📄 main.c
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#include "msp430x22x4.h"
#include "math.h"
#include "msp430x22x4.h"
#include "math.h"
#define N 8
signed char flag1=1,flag2=1;
unsigned char i,j,k;
char R,I;
unsigned char p,p1;
long int AA,BB,CC,DD;//EE,FF,GG,HH,II,JJ,KK,LL,MM;
unsigned char M,L;
unsigned char a,b,c,x=1,y=1,z=1;
unsigned char N1;
//************************余弦表**********************************
const float COS_tab[91]=
{1.0000,0.9998,0.9993,0.9986,0.9975,0.9962,0.9945,0.9925,0.9903,
0.9877,0.9848,0.9816,0.9781,0.9744,0.9703,0.9659,0.9614,0.9563,
0.9511,0.9455,0.9397,0.9336,0.9272,0.9205,0.9135,0.9063,0.8988,
0.8910,0.8829,0.8746,0.8660,0.8572,0.8480,0.8387,0.8290,0.8192,
0.8090,0.7986,0.7880,0.7771,0.7760,0.7547,0.7431,0.7314,0.7193,
0.7071,0.6947,0.6820,0.6691,0.6561,0.6428,0.6293,0.6157,0.6018,
0.5878,0.5736,0.5592,0.5446,0.5299,0.5150,0.5000,0.4848,0.4695,
0.4540,0.4384,0.4226,0.4067,0.3907,0.3746,0.3584,0.3420,0.3256,
0.3090,0.2924,0.2757,0.2588,0.2419,0.2250,0.2079,0.1908,0.1736,
0.1564,0.1392,0.1219,0.1045,0.0872,0.0698,0.0523,0.0349,0.0174,
0.0000};
float Re[N]={1,2,3,4,5,6,7,8};
float Im[N];
float bb_re,bb_im;
float bb1_re,bb1_im;
char W(char M,char k) //角度转换
{
char m=1;
int n;
while(M>0){m=m*2;M--;}//m==pow(2,M)
n=360 * k /m;
return n;
}
void main(void)
{
L=0;
N1=N;
while(N1>0)
{N1=N1/2;L++;}// L=log(N)/log(2);
L=L-1;
//输入变址
for(i=0,j=0;i<N;i++)
{
if(i>=j){k=N/2;}
else
{
k=N/2;
bb_re=Re[j];
Re[j]=Re[i];
Re[i]=bb_re;
}
while(k<=j){j=j-k;k=k/2;
if(k==j)break;}
j=j+k;
}
//变址结束
//由下开始FFT计算
for(M=1;M<=L;M++)
{
x=M-1;
a=1;
while(x>0){a=a*2;x--;}//a==2的M-1次方
for(k=0;k<a;k++)//a==2的M-1次方,即每一级有2的M-1次方个不同的旋转因子,步进值是1
{
y=M;
b=1;
while(y>0){b=b*2;y--;}//b==2的M次方
p=0;
for(p=k;p<N-1;p=p+b)//b==2的M次方
{
z=M-1;
c=1;
while(z>0){c=c*2;z--;}//c==2的M-1次方
p1=p+c;//c==2的M-1次方
R=W(M,k);
I=W(M,k);//Re(M,k)==Im(M,k)
if(R>=0&&R<=90){flag1=1;}
else if(R>90&&R<=180){ R=180-R;flag1=-1;}
else if(R>180&&R<=270){ R=R-180;flag1=-1;}
else if(R>270&&R<=360){ R=360-R;flag1=1;}
if(I>=0&&I<=90){I=90-I;flag2=1;}
else if(I>90&&I<=180){I=I-90;flag2=1;}
else if(I>180&&I<=270){I=270-I;flag2=-1;}
else if(I>270&&I<=360){I=I-270;flag2=-1;}
bb_re=Re[p];
bb_im=Im[p];
bb1_re=Re[p1];
bb1_im=Im[p1];
AA=(int)(bb_re*100);
BB=(int)(bb_im*100);
CC=(int)(bb1_re*100);
DD=(int)(bb1_im*100);
Re[p]=(float)(AA+ CC *(flag1)*COS_tab[R] + DD *(flag2)*COS_tab[I] )/100;
Im[p]=(float)(BB+ DD *(flag1)*COS_tab[R] - CC *(flag2)*COS_tab[I] )/100;
Re[p1]=(float)(AA-CC *(flag1)*COS_tab[R] - DD *(flag2)*COS_tab[I] )/100;
Im[p1]=(float)(BB- DD *(flag1)*COS_tab[R]+ CC *(flag2)*COS_tab[I] )/100;
}
}
}
}
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