConditionListType = CNF, then the "       "overall condition for the PolicyRule is: \n"       "(C1 OR (NOT C2) OR C3) AND (C4 OR C5) \n"       "\n"       "In both cases, there is an unambiguous specification of the "       "overall condition that is tested to determine whether to "       "perform the PolicyActions associated with the PolicyRule. \n"       "\n"       "PolicyRule instances may also be used to aggregate other "       "PolicyRules and/or PolicyGroups. When used in this way to "       "implement nested rules, the conditions of the aggregating rule "       "apply to the subordinate rules as well. However, any side "       "effects of condition evaluation or the execution of actions "       "MUST NOT affect the result of the evaluation of other "       "conditions evaluated by the rule engine in the same evaluation "       "pass. That is, an implementation of a rule engine MAY evaluate "       "all conditions in any order before applying the priority and "       "determining which actions are to be executed.")]class CIM_PolicyRule : CIM_PolicySet {      [Key, Propagated ( "CIM_System.CreationClassName" ),        Description (          "The scoping System's CreationClassName."),        MaxLen ( 256 )]   string SystemCreationClassName;      [Key, Propagated ( "CIM_System.Name" ), Description (          "The scoping System's Name."),        MaxLen ( 256 )]   string SystemName;      [Key, Description (          "CreationClassName indicates the name of the class or the "          "subclass used in the creation of an instance. When used "          "with the other key properties of this class, this property "          "allows all instances of this class and its subclasses to be "          "uniquely identified."),        MaxLen ( 256 )]   string CreationClassName;      [Key, Description (          "A user-friendly name of this PolicyRule."),        MaxLen ( 256 )]   string PolicyRuleName;      [Description (          "Indicates whether the list of PolicyConditions associated "          "with this PolicyRule is in disjunctive normal form (DNF), "          "conjunctive normal form (CNF), or has no conditions (i.e., "          "is an UnconditionalRule) and is automatically evaluated to "          "\"True.\" The default value is 1 (\"DNF\")."),        ValueMap { "0", "1", "2" },        Values { "Unconditional Rule", "DNF", "CNF" }]   uint16 ConditionListType = 1;      [Description (          "A free-form string that can be used to provide guidelines "          "on how this PolicyRule should be used.")]   string RuleUsage;      [Deprecated { "CIM_PolicySetComponent.Priority" }, Description (          "PolicyRule.Priority is deprecated and replaced by providing "          "the priority for a rule (and a group) in the context of the "          "aggregating PolicySet instead of the priority being used "          "for all aggregating PolicySet instances. Thus, the "          "assignment of priority values is much simpler. \n"          "\n"          "A non-negative integer for prioritizing this Policy Rule "          "relative to other Rules. A larger value indicates a higher "          "priority. The default value is 0.")]   uint16 Priority = 0;      [Deprecated { "No Value" }, Description (          "A flag indicating that the evaluation of the Policy "          "Conditions and execution of PolicyActions (if the "          "Conditions evaluate to TRUE) is required. The evaluation of "          "a PolicyRule MUST be attempted if the Mandatory property "          "value is TRUE. If the Mandatory property is FALSE, then the "          "evaluation of the Rule is 'best effort' and MAY be ignored.")]   boolean Mandatory;      [Description (          "This property gives a policy administrator a way of "          "specifying how the ordering of the PolicyActions associated "          "with this PolicyRule is to be interpreted. Three values are "          "supported: \n"          "o mandatory(1): Do the actions in the indicated order, or "          "don't do them at all. \n"          "o recommended(2): Do the actions in the indicated order if "          "you can, but if you can't do them in this order, do them in "          "another order if you can. \n"          "o dontCare(3): Do them -- I don't care about the order. \n"          "The default value is 3 (\"DontCare\")."),        ValueMap { "1", "2", "3" },        Values { "Mandatory", "Recommended", "Dont Care" }]   uint16 SequencedActions = 3;      [Description (          "ExecutionStrategy defines the strategy to be used in "          "executing the sequenced actions aggregated by this "          "PolicyRule. There are three execution strategies: \n"          "\n"          "Do Until Success - execute actions according to predefined "          "order, until successful execution of a single action. \n"          "Do All - execute ALL actions which are part of the modeled "          "set, according to their predefined order. Continue doing "          "this, even if one or more of the actions fails. \n"          "Do Until Failure - execute actions according to predefined "          "order, until the first failure in execution of an action "          "instance."),        ValueMap { "1", "2", "3" },        Values { "Do Until Success", "Do All", "Do Until Failure" }]   uint16 ExecutionStrategy;};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -