📄 mqggameview.h
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// mqgGAMEView.h : interface of the CMqgGAMEView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MQGGAMEVIEW_H__710AEEED_E9B3_11D9_8B90_BEDD1C7D4972__INCLUDED_)
#define AFX_MQGGAMEVIEW_H__710AEEED_E9B3_11D9_8B90_BEDD1C7D4972__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GAME.h"
class CMqgGAMEView : public CView
{
protected: // create from serialization only
CMqgGAMEView();
DECLARE_DYNCREATE(CMqgGAMEView)
// Attributes
public:
CMqgGAMEDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMqgGAMEView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMqgGAMEView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMqgGAMEView)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnPlay();
afx_msg void OnNoplay();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
GAME* pGAME;
};
#ifndef _DEBUG // debug version in mqgGAMEView.cpp
inline CMqgGAMEDoc* CMqgGAMEView::GetDocument()
{ return (CMqgGAMEDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MQGGAMEVIEW_H__710AEEED_E9B3_11D9_8B90_BEDD1C7D4972__INCLUDED_)
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