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📄 mqggameview.h

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// mqgGAMEView.h : interface of the CMqgGAMEView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MQGGAMEVIEW_H__710AEEED_E9B3_11D9_8B90_BEDD1C7D4972__INCLUDED_)
#define AFX_MQGGAMEVIEW_H__710AEEED_E9B3_11D9_8B90_BEDD1C7D4972__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "GAME.h"

class CMqgGAMEView : public CView
{
protected: // create from serialization only
	CMqgGAMEView();
	DECLARE_DYNCREATE(CMqgGAMEView)

// Attributes
public:
	CMqgGAMEDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMqgGAMEView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMqgGAMEView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CMqgGAMEView)
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnPlay();
	afx_msg void OnNoplay();
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	GAME* pGAME;
};

#ifndef _DEBUG  // debug version in mqgGAMEView.cpp
inline CMqgGAMEDoc* CMqgGAMEView::GetDocument()
   { return (CMqgGAMEDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MQGGAMEVIEW_H__710AEEED_E9B3_11D9_8B90_BEDD1C7D4972__INCLUDED_)

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